Difference between revisions of "Devilish"

From Sega Retro

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| publisher={{company|[[Genki]]|region=Japan}}, {{company|[[Sage's Creation]]|region=US}}, {{company|[[HOT-B]]|region=Europe}}
 
| publisher={{company|[[Genki]]|region=Japan}}, {{company|[[Sage's Creation]]|region=US}}, {{company|[[HOT-B]]|region=Europe}}
| developer=[[Genki]]
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| developer=[[Genki]]  
 
| system=[[Sega Game Gear]]
 
| system=[[Sega Game Gear]]
 
| players=1
 
| players=1

Revision as of 19:22, 28 April 2024

n/a

  • US
  • EU
  • JP

Devilish, U.S. Title Screen.png

Devilish, Europe Title Screen.png

Devilish GGTitleScreen.png

Devilish
System(s): Sega Game Gear
Publisher: Genki (Japan), Sage's Creation (US), HOT-B (Europe)
Developer:
Genre: Action[1][2], Puzzle[3]

















Number of players: 1
Release Date RRP Code
Sega Game Gear
JP
¥3,800 (3,914)3,800e[4] T-28017
Sega Game Gear
US
$34.9534.95[5][6] T-47018
Sega Game Gear
EU
2321
Sega Game Gear
EU
(Classic)
2321-50
Sega Game Gear
UK
£24.9924.99[11] 2321
Sega Game Gear
GR
Sega Game Gear
BR
015340
Sega Game Gear
ZA

Devilish (デビリッシュ) is a 1991 game for the Sega Game Gear by Genki. According to text in the Japanese ROM, the game was the first game Genki developed. It was licensed to HOT-B for distribution in Europe.

HOT-B made a sequel on the Sega Mega Drive named Bad Omen (or Devilish: The Next Possession).

Story

A prince and princess were happily married to each other until a jealous demon named Gamma cast a spell and turned them into a pair of stone paddles. Gamma then filled the kingdom with rocks from the sky and devils. Suddenly, a blue sphere fell from the sky that the prince and princess could use in order to defeat the demons that now rule over the kingdom.

Gameplay

The game is a variant of Breakout. The player controls a pair of paddles and tries to guide the blue sphere to the goal at the end of the stage, breaking blocks and finding items along the way. Once the sphere reaches a higher point on screen, it is impossible to go back down; not catching the ball causes you to lose it, as in Breakout. Stages are mostly vertical tunnels with no branching paths, though there are also horizontal sections.

In Normal mode, each stage has a time limit, which can be extended by collecting a Time Bonus item. In Time Trial mode, time counts up instead of down and the player tries to complete the game in the shortest time possible.

Left and Right move the paddles. Up and Down move the top paddle around the screen; it always stays in line with the bottom paddle. 1 cycles paddle orientations. 2 changes the speed of the paddles between three speeds (indicated by triangles in the corner of the screen when changed).

Formations

The upper paddle is the offensive paddle and used to directing the sphere. The lower paddle is the defensive paddle and used to catch the sphere to prevent it from falling through the bottom of the screen. The upper paddle does not block the sphere when it bounces from the lower paddle.

Items

Devilish, Items.png
Treasure Box
Break open to release a bonus item, which falls to the bottom of the screen and must be caught by a paddle to collect. There is a colored dot on the top of the treasure box that corresponds to the item it contains.
Devilish, Items.png
Time Bonus
Adds 10 or 20 seconds to the play time. Has no effect in Time Trial mode.
Devilish, Items.png
1-Up
Gives the player an extra try. Extra tries are also rewarded for collecting a certain number of points in Normal mode.
Devilish, Items.png
Buster Ball
Temporary turns the blue sphere into a red sphere that pierces through blocks without bouncing off, allowing it to quickly cut through groups of blocks.
Devilish, Items.png
Flashing Bomb
Destroys many blocks in the surrounding area in a flash.

Blocks

The appearance of blocks can vary slightly depending on the stage.

Devilish, Blocks.png
Blue Block
The basic block, destroyed in one hit. Awards 200 points.
Devilish, Blocks.png
Brown Block
A tougher block, destroyed in two hits. Awards 400 points.
Devilish, Blocks.png
Giant Block
A large block, destroyed in four hits. Awards 800 points.
Devilish, Blocks.png
Short Block
Temporarily makes the paddles shorter when hit. Awards 200 points.
Devilish, Blocks.png
Bonus Block
Awards 1000 points.
Devilish, Blocks.png
Enticing Block
Destroys all adjacent blocks when hit. Awards 200 points.

Stages

Three of the stages feature a boss fight at the end, followed by a short bonus round.

Devilish, Stage 1.png

Graveyard
A ghostly graveyard full of zombies, including a dancing one named Michael.

Devilish, Stage 2.png

Devilish, Stage 2 Boss.png

Devilish, Stage 2 Bonus.png

Under Passage
An underground tunnel populated with skeletons and monstrous French dolls. Horizontal scrolls close and block your progress. The floor painting of a demon from the previous stage comes to life and must be defeated.

Devilish, Stage 3.png

Waterfalls
A cavern with falling rocks and spinning saw wheels. Waterfalls slow and divert the sphere on contact. Triangular terrain pieces bounce the sphere unpredictably.

Devilish, Stage 4.png

Devilish, Stage 4 Boss.png

Devilish, Stage 4 Bonus.png

Old Castle
A medieval castle with conjurers that occasionally disappear. The "Roulette of Fortune" wheel grabs the sphere when it rolls over a red circle and grants the player 1,000 points and a 1-Up or 10,000 points when it spouts the sphere out the center. The boss is a priest with giant snakes.

Devilish, Stage 5.png

Prairie
A prairie with zombies and cannibal flowers. Blockmakers burrow across the screen and leave a trail of blocks.

Devilish, Stage 6.png

Volcano
A volcanic cave with jagged, angular walls. Fire pillars burst out of the walls to obstruct the sphere. Fireballs shoot down a tunnel to push the sphere down.

Devilish, Stage 7.png

Ice World
An icy cavern with diamond-shaped terrain pieces and penguins that revive after being defeated.

Devilish, Stage 8.png

Devilish, Stage 8 Boss.png

Devilish, Stage 8 Bonus.png

Evil Temple
The temple is densely packed with blocks and includes some of the most insidious obstacles of previous stages, including catching holes that swallow the sphere and spit it out after a delay and blockmakers that create walls of blocks. Guillotines fall from above and block the passage. Gamma awaits at the end.

Magazine articles

Main article: Devilish/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in GamePro (US) #29: "December 1991" (1991-xx-xx)
also published in:
Logo-pdf.svg
Logo-pdf.svg
Print advert in Electronic Gaming Monthly (US) #31: "February 1992" (199x-xx-xx)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Mega Drive Fan (JP) #12: "January 1991" (1990-12-08)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Mega Drive Fan (JP) #14: "March 1991" (1991-02-08)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Beep! MegaDrive (JP) #1991-02: "February 1991" (1991-01-08)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Mega Force (ES) #11: "Marzo 1993" (1993-xx-xx)
also published in:
Logo-pdf.svg

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Ação Games (BR)
88
[17]
Aktueller Software Markt (DE)
80
[18]
Beep! MegaDrive (JP) NTSC-J
60
[19]
Beep! MegaDrive (JP) NTSC-J
68
[20]
Consoles + (FR)
80
[21]
Computer & Video Games (UK)
80
[22]
Computer & Video Games (UK)
81
[11]
GamePro (US) NTSC-U
92
[5]
Game Zone (UK) NTSC-J
90
[23]
Hippon Super (JP) NTSC-J
70
[24]
Joypad (FR) PAL
72
[25]
Joystick (FR)
68
[26]
Micromanía (segunda época) (ES)
73
[27]
Player One (FR)
80
[28]
Power Up! (UK)
89
[29]
Power Play (DE)
67
[30]
Raze (UK) NTSC
80
[31]
Sega Power (UK) PAL
67
[32]
Sega Pro (UK) PAL
37
[33]
Sega Force (SE)
72
[34]
Sega Saturn Magazine (JP) NTSC-J
60
[35]
Supersonic (FR)
91
[36]
VideoGames & Computer Entertainment (US) NTSC-U
80
[6]
Video Games (DE)
65
[37]
Zero (UK)
82
[38]
Sega Game Gear
75
Based on
25 reviews

Devilish

Game Gear, JP
Devilish GG JP Box Back.jpgNospine-small.pngDevilish GG JP Box Front.jpg
Cover
Devilish GG JP Cart.jpg
Cart
Game Gear, US
Devilish GG US Box Back.jpgNospine.pngDevilish GG US Box Front.jpg
Cover
Devilish GG US Cart.jpg
Cart
Devilish GG US Manual.pdf
Manual
Game Gear, EU
Devilish GG EU Box Back.jpgDevilish GG EU BoxSpine.jpgDevilish GG EU Box Front.jpg
Cover
Devilish GG EU Cart.jpg
Cart
Devilish Game Gear Euro Manual.pdf
Manual
Game Gear, EU (Classic Game Gear)
Devilish GG EU Box Back Classic.jpgDevilish GG EU ClassicGG BoxSpine.jpgDevilish GG EU Box Front Classic.jpg
Cover
Devilish GG EU Cart.jpg
Cart
Devilish Game Gear Euro Manual.pdf
Manual
Game Gear, GR
Devilish GG GR Box Front.jpg
Cover
Devilish GG EU Cart.jpg
Cart
Game Gear, BR
Devilish GG BR Box.jpg
Cover
Devilish GG BR Cart.jpg
Cart
Game Gear, ZA
Devilish GG ZA Box Front.jpg
Cover

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Game Gear
 ?
CRC32 d43ac6c5
MD5 e3dda1fe814c22c102f0714d48d27de6
SHA-1 3eb7e6cbe74d16bb14c42e91ab6334c156071f6b
128kB Cartridge (EU)
Sega Game Gear
 ?
CRC32 25db174f
MD5 bc3b402b546b9561c79e3373aee97a9c
SHA-1 5b1d4295920ebe4d6d9b9610764939b2aaa6c598
128kB Cartridge (JP)
Sega Game Gear
 ?
CRC32 c01293b0
MD5 f0ceed28d0e83bc4adc688d06d12bf2e
SHA-1 421a416c71dd245d80b362af57d01c80547cf042
128kB Cartridge (US)

References

  1. File:Devilish GG JP Box Front.jpg
  2. 2.0 2.1 http://sega.jp/fb/segahard/gg/soft_licensee.html (Wayback Machine: 2013-01-01 20:24)
  3. File:Devilish GG EU Box Back.jpg
  4. Mega Drive Fan, "March 1991" (JP; 1991-02-08), page 101
  5. 5.0 5.1 5.2 GamePro, "October 1991" (US; 1991-xx-xx), page 77
  6. 6.0 6.1 VideoGames & Computer Entertainment, "December 1991" (US; 1991-1x-xx), page 98
  7. Computer Trade Weekly, "" (UK; 1992-07-13), page 13
  8. Computer Trade Weekly, "" (UK; 1992-07-20), page 23
  9. Computer Trade Weekly, "" (UK; 1992-07-13), page 13
  10. Computer Trade Weekly, "" (UK; 1992-07-20), page 23
  11. 11.0 11.1 Computer & Video Games, "October 1992 (Go! Issue 12)" (UK; 1992-09-15), page 12
  12. Computer Trade Weekly, "" (UK; 1994-08-15), page 10
  13. Electronic Gaming Monthly, "January 1992" (US; 199x-xx-xx), page 217
  14. Hobby Consolas, "Marzo 1993" (ES; 1993-xx-xx), page 29
  15. Todo Sega, "Abril 1993" (ES; 1993-03-15), page 2
  16. Micromanía (segunda época), "Abril 1993" (ES; 1993-0x-xx), page 2
  17. Ação Games, "Outubro 1992" (BR; 1992-10-01), page 31
  18. Aktueller Software Markt, "November 1991" (DE; 1991-10-11), page 142
  19. Beep! MegaDrive, "February 1991" (JP; 1991-01-08), page 85
  20. Beep! MegaDrive, "April 1991" (JP; 1991-03-08), page 31
  21. Consoles +, "Tilt Hors-Serie" (FR; 1991-07-xx), page 116
  22. Computer & Video Games, "September 1991" (UK; 1991-08-15), page 89
  23. Game Zone, "February 1992" (UK; 1992-01-24), page 59
  24. Hippon Super, "April 1991" (JP; 1991-03-04), page 43
  25. Joypad, "Août/Septembre 1992" (FR; 1992-07-1x), page 158
  26. Joystick, "Juin 1991" (FR; 1991-0x-xx), page 126
  27. Micromanía (segunda época), "Octubre 1992" (ES; 1992-xx-xx), page 83
  28. Player One, "Septembre 1992" (FR; 1992-09-10), page 114
  29. Power Up!, "Saturday, July 18, 1992" (UK; 1992-07-18), page 1
  30. Power Play, "7/91" (DE; 1991-06-12), page 137
  31. Raze, "October 1991" (UK; 1991-08-29), page 52
  32. Sega Power, "October 1992" (UK; 1992-09-03), page 46
  33. Sega Pro, "April 1993" (UK; 1993-03-11), page 74
  34. Sega Force, "2/92" (SE; 1992-11-19), page 27
  35. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 88
  36. Supersonic, "Septembre 1992" (FR; 1992-xx-xx), page 29
  37. Video Games, "10/92" (DE; 1992-09-30), page 128
  38. Zero, "September 1992" (UK; 1992-08-13), page 80
Devilish

Devilish, U.S. Title Screen.png

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