Difference between revisions of "Gargoyles"
From Sega Retro
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| publisher=[[Buena Vista Interactive]] | | publisher=[[Buena Vista Interactive]] | ||
| developer=[[Disney Software]] | | developer=[[Disney Software]] | ||
+ | | licensor=[[The Walt Disney Company]] | ||
| system=[[Sega Mega Drive]] | | system=[[Sega Mega Drive]] | ||
| sounddriver=[[GEMS]] | | sounddriver=[[GEMS]] |
Revision as of 18:58, 15 October 2022
Gargoyles | |||||||||||||||
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System(s): Sega Mega Drive | |||||||||||||||
Publisher: Buena Vista Interactive | |||||||||||||||
Developer: Disney Software | |||||||||||||||
Licensor: The Walt Disney Company | |||||||||||||||
Sound driver: GEMS | |||||||||||||||
Genre: Action | |||||||||||||||
Number of players: 1 | |||||||||||||||
|
Gargoyles is an action game for the Sega Mega Drive made in 1995 by Buena Vista Interactive made to tie in with the Gargoyles television series created by Buena Vista for Disney (though the Disney name is nowhere to be found on the actual game).
Contents
Story
The game loosely follows the plot of the show. The player controls the protagonist Goliath as he seeks to put an end to the Eye of Odin, a corrupted magical talisman that can transform whoever comes to possess it. Demona, the most recent owner of the Eye, ultimately becomes the main antagonist.
Gameplay
The game is an action platformer in which the player controls Goliath, leader of the Manhattan Clan of Gargoyles. He moves with and and ducks with . He jumps with . He is able to pump his wings once to increase his jumping distance by pressing again while in mid-air. He can climb walls and ceilings with his claws and automatically grabs them when he jumps onto them.
He swipes enemies with his claws with , which can be repeated two or three times to perform combo moves. He can also grab weaker enemies that are within reach with and then slam them into the ground with again. He can perform a shoulder roll to attack enemies or break through doors and weak walls by pressing while running. He can also dive into the ground with to attack enemies or break through skylights and weak floors.
Goliath's health is indicated by a meter in the lower-left of the screen. It goes down as he takes damage from enemies. When it flashes red, he is close to death. The number of lives he has is shown as a Roman numeral next to his health meter. If the player runs out of lives, the game ends unless the player has found an Enchanted Gargoyle Totem item to earn a continue.
Items
Shield | |
---|---|
Temporarily makes Goliath invulnerable. | |
Hammer | |
Temporarily gives Goliath one-hit kills. | |
Chalice | |
Restores a small portion of Goliath's health meter. | |
Goblet | |
Fully restores Goliath's health meter. | |
Gargoyle Totem | |
Gives the player an extra life. | |
Enchanted Gargoyle Totem | |
Gives the player a continue. |
Levels
Evil Awakens | |
---|---|
Siege of the Rookery | |
Stone and Steel | |
Subterranean Terror | |
The Forge | |
The Final Fury | |
History
Development
The game uses the Motorola 68000's tas (test and set) opcode to do condition-related things (exactly what is unknown; TODO). tas runs in a different way from other CPUs, and for some unknown reason the Genesis is wired differently (what exactly is going on is unknown; TODO). The designers of the Genesis 3 overlooked this, and for some unknown reason, the game will not run on this model, making it the only game not to run on the Genesis 3 due to something other than additional hardware not being supported.
Programmer Chris Shrigley has released the source code to the game on his web site.
In September 2022, game journalist Max Nasikan released an extensive interview with a dozen of the game's creators, showing many of the unreleased material. Also in January of that year, issue 229 of Retro Gamer magazine featured his article on the creation of the Gargoyles based on these interviews.
Versions
A Super NES version was in development but canceled.[2]
Production credits
- Programmer: Chris Shrigley
- Senior Producer: Patrick Gilmore
- Assistant Producer: David Bergantino
- Lead Artist: Thom Ang
- Lead Level Design: Joel Goodsell
- Backgrounds: Katherine Murta Adams, Tom Barlow, Tom Breeden, Jody C. McMurrian, Roddy Navarro, Mark Lorenzen
- Additional Art and Animation: Shelli L. Droe, Kurt Dumas, Raymond Fung, Tamara Holcomb, Brian Horton, Hugh Jamieson, Ruby Lee, Paige Pooler, Nancy O. Ramirez, Matthew Smith, Oliver Wade, Brent Whittington
- Art Support: Arden Ishimaru, Dao Le, Toby Espiritu
- 3-D Art and Animation: Spencer Hale, Ed Trillo, J.P. Asperin
- Music Composition: Michael Giacchino
- Audio Engineering and Sound Design: Patrick Collins
- Project Manager: Bob Rademacher
- Production Administrator: James Mellott
- Asset Management: Jayne Shrigley
- Animation Producer: G. Sue Shakespeare
- Animation Directors: Terry Shakespeare, David Molina
- Directing Animator: Greg Tiernan
- Character Poses: Adam van Wyk
- Production Manager: Darci Ernst
- Production Accountant: Patrice Monis
- Animation: Connor Flynn, Ron M. Friedman, Michael Kiely, Dermot O'Connor, Adam van Wyk, Ron Zorman
- Clean-Up Artists: Adam Burke, Richard Draper, Aidan Flynn, Ron M. Friedman, Tom Higgins, Shannon Murphy, Sandra Ryan, Richard Smitheman, Janice Tolentino, Monica Zorman
- Animation Checkers: Penelope Sevier, Carla Washburn
- Camera Manager: Robert Rose
- Test Camera: Brendan Harris, Tony Quinn, Arantxa Rodriguez
- Asst. Prod. Coordinator: Kathy Burton
- Production Assistants: James Arnold, Leanne Howard, Bobbi Swartzendruber
- Director: Darrell van Citters
- Producer: Ashley Quinn
- Lead Animator: Dean Wellins
- Additional Animation: Lee McCaulla
- Assistant Animation: Heidi Daven, Diana Dixon, Sandy Henkin, Karenia Kaminski, Mark Cote, Cristi Lyon, Bill Mims, Randy Myers, Jennifer Stillwell, Calvin Suggs, Vicki Woodside
- Product Evaluation Supervisor: Jeff Blattner
- Lead Testers: Kevin Ocampo, Shane Cleavelin, Aki Kim
- Game Testers: Brian Adriano, Roger Bray, John Castro, Daryl David, Jerry Gillett, Matthew Montgomery, Wilfredo Panganiban, Luigi Priore, and Marcus Pregent
Magazine articles
- Main article: Gargoyles/Magazine articles.
Promotional material
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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79 | |
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Based on 16 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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✔ |
|
3MB | 1995-09 | Cartridge (US) |
References
- ↑ Electronic Gaming Monthly, "December 1995" (US; 1995-xx-xx), page 100
- ↑ http://shrigley.com/source_code_archive/
- ↑ File:Gargoyles MD credits.pdf
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 85
- ↑ Ação Games, "Fevereiro 1997" (BR; 1997-xx-xx), page 30
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 89
- ↑ Electronic Gaming Monthly, "January 1996" (US; 199x-xx-xx), page 40
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 317
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 3, "" (RU; 2000-xx-xx), page 59
- ↑ Freak, "2/96" (IL; 1996-xx-xx), page 1
- ↑ GameFan, "Volume 4, Issue 1: January 1996" (US; 199x-xx-xx), page 22
- ↑ Game Players, "Vol. 9 No. 1 January 1996" (US; 199x-xx-xx), page 58
- ↑ GamePro, "February 1996" (US; 199x-xx-xx), page 70
- ↑ Game Informer, "November 1995" (US; 1995-1x-xx), page 25
- ↑ Igry Sega Luchshiye iz luchshikh. Vypusk 2, "" (RU; 2001-08-27), page 154
- ↑ MAN!AC, "03/96" (DE; 1996-02-14), page 48
- ↑ Mega Force, "Mai 1996" (FR; 1996-0x-xx), page 64
- ↑ Tricks, "Vypusk 7" (RU; 1996-xx-xx), page 27
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 78
Gargoyles | |
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Main page | Maps | Hidden content | Magazine articles | Video coverage | Reception | Region coding | Technical information | Bootlegs |
Games based on Disney animated television series for Sega systems | |
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TaleSpin (1992) | Bonkers (1994) | Gargoyles (1995) | |
TaleSpin (1993) | Bonkers Wax Up! (1994) | |
Bonkers Wax Up! (1995) |