Difference between revisions of "Sega Arcade Gallery"
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Revision as of 16:10, 13 June 2020
Sega Arcade Gallery | |||||||||||||||||||||||||||||||||||
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System(s): Game Boy Advance | |||||||||||||||||||||||||||||||||||
Publisher: Sega (Europe), THQ (US) | |||||||||||||||||||||||||||||||||||
Developer: Bits Studios | |||||||||||||||||||||||||||||||||||
Distributor: Infogrames (Europe) | |||||||||||||||||||||||||||||||||||
Developer(s) of original games: Sega AM2 | |||||||||||||||||||||||||||||||||||
Game total: 4 | |||||||||||||||||||||||||||||||||||
Genre: Compilation | |||||||||||||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||||||||||||
Official in-game languages: | |||||||||||||||||||||||||||||||||||
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Sega Arcade Gallery is a compilation of four 1980s arcade games developed by Sega AM2. It was released exclusively on the Game Boy Advance in 2003.
Contents
Gameplay
Sega Arcade Gallery houses four ports of Sega arcade machines; After Burner (interestingly, this is a port of the original 1987 After Burner, not of After Burner II), OutRun (1986), Space Harrier (1985) and Super Hang-On (1987). Each conversion is relatively faithful to its arcade counterpart, but the graphics are slightly brighter and various tweaks have been made in order for the games to fit within the Game Boy Advance's smaller resolution.
After Burner
As the most technically advanced game of the four, the Sega Arcade Gallery version of After Burner makes the most cutbacks. Fewer sprites are rendered on-screen at any one time, making the ground appear more "patchy" than its arcade counterpart. Futhermore, the smoke effects while taking off or crashing are simplified.
The conversion tries to hide some of these cutbacks by positioning of the plane and camera slightly higher up. This means less time is generally spent looking at the ground, as the horizon is lower down the screen.
OutRun
On the Game Boy Advance, a lower resolution road is used in OutRun, giving a more pixellated look are oblique angles. Again, fewer sprites are rendered at any one time giving a simpler look to some of the scenery, although many of the omissions are less obvious than After Burner.
Space Harrier
Space Harrier is the most accurate of the four conversions, being almost arcade perfect save for the smaller resolution.
Super Hang-On
As with OutRun, the Sega Arcade Gallery version of Super Hang-On uses a lower resolution track than its arcade counterpart. It also suffers from minor slowdowns if too many objects are rendered on-screen at once.
Production credits
- Lead Programmer: Steve Clark
- Lead Artist: Mark Jones
- Programmer: Jason Austin
- Scripting: Jason Austin, Martin Wheeler
- Quality Assurance and Track Layouts: Steve Cox
- Music: Anthony Putson
- Sound Effects: Allister Brimble
- Sound Driver by: Engine Software
- Producer: Dylan Beale
- Executive Producer: Foo Katan
- Producer: Curtis Cherrington
- Assistant Producer: Randy Planck
- Senior Producer: Jamie Bafus
- Executive Producer: Carolina Beroza
- Lead Tester: Chuck Sheffield
- Testers: Mike Black, Patrick Ifurung, Jim Krenz
- QA Director: Jeremy S. Barnes
- QA Manager: Monica Vallejo
- QA Technician: Mario Waibel
- QA Database Administrator: Jason Roberts
- Vice President of Marketing: Peter Dille
- Executive Vice President World Wide Studios: Jack Sorenson
- Group Marketing Manager: Alison Quirion
- Associate Product Marketing Manager: Heather Hall, Michael Greene
- Director of Creative Services: Howard Liebeskind
- Senior Creative Services Manager: Kirk Somdal
- Special Thanks to: David Manley, Rhys Cadle, Neil Dejyothin, Robert Hakim, Laurence McDonald, Annette Mahoney, Jimmy Ng Wing Keng, John Kavanagh, Anita-Lynne Henderson
- Lead Programmer: Steven Clark
- Lead Artist: Mark Jones
- Programmer: Jason Austin
- Scripting: Jason Austin, Jason Wheeler
- Quality Assurance: Stephen L. Cox
- Track Layouts: Stephen L. Cox
- Music: Anthony N. Putson
- Sound Effects: Allister Brimble
- Special Thanks: David Manley, Rhys Cadle, Neil Dejyothin, Robert Hakim, Laurence McDonald, Annette Mahoney, Jimmy Ng Wing Keng, John Kavanagh, Anita Henderson
- Vice President - Product Development: Philip Holt
- Executive Producer: Carolina Beroza
- Senior Producer: Jamie Bafus
- Producer: Curtis R. Cherrington
- Assistant Producer: Randy Planck
- Lead Tester: Chuck Sheffield
- Testers: Mike Black, Patrick Ifurung, James Krenz
- QA Director: Jeremy S. Barnes
- QA Manager: Monica Vallejo
- QA Technician: Mario Waibel
- QA Database Administrator: Jason Roberts
- Vice President ‑ Marketing: Peter Dille
- Group Marketing Manager: Alison Quirion
- Associate Product Marketing Manager: Heather Hall
- Marketing Coordinator: Michael Greene
- Director, Creative Services: Howard Liebeskind
- Senior Creative Services Manager: Kathy Helgason
- Creative Services Manager: Kirk Somdal
- Director, Media Relations: Liz Pieri
- Media Relations Manager: Reilly Brennan
- Associate Media Relations Manager: Erik Reynolds
- Manual Text: Keith M. Kolmos
- Package and Manual Design: Price Design Team
- Special Thanks: Alison Locke, Brian J. Farrell, Jeffrey Lapin, Germaine Gioia, Brian F. Christian, Shinobu Toyoda, Kathy Schoback, Judy Jette, Robert Riley, Brandy A. Carrillo, Gordon L. Madison Jr., Jack Suzuki, Ricardo Fischer, Christian Kenney, Paul Rivas, Stacey Mendoza, Julian Brummitt, Chaille Stidham, Makoto Osaki, Koji Kuroki
Magazine articles
- Main article: Sega Arcade Gallery/Magazine articles.
Physical scans
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Based on 9 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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✔ |
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8MB | Cartridge (EU) | |||||||||||
? |
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8MB | Cartridge (US) |
External links
References
- ↑ https://archive.is/9fzEF
- ↑ https://archive.is/AYd5p
- ↑ https://archive.is/5ORye
- ↑ https://archive.is/fvxIP
- ↑ Cube, "Issue Twenty One" (UK; 2003-07-03), page 111
- ↑ GameNOW, "May 2003" (US; 2003-0x-xx), page 40
- ↑ Game Play 128, "Juillet-Août 2003" (FR; 2003-0x-xx), page 85
- ↑ Game Station (UK) (+0:00)
- ↑ NGC Magazine, "August 2003" (UK; 2003-07-09), page 67
- ↑ Nintendo Official Magazine, "July 2003" (UK; 2003-06-13), page 79
- ↑ Nintendo Power, "May 2003" (US; 2003-0x-xx), page 141
- ↑ N-Zone, "07/03" (DE; 2003-06-18), page 66
- ↑ Pocket Games, "Summer 2003" (US; 2003-xx-xx), page 47
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- 1 player games
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