Difference between revisions of "Streets of Rage 3/Playable characters"
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The control scheme in ''SoR3'' takes after and expands on the one in ''SoR2''. Each character has both a basic and an advanced moveset. The advanced moveset is composed of several types of special moves, which are not classified the same way in the Western and Japanese versions of the game. | The control scheme in ''SoR3'' takes after and expands on the one in ''SoR2''. Each character has both a basic and an advanced moveset. The advanced moveset is composed of several types of special moves, which are not classified the same way in the Western and Japanese versions of the game. | ||
− | In ''SoR3'', the blitz move can be upgraded up to 3 times, the current blitz level being shown with a series of stars under the player's health bar. Moreover, by holding some specific kinds of weapons, characters can perform special moves different from their bare hands versions. However, | + | In ''SoR3'', the blitz move can be upgraded up to 3 times, the current blitz level being shown with a series of stars under the player's health bar. Moreover, by holding some specific kinds of weapons, characters can perform special moves different from their bare hands versions. However, the first mechanism is not mentioned in the English game manual, only in the Japanese manual, and the second one has not been given any particular names in the English manual. |
Latest revision as of 04:25, 2 October 2021
- Back to: Streets of Rage 3.
At the beginning of the game, 4 playable characters are available:
- Axel Stone,
- Blaze Fielding,
- Eddie "Skate" Hunter,
- Dr. Gilbert Zan.
Despite appearing during the story, Adam Hunter and Max Thunder both remain unplayable.
Following certains conditions to satisfy during a run and by inputting some cheat codes, 3 enemies can become playable characters:
- Roo, the kangaroo coming along the mini-boss of the second stage, Bruce the clown,
- Shiva, the boss of the first stage,
- Ash, the mini-boss of the first stage in the Japanese version of the game.
Those additional characters are quite rough and are in an unfinished state, particularly Ash as most of his attacks look similar. They hint at the fact that the development team may have tried to render all mid-boss and boss characters playable for a more interesting Battle mode but then stopped this task for obvious budget constraint reasons.
Notes:
- In this page, the introduction of each selectable character is directly taken from the game manual of the American version. However, character's backgrounds are quite different between the Western and Japanese releases, especially for Zan.
- The American manual doesn't name any special moves contrary to the Japanese manual. So, all the special move names in the below sections only come from the Japanese manual.
Contents
Character ratings
Playable characters are rated following 5 criteria but the Japanese and the international versions of the game do not use the same scaling system:
- The Japanese scaling system uses star ratings with a range going from 1 to 3,
- The international scaling system uses bar ratings with a range going from 1 to 6.
Characters' weights and heights are also given following:
- The metric system in the Japanese version (respectively in kilograms kg and centimetres cm),
- The imperial system in the international version (respectively in pounds lb and feet ' and inches ").
Axel | Blaze | Sammy | Zan | Victy | Axel | Blaze | Skate | Zan | Roo | ||
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Height | 183 cm | 167 cm | 147 cm | 201 cm | 159 cm | 6' 0" | 5' 6" | 4' 10" | 6' 7" | 5' 3" | |
Weight | 75 kg | ?? kg | 40 kg | 151 kg | 76 kg | 165 lb | ? lb | 88 lb | 332 lb | 167 lb | |
Power | 3 | 2 | 1 | 3 | 2 | 6 | 4 | 2 | 5 | 3 | |
Technique | 2 | 3 | 2 | 2 | 1 | 5 | 6 | 4 | 3 | 2 | |
Speed | 2 | 2 | 3 | 1 | 3 | 2 | 4 | 5 | 3 | 6 | |
Jump | 1 | 2 | 3 | 1 | 3 | 2 | 4 | 5 | 3 | 6 | |
Reach | 2 | 1 | 1 | 3 | 1 | 5 | 4 | 2 | 6 | 3 |
Character movesets
The control scheme in SoR3 takes after and expands on the one in SoR2. Each character has both a basic and an advanced moveset. The advanced moveset is composed of several types of special moves, which are not classified the same way in the Western and Japanese versions of the game.
In SoR3, the blitz move can be upgraded up to 3 times, the current blitz level being shown with a series of stars under the player's health bar. Moreover, by holding some specific kinds of weapons, characters can perform special moves different from their bare hands versions. However, the first mechanism is not mentioned in the English game manual, only in the Japanese manual, and the second one has not been given any particular names in the English manual.
Special blitz 1 moves are direct upgrades of standard blitz moves, going faster and farther. At a blitz level of 2 stars, special blitz 2 moves initiate completely different move sequences that get completed when reaching the 3-star level.
Axel Stone
After the Syndicate was defeated the second time, Blaze's old partner from the police force moved far from the city and set up a school of martial arts. The letter he receives from Blaze brings him back to the city at top speed.
A cheat code allows Axel to do an alternative special attack, replacing both the regular special and forward special moves. On the select screen, select Axel with and when the message Round 1 Start/Stage 1 Start appears, do a clockwise motion on the D-pad quickly (about two completed circles per second) until the first stage begins and Axel appears on-screen. Press to execute this new special attack.
Blaze Fielding
An ex-cop who had helped overthrow Mr. X twice before, Blaze now works as a private detective. When informed by Dr. Zan that the next victim of the Syndicate's evil scheme will be her old friend, the Chief of Police, she immediately sets up a task force to go to his rescue.
Blaze Fielding | |||||||||||||||||||||||||||||||||
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Eddie "Skate" Hunter
Since his last encounter with Mr. X and his thugs, Adam's kid brother has grown smarter, stronger and faster. And he's ready and willing to hit the Syndicate where it hurts.
Eddie "Skate" Hunter (EN) / Sammy Hunter (JP) | |||||||||||||||||||||||||||||||||
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Dr. Gilbert Zan
A former RoboCy researcher converted into a cyborg during Dr. Dahm's early experiments. Dr. Zan probes a little too deeply into corporate files and discovers what the secret research is really for. He knows the Syndicate must be stopped once and for all, but because of his criminal record he can't approach the police. So he pays a visit to Blaze's agency and enlists her help.
Dr. Gilbert Zan | ||||||||||||||||||||||||||||||
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Roo
Roo being a hidden playable character, no official sources from the game disclosed the names of the moves performed by Roo. So, this section uses the move names specified in Streets of Rage 4.
There are two ways to select Roo / Victy:
- When fighting the mid-boss of stage 2, defeat the clown Bruce (EN) / Danch (JP) without killing Roo / Victy. He will run away and become selectable by the players after losing all their life. Joining players will be able to select him directly.
- On the title screen, hold + then press START . Roo / Victy should appear on the character select screen.
Roo (EN) / Victy (JP) | ||||||||||||
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Shiva
Shiva is another hidden playable character. He's quite unfinished and some of his moves feel quite incomplete or out of place, like his blitz.
Right after beating Shiva at the end of stage 1, hold until the next level begins. He will become selectable by the players after losing all their life. Joining players will be able to select him directly.
Shiva | |||||||||
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Ash
Ash as a playable character could have been a failed attempt or a joke that the developers still included in the game as a bonus. Nearly all his moves use similar animations and are not really well developed.
Right after beating Ash as the mid-boss of stage 1 on the Japanese version of the game, hold until the next section of the first level begins. He will become selectable by the players after losing all their life. Joining players will be able to select him directly.
Ash | |||||||||
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References
Streets of Rage 3 | |
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Main page | Comparisons | Maps | Changelog | Credits | Hidden content | Development | Magazine articles | Video coverage | Reception | Region coding | Technical information | Bootlegs
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