Difference between revisions of "Pac-Man 2: The New Adventures"
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By guiding Pac-Man around, the player will need to solve puzzles the advance the plot. Over the course of the game, Pac-Man's mood can change, such as becoming happy when he eats an apple from a tree or becoming irritated or depressed when the player shoots him in the face, which is sometimes the solution to a puzzle. However, his mood can affect how co-operative he is with the player; for example, making Pac-Man too happy will cause him to become smug and make him less likely to listen to the player. | By guiding Pac-Man around, the player will need to solve puzzles the advance the plot. Over the course of the game, Pac-Man's mood can change, such as becoming happy when he eats an apple from a tree or becoming irritated or depressed when the player shoots him in the face, which is sometimes the solution to a puzzle. However, his mood can affect how co-operative he is with the player; for example, making Pac-Man too happy will cause him to become smug and make him less likely to listen to the player. | ||
− | From time to time, the ghosts (Blinky, Pinky, Inky and Clyde) will appear to harass Pac-Man, in turn causing him to become frightened and run around in a panic. Whenever this happens, the player has to feed him a Power Pellet using the {{B}} button, which will transform him into Super Pac-Man and allow him to eat the ghosts. There are also scenes in which Pac-Man will ride a hang glider or a minecart, thus necessitating quick reactions from the player to get him to the end safely. | + | From time to time, the ghosts (Blinky, Pinky, Inky and Clyde) will appear to harass Pac-Man, in turn causing him to become frightened and run around in a panic. Whenever this happens, the player has to feed him a Power Pellet using the {{B}} button, which will transform him into Super Pac-Man and allow him to eat the ghosts. There are also scenes in which Pac-Man will ride a hang glider or a minecart, thus necessitating quick reactions from the player to get him to the end safely. There is no Game Over if Pac-Man is knocked out; instead, the game restarts from the same location Pac-Man left off. |
The original ''[[Pac-Man]]'' arcade game is included in this game, and is accessed by visiting the arcade in Pac-City. By finding three cartridges, the player can unlock ''Pac-Jr.'' (''[[Ms. Pac-Man]]'' in the SNES version). | The original ''[[Pac-Man]]'' arcade game is included in this game, and is accessed by visiting the arcade in Pac-City. By finding three cartridges, the player can unlock ''Pac-Jr.'' (''[[Ms. Pac-Man]]'' in the SNES version). |
Revision as of 13:32, 17 June 2020
Pac-Man 2: The New Adventures | ||||||||||
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System(s): Sega Mega Drive | ||||||||||
Publisher: Namco, Ballistic (re-releases) | ||||||||||
Developer: Namco | ||||||||||
Sound driver: Namco sound driver | ||||||||||
Genre: Adventure | ||||||||||
Number of players: 1 | ||||||||||
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Pac-Man 2: The New Adventures is an entry in the Pac-Man series of video games, released for the Sega Mega Drive and Super Nintendo in 1994. The Mega Drive version was only released in North America.
Contents
Story
The game follows an episodic approach where the plot unfolds through a loosely-connnected series of misadventures where Pac-Man must complete tasks for his family. Throughout these episodes, the ghosts and their mysterious leader, the Ghost Witch of Netor, plot to destroy Pac-Man by any means necessary. The plots involve getting milk from the local farm for Pac-Baby, picking a special flower for Pac-Jr's friend Lucy for her birthday, getting Pac-Jr's guitar back from the ghosts, and defeating a Gum Monster created by the Ghost Witch of Netor with the gum the ghosts have stolen throughout Pac-City.
Gameplay
Pac-Man 2: The New Adventures is an unusual entry in the series, as rather than being a top-down action game set in a maze, it is a side-scrolling adventure game. The player doesn't control Pac-Man directly, who instead wanders around the game world and interacts with objects and characters at his own pace. Rather, the game utilises a "Character Guidance Interface™"[1] which gives the player a slingshot, which they must use to guide Pac-Man around or have him interact with specific objects by using the D-Pad to move the cursor, and pressing to shoot; the longer is held, the farther the bullet will be shot.
By guiding Pac-Man around, the player will need to solve puzzles the advance the plot. Over the course of the game, Pac-Man's mood can change, such as becoming happy when he eats an apple from a tree or becoming irritated or depressed when the player shoots him in the face, which is sometimes the solution to a puzzle. However, his mood can affect how co-operative he is with the player; for example, making Pac-Man too happy will cause him to become smug and make him less likely to listen to the player.
From time to time, the ghosts (Blinky, Pinky, Inky and Clyde) will appear to harass Pac-Man, in turn causing him to become frightened and run around in a panic. Whenever this happens, the player has to feed him a Power Pellet using the button, which will transform him into Super Pac-Man and allow him to eat the ghosts. There are also scenes in which Pac-Man will ride a hang glider or a minecart, thus necessitating quick reactions from the player to get him to the end safely. There is no Game Over if Pac-Man is knocked out; instead, the game restarts from the same location Pac-Man left off.
The original Pac-Man arcade game is included in this game, and is accessed by visiting the arcade in Pac-City. By finding three cartridges, the player can unlock Pac-Jr. (Ms. Pac-Man in the SNES version).
Magazine articles
- Main article: Pac-Man 2: The New Adventures/Magazine articles.
Promotional material
also published in:
- Electronic Gaming Monthly (US) #65: "December 1994" (1994-xx-xx)[2]
- GamePro (US) #66: "January 1995" (199x-xx-xx)[3]
Physical scans
Sega Retro Average | ||||||||||||||||||||||||
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|
68 | |
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Based on 4 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
✔ |
|
2MB | 1994-08 | Cartridge (US) |
References
- ↑ File:Pacman 2 MD US Manual.pdf, page 3
- ↑ Electronic Gaming Monthly, "December 1994" (US; 1994-xx-xx), page 207
- ↑ GamePro, "January 1995" (US; 199x-xx-xx), page 87
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 166
- ↑ GamePro, "January 1995" (US; 199x-xx-xx), page 49
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 133
- ↑ VideoGames, "January 1995" (US; 199x-xx-xx), page 84
Pac-Man 2: The New Adventures | |
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Main page | Comparisons | Hidden content | Magazine articles | Reception | Region coding | Technical information | Bootlegs |
Pac-Man games for Sega systems | |
---|---|
Pac-Man (1991) | Ms. Pac-Man (1993) | Pac-Attack (1994) | Pac-In-Time (unreleased) | |
Ms. Pac-Man (1991) | Pac-Mania (1991) | Pac-Man (????) | |
Ms. Pac-Man (1991) | Pac-Mania (1991) | Pac-Attack (1993) | Pac-Man 2: The New Adventures (1994) | Pac-Man (2018) | Pac-Man Pocket Player (2018) | Pac-In-Time (unreleased) | |
Ms. Pac-Man Maze Madness (2000) |