Difference between revisions of "Multi-Phase"
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− | '''{{PAGENAME}}''' is a term coined | + | '''{{PAGENAME}}''' is a term coined by [[Sega]] to describe some of its [[arcade]] games in 1979.{{fileref|CashBox US 1979-07-28.pdf|page=44}} "Multi-Phase" describes games having multiple "phases" as the player progresses, with more challenges added to the game after objectives are completed. For example, Sega's ''[[Head On]]'' (1979) introduces more enemy cars after all the dots are removed from the screen, forcing players to reassess their gameplay strategy.{{fileref|GeeBeeHeadOn Arcade US Flyer.pdf|page=4}} Earlier games like ''[[Space Invaders]]'' increase in difficulty by simply changing the speed of the enemies faster - the initial number of invaders is always the same, and the same pattern is always followed. |
In some respects, "Multi-Phase games" are precursors to games which have different "levels" or "screens" - where gameplay can fundamentally change once tasks are completed. Sega trademarked the term and promoted the idea in North America, but this style of difficulty curve is not thought to have been invented by the company, nor was it exclusive to Sega products. [[David Rosen]] noted in 1979 that multi-phase arcade games existed in Japan at the time, but that Sega was the first to introduce this type of arcade game to North America.{{fileref|CashBox US 1979-07-28.pdf|page=44}} | In some respects, "Multi-Phase games" are precursors to games which have different "levels" or "screens" - where gameplay can fundamentally change once tasks are completed. Sega trademarked the term and promoted the idea in North America, but this style of difficulty curve is not thought to have been invented by the company, nor was it exclusive to Sega products. [[David Rosen]] noted in 1979 that multi-phase arcade games existed in Japan at the time, but that Sega was the first to introduce this type of arcade game to North America.{{fileref|CashBox US 1979-07-28.pdf|page=44}} |
Revision as of 20:39, 12 November 2023
Multi-Phase is a term coined by Sega to describe some of its arcade games in 1979.[1] "Multi-Phase" describes games having multiple "phases" as the player progresses, with more challenges added to the game after objectives are completed. For example, Sega's Head On (1979) introduces more enemy cars after all the dots are removed from the screen, forcing players to reassess their gameplay strategy.[2] Earlier games like Space Invaders increase in difficulty by simply changing the speed of the enemies faster - the initial number of invaders is always the same, and the same pattern is always followed.
In some respects, "Multi-Phase games" are precursors to games which have different "levels" or "screens" - where gameplay can fundamentally change once tasks are completed. Sega trademarked the term and promoted the idea in North America, but this style of difficulty curve is not thought to have been invented by the company, nor was it exclusive to Sega products. David Rosen noted in 1979 that multi-phase arcade games existed in Japan at the time, but that Sega was the first to introduce this type of arcade game to North America.[1]
List of games
The following lists releases specifically designated by Sega as "multi-phase games".