Difference between revisions of "Dashin' Desperadoes"
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==Gameplay== | ==Gameplay== | ||
− | The first player is Will, a cowboy who has to race another cowboy, Rick, through a variety of obstacle-filled platforming levels to get to the girl of their dreams, Jenny, as she will only choose one. {{A}} while running charges forward. {{B}} jumps, and holding {{B}} hops. {{C}} throws a weapon you pick up in each level, by default a bomb. After every few levels, | + | The first player is Will, a cowboy who has to race another cowboy, Rick, through a variety of obstacle-filled platforming levels to get to the girl of their dreams, Jenny, as she will only choose one. {{A}} while running charges forward. {{B}} jumps, and holding {{B}} hops. {{C}} throws a weapon you pick up in each level, by default a bomb. After every few levels, Rick will kidnap Jenny, leaving the player(s) to chase him down and rescue Jenny. |
==Production credits== | ==Production credits== |
Revision as of 19:01, 19 May 2020
Dashin' Desperadoes | ||||||||||
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System(s): Sega Mega Drive | ||||||||||
Publisher: Data East | ||||||||||
Developer: Data East | ||||||||||
Genre: Action | ||||||||||
Number of players: 1-2 | ||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
Dashin' Desperadoes is a 1993 platforming/racing game developed by Data East and released exclusively in North America for the Sega Genesis as a spin-off of SpinMaster. When running on a Japanese Mega Drive, the title screen calls the game Rumble Kids,[2] but there is no indication a separate official Japanese release existed.
Contents
Gameplay
The first player is Will, a cowboy who has to race another cowboy, Rick, through a variety of obstacle-filled platforming levels to get to the girl of their dreams, Jenny, as she will only choose one. while running charges forward. jumps, and holding hops. throws a weapon you pick up in each level, by default a bomb. After every few levels, Rick will kidnap Jenny, leaving the player(s) to chase him down and rescue Jenny.
Production credits
- Programmer: Hisatada Ohta, Syuji Ishimaki
- Graphic Designer: Manabu Yokoi, Yukie Shiraiwa
- Game Designer: Eisuke Tsuzawa
- Sound Programmer: Hiroyasu Fujimaru
- Sound & Music: Koremasa
- Go Go Tomtom': Manabu Yokoi, Hiroyasu Fujimaru
- Special Thanks to: Masato Noguchi, Steve Miller, Koichi Ota & Data East USA, Inc., Yasuro Koideya, Yasuhiro Matsuda, Akira Ohtani, Ayumi Kitazawa, Mari Matsuzaka, Megumi Shinya, Mutsunori Sato, Youichi Kodama
Magazine articles
- Main article: Dashin' Desperadoes/Magazine articles.
Promotional material
Physical scans
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65 | |
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Based on 13 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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✔ |
|
1MB | 1993-08 | Cartridge (US) | ||||||||||
? |
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1MB | 1993 | Page | ||||||||||
✔ |
|
1MB | 1993-08 | [18] | PAL version | Page |
References
- ↑ 1.0 1.1 GamePro, "October 1993" (US; 1993-xx-xx), page 72
- ↑ File:RumbleKids MD title.png
- ↑ GamePro, "October 1993" (US; 1993-xx-xx), page 68 (72)
- ↑ 4.0 4.1 Mega, "January 1994" (UK; 1993-12-16), page 64
- ↑ Mean Machines Sega, "February 1994" (UK; 1993-12-28), page 70-72 (71)
- ↑ 6.0 6.1 Sega Pro, "March 1994" (UK; 1994-01-27), page 61
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 85
- ↑ Electronic Gaming Monthly, "February 1994" (US; 199x-xx-xx), page 38
- ↑ Game Players, "Vol. 7 No. 1 January 1994" (US; 199x-xx-xx), page 107
- ↑ GamePro, "October 1993" (US; 1993-xx-xx), page 70
- ↑ GamesMaster, "February 1994" (UK; 1994-01-20), page 87
- ↑ MegaTech, "January 1994" (UK; 1993-12-21), page 62
- ↑ Mean Machines Sega, "February 1994" (UK; 1993-12-28), page 71
- ↑ Sega Power, "January 1994" (UK; 1993-12-02), page 92
- ↑ Super Juegos, "Abril 1994" (ES; 1994-0x-xx), page 100
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 48
- ↑ Video Games, "1/94" (DE; 1993-12-19), page 88
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