Difference between revisions of "Takuya Matsumoto"
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− | {{sub-stub}}'''{{PAGENAME}}''' (松本 卓也) | + | {{sub-stub}}'''{{PAGENAME}}''' (松本 卓也) is a former programmer at [[Sega of Japan]] who mainly dealt in system-related matters{{magref|ssmjp|1996-11|56}}. He is best-known for his work on ''[[Ristar]]'', ''[[NiGHTS Into Dreams]]'' and ''[[Sonic Adventure]]''. |
This developer has since left [[Sonic Team]] for [[Naoto Ohshima]]'s [[Artoon]]. | This developer has since left [[Sonic Team]] for [[Naoto Ohshima]]'s [[Artoon]]. |
Revision as of 10:15, 9 January 2024
Takuya Matsumoto |
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Employment history: Sega Enterprises (1993[1] – )
Divisions:
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Role(s): Lead Programmer |
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Takuya Matsumoto (松本 卓也) is a former programmer at Sega of Japan who mainly dealt in system-related matters[1]. He is best-known for his work on Ristar, NiGHTS Into Dreams and Sonic Adventure.
This developer has since left Sonic Team for Naoto Ohshima's Artoon.
Production history
- Ristar (Mega Drive; 1995) — Effect Programmer[2]
- Magic Knight Rayearth (Saturn; 1995) — Special Thanks[3] (as 松本 卓也)
- NiGHTS into Dreams (Saturn; 1996) — Senior Programmers[4]
- Christmas NiGHTS into Dreams (Saturn; 1996) — Programmers
- Sonic R (Saturn; 1997) — Special Thanks[5]
- Burning Rangers (Saturn; 1998) — Programmer[6]
- Sonic Adventure (Dreamcast; 1998) — Lead field programmers
- Roommania 203 (Dreamcast; 2000) — 企画 (as 松本 卓也)
- Roommania 203 (Dreamcast; 2000) — プログラマー (as 松本 卓也)
- Planet Ring (Dreamcast; 2000) — Game programmer
- Dee Dee Planet (Dreamcast; unreleased) — Programming
- Iri-san (Dreamcast; unreleased) — Programmer