Difference between revisions of "Keiichi Matsunami"
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{{sub-stub}}'''{{PAGENAME}}''' (松並 桂一) is a director and planner at [[Sega]]. He previously worked for the companies Media Design & Art and Video System, but has worked for Sega since 2002.{{ref|1=https://www.facebook.com/keiichi.matsunami/about_work_and_education}} | {{sub-stub}}'''{{PAGENAME}}''' (松並 桂一) is a director and planner at [[Sega]]. He previously worked for the companies Media Design & Art and Video System, but has worked for Sega since 2002.{{ref|1=https://www.facebook.com/keiichi.matsunami/about_work_and_education}} | ||
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+ | ==Career== | ||
+ | {{PAGENAME}} and other members of Video System worked on the game ''[[18 Wheeler: American Pro Trucker]]'' with [[Sega AM2]]. Matsunami would officially join AM2 in 2002 for the sequel ''[[The King of Route 66]]'' and go on to direct the various versions of ''[[Quest of D]]''. | ||
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+ | In 2006 he directed his first rhythm game, an arcade adaptation of [[Nintendo]]'s ''[[Rhythm Tengoku]]''. Shortly after ''[[Sega Racing Classic]]'' in 2009, he directed the ''[[Hatsune Miku: Project DIVA Arcade]]'', based on the original work of [[Sega CS3 (2008-current)|Sega CS3]] and [[Dingo]], and would continue to work on the series for over 10 years (2010~2022), spanning arcades, home/handheld consoles and PC. During this period, the only game he worked on outside of ''Project DIVA'' was ''[[KanColle Arcade]]''. | ||
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+ | He announced his retirement for Sega on October 31, 2023.{{ref|https://archive.ph/DdNe3}} | ||
==Production history== | ==Production history== |
Revision as of 03:55, 2 November 2023
Keiichi Matsunami |
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Place of birth: Kobe, Japan[1] |
Employment history: Video System
Media Design & Art
Divisions:
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Role(s): Director |
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Keiichi Matsunami (松並 桂一) is a director and planner at Sega. He previously worked for the companies Media Design & Art and Video System, but has worked for Sega since 2002.[2]
Career
Keiichi Matsunami and other members of Video System worked on the game 18 Wheeler: American Pro Trucker with Sega AM2. Matsunami would officially join AM2 in 2002 for the sequel The King of Route 66 and go on to direct the various versions of Quest of D.
In 2006 he directed his first rhythm game, an arcade adaptation of Nintendo's Rhythm Tengoku. Shortly after Sega Racing Classic in 2009, he directed the Hatsune Miku: Project DIVA Arcade, based on the original work of Sega CS3 and Dingo, and would continue to work on the series for over 10 years (2010~2022), spanning arcades, home/handheld consoles and PC. During this period, the only game he worked on outside of Project DIVA was KanColle Arcade.
He announced his retirement for Sega on October 31, 2023.[3]
Production history
- The King of Route 66 (NAOMI 2; 2001) — Director
- The King of Route 66 (PlayStation 2; 2003) — Special Thanks
- Quest of D (Chihiro Satellite Terminal; 2004) — Director, Game System Design
- Quest of D: Gofu no Keisyousya (Chihiro Satellite Terminal; 2005) — Director, Game System Design
- Quest of D: Oukoku no Syugosya (Chihiro Satellite Terminal; 2005) — Director, Game System Design
- Quest of D: The Battle Kingdom (Chihiro Satellite Terminal; 2007) — Special Thanks
- Rhythm Tengoku (NAOMI; 2007) — Director
- Sega Racing Classic (RingWide; 2009) — Planner
- Hatsune Miku: Project DIVA Arcade (RingEdge; 2010) — Director, Producer, Game System Design
- Hatsune Miku: Project DIVA Dreamy Theater 2nd (PlayStation 3; 2011) — Director, Game System Design
- Daytona USA (PlayStation 3; 2011) — Planner
- Daytona USA (Xbox 360; 2011) — Planner
- Hatsune Miku: Project DIVA Dreamy Theater extend (PlayStation 3; 2012) — Director, Game System Design
- Hatsune Miku: Project Mirai 2 (Nintendo 3DS; 2013) — Director, Game System Design
- Hatsune Miku: Project DIVA Arcade Future Tone (Nu; 2013) — Executive Director
- Hatsune Miku: Project DIVA F 2nd (PlayStation 3; 2014) — Development Support
- Hatsune Miku: Project Mirai DX (Nintendo 3DS; 2015) — Rhythm Game Director
- Miracle Girls Festival (PlayStation Vita; 2015) — 技術協力 (as 松並 桂一)
- KanColle Arcade (Nu 1.1; 2016) — Director, Game System Design
- Hatsune Miku: Project DIVA Arcade Future Tone (PlayStation 4; 2016) — Executive Director
- Hatsune Miku: Project DIVA Mega Mix (Nintendo Switch; 2020) — Producer/Director
- Hatsune Miku: Project DIVA Mega Mix+ (Steam; 2022) — Producer
- Hatsune Miku: Project DIVA Mega Mix+ (Steam; 2022) — Director
- Touch Striker (Arcade; unreleased)
- Hatsune Miku: Project DIVA F (2013) — Development Support
- Hatsune Miku: Project DIVA F 2nd (2014) — Development Support
- Hatsune Miku: Project DIVA Arcade Future Tone (2013) — Executive Director
- Hatsune Miku: Project Mirai DX (2015) — Rhythm Game Director (Development)
- Hatsune Miku: Project DIVA Future Tone (2017) — Executive Director