Difference between revisions of "Socket"
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Revision as of 02:43, 25 April 2023
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Socket | ||||||||||||||||||||
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System(s): Sega Mega Drive | ||||||||||||||||||||
Publisher: VIC Tokai | ||||||||||||||||||||
Developer: VIC Tokai, Graphic Research (sound) | ||||||||||||||||||||
Sound driver: GRC/later custom | ||||||||||||||||||||
Genre: Action[1][2] | ||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
Socket, known as Time Dominator 1st (タイムドミネーター 1st) in Japan, is a Sega Mega Drive action platform game developed and published by VIC Tokai. Released in the United States in August 1993, it was later released in Japan in March 1994. The game is a mascot platformer, with the protagonist's design and overall gameplay significantly influenced by Sonic the Hedgehog.
Contents
Story
Socket stars a time-travelling android duck named Socket (Minute in the Japanese version), hired to stop the treachery of the evil Time Dominator.
Gameplay
Socket borrows many elements from Sonic the Hedgehog and its sequels, causing it to be labelled as a "Sonic clone". Like Sonic there is an emphasis on speed, with the game offering several "High Speed Areas" in an attempt to woo fans of Sega's game. There are also "labyrinth" areas, which have a greater emphasis on exploration of the level. Items are collected by destroying capsules, similar to Sonic, and a time attack mode is offered.
and make Socket/Minute jump, while allows him to kick, acting the primary method of defense within the game. As the name may suggest, Socket/Minute requires electricity to keep going, and so must collect lightning bolts in order to stay alive. His health will otherwise deteriorate over time. Socket/Minute has a machine allowing him to travel through time, so each level is set in a different time period as well as setting.
Socket was the subject of mixed reviews at the time of release. Sega Zone gave the game the lowest possible score on the basis that it was a Sonic clone.
Levels
Stages in Socket follow a format rarely seen in other games - they are split into three "sub-stages", each sporting a different change of pace. The first sub-stage is merely called a "High Speed Area", playing to the fast speeds of Socket. High Speed Areas have their own set of graphics and could be seen as completely independent stages, but the game classes them as part of a three-Act stage. High speed areas presumably are what Socket must overcome in order to travel through time and reach his destination. In the Japanese version, the High Speed Areas are arranged differently.
The second sub-stage, now set in a specific time period, is deemed an "Athletic Area", resembling more of what the player might see in a Sonic the Hedgehog platformer. They are a more balanced mixture of running and jumping than the high speed areas.
The third and final sub-stage is called a "Labyrinth Area", and is much like the above aside from the fact that Socket needs to find a door (i.e. there is a need for exploration). Going through that door will inevitably put Socket up against the boss. Other doors will send him to a mini-game area.
Emerald Forest | |
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Treasure Castle | |
Olien Cavern | |
Stone Age | |
Antiquity | |
Future | |
Time Castle | |
Development
A Super Nintendo Entertainment System port of the game was planned, but eventually cancelled.
Versions
Localised names
Language | Localised Name | English Translation |
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English (US) | Socket | Socket |
Japanese | タイムドミネーター 1st | Time Dominator 1st |
Korean | 타임 도미네이터 | Time Dominator |
Production credits
- Director: Dark Side Toshi
- Map Design: Lovely Nao, Good By Mitsu
- Character Design: Dark Side Toshi, Bird West, Good By Mitsu
- Main Program: Gantaro
- Map Program: Honey Ishihara
- Enemy Program: Norimono Hakubutsukan
- Sound Composer: Fumito Tamayama, Yoko Suzuki, Shigenori Masuko, Yasuyuki Hamada
- Planner: Toshi.Nao.Mitu
Magazine articles
- Main article: Socket/Magazine articles.
Promotional material
also published in:
- Electronic Gaming Monthly (US) #52: "November 1993" (1993-xx-xx)[3]
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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58 | |
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Based on 13 reviews |
Technical information
- Main article: Socket/Technical information.
References
- ↑ File:Socket md jp cover.jpg
- ↑ 2.0 2.1 https://sega.jp/history/hard/megadrive/software_l.html (Wayback Machine: 2020-07-02 23:21)
- ↑ Electronic Gaming Monthly, "November 1993" (US; 1993-xx-xx), page 119
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 212
- ↑ Beep! MegaDrive, "October 1993" (JP; 1993-09-08), page 24
- ↑ Console Mania, "Gennaio 1994" (IT; 199x-xx-xx), page 71
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 192
- ↑ Hippon Super, "October 1993" (JP; 1993-09-03), page 41
- ↑ Mega, "February 1994" (UK; 1994-01-20), page 38
- ↑ Mega Fun, "03/94" (DE; 1994-02-23), page 106
- ↑ Mean Machines Sega, "March 1994" (UK; 1994-01-28), page 84
- ↑ Sega Power, "February 1994" (UK; 1994-01-06), page 73
- ↑ Sega Pro, "February 1994" (UK; 1993-12-30), page 64
- ↑ Sega Zone, "January 1994" (UK; 1993-12-23), page 58
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 87
- ↑ Video Games, "2/94" (DE; 1994-01-26), page 50
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