Difference between revisions of "Takuya Matsumoto"
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+ | | start=1993{{magref|ssmjp|1996-11|56}} | ||
| divisions=[[Sega CS3 (1996-1999)|Sega CS3]], [[Sega Software R&D Dept. 8]] | | divisions=[[Sega CS3 (1996-1999)|Sega CS3]], [[Sega Software R&D Dept. 8]] | ||
}} | }} | ||
{{Employment | {{Employment | ||
− | | company=[[Sonic Team (company)]] | + | | company=[[Sonic Team (company)|Sonic Team]] |
}} | }} | ||
| role=Lead Programmer | | role=Lead Programmer |
Revision as of 09:12, 9 January 2024
Takuya Matsumoto |
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Employment history: Sega Enterprises (1993[1] – )
Divisions:
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Role(s): Lead Programmer |
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Takuya Matsumoto (松本 卓也)
This developer has since left Sonic Team for Naoto Ohshima's Artoon.
Production history
- Ristar (Mega Drive; 1995) — Effect Programmer[2]
- Magic Knight Rayearth (Saturn; 1995) — Special Thanks[3] (as 松本 卓也)
- NiGHTS into Dreams (Saturn; 1996) — Senior Programmers[4]
- Christmas NiGHTS into Dreams (Saturn; 1996) — Programmers
- Sonic R (Saturn; 1997) — Special Thanks[5]
- Burning Rangers (Saturn; 1998) — Programmer[6]
- Roommania 203 (Dreamcast; 2000) — 企画 (as 松本 卓也)
- Roommania 203 (Dreamcast; 2000) — プログラマー (as 松本 卓也)
- Planet Ring (Dreamcast; 2000) — Game programmer
- Dee Dee Planet (Dreamcast; unreleased) — Programming
- Iri-san (Dreamcast; unreleased) — Programmer