Difference between revisions of "Saturday Night Slam Masters"
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Revision as of 04:29, 24 April 2023
Saturday Night Slam Masters | |||||||||||||||||||||||||
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System(s): Sega Mega Drive | |||||||||||||||||||||||||
Publisher: Capcom | |||||||||||||||||||||||||
Developer: Capcom | |||||||||||||||||||||||||
Original system(s): Capcom CPS-1 | |||||||||||||||||||||||||
Genre: Action | |||||||||||||||||||||||||
Number of players: 1-2 | |||||||||||||||||||||||||
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This teeny-tiny article needs some work. You can help us by expanding it.
Saturday Night Slam Masters is a fighting/wrestling hybrid arcade game developed by Capcom, originally released for Capcom's CP System Dash arcade hardware in July 1993. The following year it was ported to the Sega Mega Drive and Super NES.
In Japan, the game is typically known as Muscle Bomber: The Body Explosion, although the Mega Drive port was not released in that region. Nevertheless, during development the game featured at Summer CES 1994 under the working title of Muscle Bomber, which may suggest a Japanese version was planned.
Contents
Gameplay
Saturday Night Slam Masters mixes up Capcom's one-on-one fighting system seen in games like Street Fighter II' (though here there is a vertical plane, similar to what you would typically find in arcade beat-'em-ups of the era), with the rules of professional wrestling.
The Mega Drive version allows players to use the full character roster, including bosses, in single player mode, and features an death match mode exclusive to the system. However, possibly due to colour palette restrictions, the 4-player tag team mode present in the Super NES version (wherein a multi-tap is needed) is omitted.
Character List
- Jumbo Flapjack (sub-boss)
- Biff Slamkovich
- Gunloc
- The Great Oni
- Titanic Tim
- El Stingray
- Mike -Macho- Haggar (of Final Fight fame)
- Alexander the Grater
- King Rasta Mon
- The Scorpion (last boss)
Magazine articles
- Main article: Saturday Night Slam Masters/Magazine articles.
Promotional material
Physical scans
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60 | |
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Based on 14 reviews |
Technical information
- Main article: Saturday Night Slam Masters/Technical information.
References
- ↑ Game Players, "Vol. 7 No. 10 October 1994" (US; 1994-xx-xx), page 14
- ↑ 2.0 2.1 File:NewReleasesCatalogueApril-May1995AU.pdf, page 13
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 199
- ↑ Electronic Games (1992-1995), "July 1995" (US; 1995-0x-xx), page 62
- ↑ GameFan, "Volume 3, Issue 5: May 1995" (US; 1995-xx-xx), page 16
- ↑ GamesMaster, "June 1995" (UK; 1995-05-11), page 53
- ↑ MAN!AC, "05/95" (DE; 1995-04-12), page 69
- ↑ Mega Fun, "05/95" (DE; 1995-04-19), page 76
- ↑ Next Generation, "June 1995" (US; 1995-05-23), page 113
- ↑ Player One, "Juillet/Août 1995" (FR; 1995-0x-xx), page 117
- ↑ Sega Power, "June 1995" (UK; 1995-04-20), page 59
- ↑ Sega Pro, "May 1995" (UK; 1995-04-13), page 84
- ↑ Sega Force, "2/95" (SE; 1995-04-19), page 38
- ↑ Todo Sega, "Julio 1995" (ES; 1995-0x-xx), page 53
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 223
- ↑ Video Games, "9/95" (DE; 1995-08-30), page 101
Saturday Night Slam Masters | |
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Main page | Comparisons | Development | Magazine articles | Reception | Region coding | Technical information |