Difference between revisions of "George Foreman's KO Boxing"
From Sega Retro
m (Text replacement - " \|[A-Z](.*)\.pdf\|" to " |") |
|||
Line 60: | Line 60: | ||
|{{gitem|GeorgeForeman MD-GG US PrintAdvert.jpg|US print advert}} | |{{gitem|GeorgeForeman MD-GG US PrintAdvert.jpg|US print advert}} | ||
|{{galleryPrintAd | |{{galleryPrintAd | ||
− | + | |egm|39|16-17 | |
}} | }} | ||
|{{galleryPrintAd | |{{galleryPrintAd | ||
− | + | |egm|41|253 | |
− | + | |sv|11|5 | |
}} | }} | ||
}} | }} |
Revision as of 14:09, 10 April 2020
- For the Sega Master System and Sega Game Gear versions, see Heavyweight Champ (8-bit).
George Foreman's KO Boxing | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
System(s): Sega Mega Drive | |||||||||||||||
Publisher: Flying Edge | |||||||||||||||
Developer: Beam Software, The White Team | |||||||||||||||
Genre: Sports | |||||||||||||||
Number of players: 1-2 | |||||||||||||||
| |||||||||||||||
|
George Foreman's KO Boxing is a 1993 boxing video game developed by Beam Software on the Sega Mega Drive. A version was developed on the Sega Game Gear and Sega Master System but was basically a repackaged version of Heavyweight Champ by Sims.
Contents
Gameplay
In the Mega Drive version the player takes on the role of George Foreman who must defeat other boxers to become the heavyweight champion. The gameplay takes place from a behind the character perspective.
As was typical for many boxing games from around this period, George Foreman is the only "real world" boxer in the game, with all of his opponents being fictional.
History
Development
The Mega Drive (and SNES) version was originally supposed to feature digitized boxers, but near the end of development, one of the graphic artists demanded that the sprites were hand-drawn.
Versions
The Mega Drive and Super NES versions of George Foreman's KO Boxing are broadly similar, however the Super NES version capitalises on the system's larger colour palette and features a number of graphical effects (namely screen transitions) not present in the Mega Drive version. Both versions run with a 256x224 screen resolution at all times, despite the higher 320x224 mode being available on Sega's console.
The Super NES version can also handle digitised speech more effectively - all other sound channels fall silent on the Mega Drive when somebody talks, while the Super NES continues to produce crowd noise and music when this occurs.
The gameplay remains unchanged between both versions.
Production credits
- Systems Design: Graeme Scott, Brian Post
- GENESIS Programming: Rod Richards
- Character Design: Steve French
- Graphics: Grant Arthur, Ken Newman
- Additional Graphics: Darren Hanna, Joe Rimmer, Greg Holland, Eddy Etyngold
- Music & Sound: Marshall Parker, Andrew Bailey, Trevor Nuridin
- Voice Characterisation: George Foreman, Grant Arthur, Brian Post, Gavan Anderson, Paul Kidd, Peter McInnes, Ian Malcolm, Harry Vontelas
- Quality Assurance: Ann Davie, Brian Uniacke, Chris Tan
- Beam Producers: Adam Lancman, Sue Anderson
- Acclaim Development by "The White Team": Dan Feinstein, Tom Gibson, Donn Nauert
Magazine articles
- Main article: George Foreman's KO Boxing/Magazine articles.
Promotional material
also published in:
- Sega Visions (US) #11: "February/March 1993" (199x-xx-xx)[4]
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
52 | |
---|---|
Based on 14 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
✔ |
|
1MB | 1992-10 | Cartridge (US) | ||||||||||
✔ |
|
1MB | 1992-11 | Cartridge (EU) |
References
- ↑ 1.0 1.1 File:GamePro US 043.pdf
- ↑ Sega Pro, "Juni 1993" (DE; 1993-05-28), page 53
- ↑ GamesMaster, "April 1993" (UK; 1993-03-18), page 81
- ↑ Sega Visions, "February/March 1993" (US; 199x-xx-xx), page 5
- ↑ GamePro, "February 1993" (US; 1993-xx-xx), page 140/141 (126)
- ↑ 6.0 6.1 GamesMaster, "April 1993" (UK; 1993-03-18), page 80
- ↑ 7.0 7.1 Mega, "March 1993" (UK; 1993-02-18), page 45
- ↑ Aktueller Software Markt, "Juli 1993" (DE; 1993-06-14), page 109
- ↑ Digitiser (UK) (1993-01-27)
- ↑ Electronic Games (1992-1995), "March 1993" (US; 1993-02-09), page 68
- ↑ GamePro, "February 1993" (US; 1993-xx-xx), page 138
- ↑ Joypad, "Avril 1993" (FR; 1993-0x-xx), page 66
- ↑ Sega Mega Drive Advanced Gaming, "May 1993" (UK; 1993-xx-xx), page 66
- ↑ Mega Force, "Septembre 1993" (FR; 1993-0x-xx), page 101
- ↑ Player One, "Octobre 1993" (FR; 1993-xx-xx), page 151
- ↑ Sega Power, "April 1993" (UK; 1993-03-04), page 38
- ↑ Sega Pro, "May 1993" (UK; 1993-04-08), page 60
- ↑ Sega Zone, "March 1993" (UK; 1993-02-11), page 26
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 80
- 1-2 player games
- US Mega Drive games
- All US games
- EU Mega Drive games
- All EU games
- Mega Drive games
- 1993 Mega Drive games
- All 1993 games
- Mega Drive sports games
- All sports games
- All games
- Credits without reference
- Old-style rating (gamepro)
- Old-style rating (gamesmaster)
- Old-style rating (mdag)
- Rating without PDF source
- Old-style rating (mega)
- Old-style rating (playerone)
- Old-style rating (segapower)
- Old-style rating (segapro)
- Update ratings template
- 7 old ratings
- Old technical information