Difference between revisions of "Konami code"
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==Use in Sega games== | ==Use in Sega games== | ||
[[File:SuperMonkeyBallJr GBA SuperNiceTry.png|right|thumb|240px|''[[Super Monkey Ball Jr.]]'' teases the user if they try and use the Konami code on its title screen.]] | [[File:SuperMonkeyBallJr GBA SuperNiceTry.png|right|thumb|240px|''[[Super Monkey Ball Jr.]]'' teases the user if they try and use the Konami code on its title screen.]] | ||
− | While there are some exceptions, for many years, the Konami code was restricted to just Konami games, becoming more mainstream after the dawn of the internet and knowledge of such a code became more widespread. | + | While there are some exceptions, for many years, the Konami code was restricted to just Konami games, becoming more mainstream after the dawn of the internet and knowledge of such a code became more widespread. As such, comparatively few games for Sega consoles implement the code, with even Konami failing to include it in many of their releases. |
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+ | For the most part, the code only has a positive effect in Konami's arcade shooter compilations for the [[Sega Saturn]], which includes the original ''Gradius''. | ||
===[[Mega Drive]]=== | ===[[Mega Drive]]=== |
Revision as of 17:24, 2 November 2021
The Konami code or Konami command (コナミコマンド) is a cheat code which regularly appears in video games. Originally left in by accident by Konami developer Kazuhisa Hashimoto in the Famicom port of the 1985 arcade shooter, Gradius, it rose to fame with its inclusion in the NES version of Contra (where it was often dubbed the "Contra code" or "30 lives code", almost necessary for players to have a chance of beating the game). It has subsequently been used in a wide variety of products, both those published Konami, and others, becoming perhaps the most recognised cheat code in video gaming.
In its original form, the Konami code is:
Chosen due being relatively easy for game testers to remember, but difficult to input accidentally. In Famicom Gradius the code is to be entered while the game is paused, and if successful, will upgrade the weapons of the Vic Viper ship, making the stage easier to complete. The START is technically optional; the state of Gradius changes after but START is required to unpause the game and see the effects. As a result, not all games include it in their implementations.
Many minor variants exist such as exchanging and for and or and for consoles which lack those buttons, or swapping and for and . Nintendo consoles such as the Famicom have the and buttons reversed, so some implementations re-reverse these buttons, emulating the layout of the code, but not the button names themselves.
It is not unusal to see further deviations from the code, such as inverting the directions or requiring more button presses, though at this point one could argue they are no longer Konami code variants.
Use in Sega games
While there are some exceptions, for many years, the Konami code was restricted to just Konami games, becoming more mainstream after the dawn of the internet and knowledge of such a code became more widespread. As such, comparatively few games for Sega consoles implement the code, with even Konami failing to include it in many of their releases.
For the most part, the code only has a positive effect in Konami's arcade shooter compilations for the Sega Saturn, which includes the original Gradius.
Mega Drive
Saturn
- Detana Twinbee Yahoo! Deluxe Pack
- Gradius Deluxe Pack
- Jikkyou Oshaberi Parodius: Forever With Me
- Parodius
- Salamander Deluxe Pack Plus
- Sexy Parodius