Difference between revisions of "Chris Senn"
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Revision as of 23:29, 1 December 2021
This article is outdated. Due to changing events, this article is either no longer correct or needs information added to it to make it complete. Please update it so that it meets current knowledge. |
Christian Graham Senn |
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Company(ies): Sega of America, Sega Technical Institute |
Role(s): Artist, Designer, Director |
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Christian "Chris" Graham Senn is an American artist and businessman, and former Sega of America and Sega Technical Institute Art Director and game designer.
Contents
Career
Chris Senn is a video game artist who has worked on a number of Sega Titles during his time at Sega Technical Institute. He worked on The Ooze, Comix Zone, and most notably, Sonic X-treme. Since that time he has gone on to work with other game companies such as Luxoflux, Treyarch, and Bionic Games. Some of the game titles he has worked on include Spider-man 3, Call of Duty: Finest Hour, and two True Crime games (New York City and Streets of L.A.).
In November 2011 he joined Big Red Button Entertainment, where he worked on Sonic Boom: Rise of Lyric as Lead Level Implementer. He left the studio in June 2014, five months before the game was released.
Sega Technical Institute
- Main article: Sega Technical Institute.
His devotion to completing Sonic X-treme in a timely manner caused such a strain on Senn's physical health that he was told that his organs would begin failing and he would have a significant chance of death should he continue his current pace.
Chris Senn also opened a website that showcases plenty of concept art, videos, and other stuff related to Sonic X-treme. This website is known as Sonic Xtreme Compendium, or just SXC. He is active in the forums under the username kurisu.
Production history
- Comix Zone (Mega Drive; 1995) — Backgrounds[1]
- Comix Zone (Mega Drive; 1995) — Animation[1]
- Dynamite Cop (Model 2; 1998) — Special Thanks
- Dynamite Cop (Dreamcast; 1999) — Special Thanks
- Frog Pond (Dreamcast; unreleased) — Artist
- Geist Force (Dreamcast; unreleased) — Art Team Manager
- Mars Sample Program (32X; unreleased)
- Sonic Mars (32X; unreleased) — Co-Lead Designer
- Sonic Mars (32X; unreleased) — Designer
- Sonic Mars (32X; unreleased) — Director
- Sonic Mars (32X; unreleased) — Animator
- Sonic X-treme (Saturn; unreleased) — Team Coordinator
- Sonic X-treme (Saturn; unreleased) — Co-Lead Designers
- Sonic X-treme (Saturn; unreleased) — Art Director
- Sonic X-treme (Saturn; unreleased) — Conceptual Music Composer
- Sonic X-treme (Windows PC; unreleased) — Designer
- Sonic X-treme (Windows PC; unreleased) — Artist
- Sonic X-treme (Windows PC; unreleased) — Composer
- Spinny & Spike (Mega Drive; unreleased) — Artist
- BattleTech: A Game of Armored Combat (1994) — Art
- Sonic X-treme (1996) — Director
- True Crime: Streets of LA (2003) — Additional City Designer
- Shrek 2 (2004) — Designer
- Call of Duty: Finest Hour (2004) — Designer (Ksar Tarsine)
- True Crime: New York City (2005) — Designer
- Spider Man 3 (2007) — Lead Artist
- Sonic Boom: Rise of Lyric (2014) — Lead Level Implementer
Interviews
Some or all of the following content should be mirrored on Sega Retro (or Retro CDN). |
Photographs
- Main article: Photos of Chris Senn
External links
- Chris Senn at LinkedIn
- Sega Addicts presents the Christian Senn Interview interview by Alex Delia at Sega Addicts
- The Sonic Xtreme Compendium