Difference between revisions of "Red Zone"
From Sega Retro
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| md_rrp_uk=44.99{{magref|cvg|156|60}}{{magref|mega|27|52}} | | md_rrp_uk=44.99{{magref|cvg|156|60}}{{magref|mega|27|52}} | ||
| md_date_au=1994-11{{fileref|NewReleases 1994-11 AU Catalogue.pdf|page=21}} | | md_date_au=1994-11{{fileref|NewReleases 1994-11 AU Catalogue.pdf|page=21}} | ||
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| md_rating_au=m15 | | md_rating_au=m15 | ||
| md_date_kr=199x | | md_date_kr=199x |
Revision as of 10:20, 29 April 2023
Red Zone | |||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive | |||||||||||||||||||||||||||||||||||
Publisher: Scavenger, Time Warner Interactive | |||||||||||||||||||||||||||||||||||
Developer: Zyrinx | |||||||||||||||||||||||||||||||||||
Sound driver: Zyrinx/Jesper Kyd sound driver | |||||||||||||||||||||||||||||||||||
Genre: Shooting | |||||||||||||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
Red Zone is a Sega Mega Drive action game developed by Zyrinx and published by Time Warner Interactive. First released in Europe and the United States in November 1994[3][1], the game is most notable for its various graphical effects, such as sprite rotation, vector-based 3D maps, and limited full-motion video - all without utilizing extra hardware like Virtua Racing, and proudly used as one of the game's selling points.[7]
Contents
Gameplay
The player controls an AH-64B Apache helicopter in an attempt to stop the dictator Madman Ivan Retovitz from taking over the world. The helicopter has both a normal gun (fired with ) and a variety of weapons (fired with and switched between with ) that target a crosshair that is at a fixed distance from the front of the helicopter, which can be steered with the D-pad.
Around half of the game consists of flight missions.
Armor, weaponry and fuel need to be replenished by picking up items (marked with letters on the games map, accessible via the START button.
There are also on-foot missions, with three selectable soldiers. In this mode, the game also uses a lot technical tricks to simulate a 3D environment similar to e.g. Loaded on Sega Saturn. A defeated character is permanently dead.
Overall the game is rather puzzle oriented. Strict ammo limits and low health as well as limited fuel require a well planed approach.
A password system is used to record progress. The game has no score system.
Missions
Mission 1 | |
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Mission 2 | |
Mission 3 | |
Mission 4 | |
Mission 5 | |
Mission 6 | |
Mission 7 | |
Mission 8 | |
Mission 9 | |
Sound and music
As with previous Zyrinx games, Red Zone's soundtrack was composed by the studio's in-house musician Jesper Kyd.
History
Development
During the game's development, it was known under the working title Hardwired. Later, when the game was demonstrated at Summer CES 1994, it appeared under the new title Commando Raid.[8]
Production credits
- Code: David Guldbrandsen, Karsten Hvidberg, Jens Bo Albretsen
- Graphics': Mikael Balle, Jesper Vorsholt Jørgensen
- Music: Jesper Kyd
- Additional Code: Thomas Risager (Guz)
- Character Animation: Dan Harder
- Acting & Math Support: Haissam Badawi
Magazine articles
- Main article: Red Zone/Magazine articles.
Promotional material
Physical scans
76 | |
---|---|
Based on 31 reviews |
Mega Drive, CZ (Datart) |
---|
Technical information
- Main article: Red Zone/Technical information.
References
- ↑ 1.0 1.1 Game Players, "Vol. 7 No. 12 December 1994" (US; 1994-1x-xx), page 11
- ↑ Electronic Gaming Monthly, "September 1994" (US; 1994-xx-xx), page 166
- ↑ 3.0 3.1 3.2 3.3 3.4 Computer & Video Games, "November 1994" (UK; 1994-10-15), page 60
- ↑ 4.0 4.1 4.2 Sega Magazine, "October 1994" (UK; 1994-09-15), page 96
- ↑ 5.0 5.1 Mega, "December 1994" (UK; 1994-11-30), page 52
- ↑ 6.0 6.1 File:NewReleases 1994-11 AU Catalogue.pdf, page 21
- ↑ File:Redzone md us cover.jpg
- ↑ Mean Machines Sega, "September 1994" (UK; 1994-07-30), page 10
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 135
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 186
- ↑ Alaab Alcomputtar, "" (SA; 1995-06-xx), page 80
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 167
- ↑ Electronic Games (1992-1995), "January 1995" (US; 199x-xx-xx), page 86
- ↑ Electronic Gaming Monthly, "December 1994" (US; 1994-xx-xx), page 46
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 352
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 3, "" (RU; 2000-xx-xx), page 220
- ↑ Game Players, "Vol. 7 No. 12 December 1994" (US; 1994-1x-xx), page 142
- ↑ GamePro, "January 1995" (US; 199x-xx-xx), page 50
- ↑ Games World: The Magazine, "February 1995" (UK; 1994-12-xx), page 15
- ↑ Game Informer, "January 1995" (US; 199x-xx-xx), page 12
- ↑ Joypad, "Décembre 1994" (FR; 1994-1x-xx), page 55
- ↑ MAN!AC, "12/94" (DE; 1994-11-09), page 42
- ↑ Mega Fun, "01/95" (DE; 1994-12-21), page 34
- ↑ Micro Kid's Multimédia, "Février 1995" (FR; 1995-0x-xx), page 52
- ↑ Micromanía (tercera época), "Febrero 1995" (ES; 1995-xx-xx), page 105
- ↑ Magazina Igrushek, "4/1995" (RU; 1995-xx-xx), page 62
- ↑ Mean Machines Sega, "November 1994" (UK; 1994-09-30), page 66
- ↑ Next Generation, "February 1995" (US; 1995-01-24), page 103
- ↑ Player One, "Décembre 1994" (FR; 1994-1x-xx), page 126
- ↑ Play Time, "2/95" (DE; 1995-01-04), page 108
- ↑ Sega Power, "December 1994" (UK; 1994-10-20), page 76
- ↑ Sega Megazone, "February 1995" (AU; 1995-0x-xx), page 32
- ↑ Todo Sega, "Enero 1995" (ES; 199x-xx-xx), page 46
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 22
- ↑ Video Games, "12/94" (DE; 1994-11-23), page 95
- ↑ VideoGames, "December 1994" (US; 1994-1x-xx), page 80
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