Difference between revisions of "Chris Senn"
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*[https://www.linkedin.com/in/senntertain/ {{PAGENAME}}] at [https://www.linkedin.com/ LinkedIn] | *[https://www.linkedin.com/in/senntertain/ {{PAGENAME}}] at [https://www.linkedin.com/ LinkedIn] | ||
*[https://web.archive.org/web/20090228181852/http://senntient.com:80/projects/xtreme/sxc/index.html The Sonic Xtreme Compendium] (Wayback Machine) | *[https://web.archive.org/web/20090228181852/http://senntient.com:80/projects/xtreme/sxc/index.html The Sonic Xtreme Compendium] (Wayback Machine) | ||
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==References== | ==References== | ||
<references /> | <references /> |
Revision as of 03:10, 19 December 2021
Christian Graham Senn |
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Date of birth: 1972 (age 51-52) |
Company(ies): Malibu Interactive[1], Sega of America[1], Sega Technical Institute[1], Activision[1], |
Role(s): Artist[1], Designer[1], Director[1] |
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Christian "Chris" Graham Senn is an American artist and businessman, and former Sega of America and Sega Technical Institute Senior Computer Graphics Artist, director, and designer.[1]
Contents
Career
Chris Senn is a video game artist who has worked on a number of Sega Titles during his time at Sega Technical Institute. He worked on The Ooze, Comix Zone, and most notably, Sonic X-treme. Since that time he has gone on to work with other game companies such as Luxoflux, Treyarch, and Bionic Games. Some of the game titles he has worked on include Spider-man 3, Call of Duty: Finest Hour, and two True Crime games (New York City and Streets of L.A.).
In November 2011 he joined Big Red Button Entertainment, where he worked on Sonic Boom: Rise of Lyric as Lead Level Implementer. He left the studio in June 2014, five months before the game was released.
Sega Technical Institute
- Main article: Sega Technical Institute.
His devotion to completing Sonic X-treme in a timely manner caused such a strain on Senn's physical health that he was told that, should he continue pushing himself like this any longer, he would only have about six more months to live - and was at risk of his body failing entirely. Faced with this, Senn permanently departed from the project.
Chris Senn also opened a website that showcases plenty of concept art, videos, and other stuff related to Sonic X-treme. This website is known as Sonic Xtreme Compendium, or just SXC. He is active in the forums under the username kurisu.
Production history
- Comix Zone (Mega Drive; 1995) — Backgrounds[2]
- Comix Zone (Mega Drive; 1995) — Animation[2]
- Dynamite Cop (Model 2; 1998) — Special Thanks
- Dynamite Cop (Dreamcast; 1999) — Special Thanks
- Sonic Boom: Rise of Lyric (Wii U; 2014) — Principal Designer (as Christian Senn)
- Frog Pond (Dreamcast; unreleased) — Artist
- Geist Force (Dreamcast; unreleased) — Art Team Manager
- Mars Sample Program (32X; unreleased)
- Sonic Mars (32X; unreleased) — Co-Lead Designer
- Sonic Mars (32X; unreleased) — Designer
- Sonic Mars (32X; unreleased) — Director
- Sonic Mars (32X; unreleased) — Animator
- Sonic Mars (32X; unreleased) — Writers (as Christian Senn)
- Sonic X-treme (Saturn; unreleased) — Team Coordinator
- Sonic X-treme (Saturn; unreleased) — Co-Lead Designers
- Sonic X-treme (Saturn; unreleased) — Art Director
- Sonic X-treme (Saturn; unreleased) — Conceptual Music Composer
- Sonic X-treme (Windows PC; unreleased) — Designer
- Sonic X-treme (Windows PC; unreleased) — Artist
- Sonic X-treme (Windows PC; unreleased) — Composer
- Spinny & Spike (Mega Drive; unreleased) — Artist
Interviews
Photographs
- Main article: Photos of Chris Senn
External links
- Official website (Wayback Machine)
- Chris Senn at LinkedIn
- The Sonic Xtreme Compendium (Wayback Machine)