Difference between revisions of "Sega Game Card"
From Sega Retro
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Traditionally in Japan, a credit on an arcade machine would cost {{currency|JP|100}} (although more elaborate machines would double the price to {{currency|JP|200}} as the decade wore on) - while comparatively inexpensive to owning the actual machine, Sega noted that the price was enough to turn customers away from playing their arcade games, either through the perception of being too expensive, or the requirement of having the correct currency on hand. | Traditionally in Japan, a credit on an arcade machine would cost {{currency|JP|100}} (although more elaborate machines would double the price to {{currency|JP|200}} as the decade wore on) - while comparatively inexpensive to owning the actual machine, Sega noted that the price was enough to turn customers away from playing their arcade games, either through the perception of being too expensive, or the requirement of having the correct currency on hand. | ||
− | The Sega Game Card system attempted to alleviate this problem by being pre-loaded with {{currency|JP|500}} or {{currency|JP|1000}}. This meant the customer could make just one purchase and play 5-10 games, and get a collectable card in the process. Similar to arcade medal systems, the money could not be redeemed, and so all credit had to be spent within a Sega | + | The Sega Game Card system attempted to alleviate this problem by being pre-loaded with {{currency|JP|500}} or {{currency|JP|1000}}. This meant the customer could make just one purchase and play 5-10 games, and get a collectable card in the process. Similar to arcade medal systems, the money could not be redeemed, and so all credit had to be spent within a Sega game center (or at least machines equipped with Sega Game Card systems). [[Sega City]] cabinets were among those often equipped with said systems. [[CSK]] developed the specialized readers for the Sega Game Card system, known as "Telepunch".{{magref|gamemachinejp|297|7}} |
− | + | Game Cards also allowed Sega to offer visitors to [[Amusement Machine Show]]s or [[AOU Show]]s to play their products on display without limits (which had the knock-on effect of advertising the system to arcade operators). | |
− | + | The system was debuted at [[Amusement Machine Show 1986]], and would go on to be tested at [[Hi-Tech Land Sega Kanda]] at the end of October that year.{{magref|gamemachinejp|297|7}} New cards were still being produced for it as late as 1991. | |
==Gallery== | ==Gallery== |
Revision as of 23:22, 24 January 2022
- For the later system, see Game Card.
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The Sega Game Card (セガ ゲームカード) system was a method of payment introduced by Sega for arcade games in the 1980s.
Traditionally in Japan, a credit on an arcade machine would cost ¥100 (although more elaborate machines would double the price to ¥200 as the decade wore on) - while comparatively inexpensive to owning the actual machine, Sega noted that the price was enough to turn customers away from playing their arcade games, either through the perception of being too expensive, or the requirement of having the correct currency on hand.
The Sega Game Card system attempted to alleviate this problem by being pre-loaded with ¥500 or ¥1000. This meant the customer could make just one purchase and play 5-10 games, and get a collectable card in the process. Similar to arcade medal systems, the money could not be redeemed, and so all credit had to be spent within a Sega game center (or at least machines equipped with Sega Game Card systems). Sega City cabinets were among those often equipped with said systems. CSK developed the specialized readers for the Sega Game Card system, known as "Telepunch".[1]
Game Cards also allowed Sega to offer visitors to Amusement Machine Shows or AOU Shows to play their products on display without limits (which had the knock-on effect of advertising the system to arcade operators).
The system was debuted at Amusement Machine Show 1986, and would go on to be tested at Hi-Tech Land Sega Kanda at the end of October that year.[1] New cards were still being produced for it as late as 1991.
Gallery
Fantasy Zone (500)
Gain Ground (1000)
Sega Super Circuit (1000)
Sonic the Hedgehog (500)
Space Harrier (500)
Space Harrier (1000)
Super Game Z (500)
Video Game Series (ビデオゲームシリーズ)
3: OutRun (1000)
4: Alex Kidd: The Lost Stars (500)
5: Super Hang-On (1000)
6: Dunk Shot (500)
7: Super Hang-On (500)
8: After Burner (500)
9: Super League (500)
10: Heavyweight Champ (500)
11: Thunder Blade (500)
12: Hot-Rod (1000)
13: Galaxy Force II (1000)
14: Power Drift (500)
17: Turbo OutRun (1000)
18: Super Monaco GP (500)
19: G-LOC: Air Battle (1000)
20: G-LOC: Air Battle (1000)
21: R360 (1000)
Events
Amusement Machine Show 1986 (front)
Amusement Machine Show 1986 (back)
AOU Show 1987 (front)
Amusement Machine Show 1987 (front)
Amusement Machine Show 1987 (back)