Difference between revisions of "The King of Fighters: Evolution"
From Sega Retro
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==Gameplay== | ==Gameplay== | ||
+ | {{ScreenThumb|King of Fighters Evolution DC, Character Select.png|width=200|Character select}} | ||
Changes from ''KOF '99'' include 3D stages and the addition of striker characters. In the Japanese version, the game is compatible with the [[Neo Geo Pocket/Dreamcast Setsuzoku Cable]], which allows you to transfer your points won in ''The King of Fighters: Battle de Paradise'' to speed up the leveling process for Extra Strikers. | Changes from ''KOF '99'' include 3D stages and the addition of striker characters. In the Japanese version, the game is compatible with the [[Neo Geo Pocket/Dreamcast Setsuzoku Cable]], which allows you to transfer your points won in ''The King of Fighters: Battle de Paradise'' to speed up the leveling process for Extra Strikers. | ||
===Modes=== | ===Modes=== | ||
+ | {{ScreenThumb|King of Fighters Evolution DC, Continue Bonus.png|width=200|Continue bonus}} | ||
The game has the following modes: | The game has the following modes: | ||
− | *'''Team Play:''' | + | *'''Team Play:''' A single-player mode where the player forms a team of three characters plus a Stiker and fights three-on-three elimination matches against five randomly selected teams, then two matches against the final boss Krizalid (who has two forms), for a total of 7 matches. This is the main mode. |
− | *'''Team Vs.:''' | + | *'''Team Vs.:''' A two-player mode where each player forms a team of any three characters plus a Striker and fights a three-on-three elimination match. Players can choose a different team after each match. |
− | *'''Single Play:''' | + | *'''Single Play:''' A single-player mode where the player chooses a character plus a Striker and fights one-on-one matches against five individual opponents, then two matches against the final boss Krizalid (who has two forms), for a total of 7 matches. Matches are fought to the best of three rounds. |
− | *'''Single Vs.:''' | + | *'''Single Vs.:''' A two-player mode where each player chooses a single character plus a Striker and fights a one-on-one match to the best of three rounds. Players can choose a different character after each match. |
*'''Survival (Time Attack):''' | *'''Survival (Time Attack):''' | ||
*'''Survival (Endless):''' | *'''Survival (Endless):''' | ||
*'''Single All:''' | *'''Single All:''' | ||
− | *'''Practice:''' | + | *'''Practice:''' A training mode where the player can choose any character and any opponent. There are options to set the behavior of the opponent (stand, jump, or crouch) and whether the opponent attacks, counters, or guards. There is no time limit, the power gauge is permanently charged (with an option to put the character's health in the red flashing zone), and the opponent has infinite health. Taunting causes the opponent to walk forward. |
*'''Extra Striker:''' | *'''Extra Striker:''' | ||
+ | |||
+ | In any of the single-player modes, a second player can enter the game for a challenge match by pressing {{Start}} on a second control pad. There are eight difficulty levels (Beginner, Easy, Normal, Arcade, Hard, Very Hard, Hardest, Expert). The game ends if the player loses a match but can be continued an unlimited number of times. When continuing a game, the player can optionally choose a bonus to help with the current match, such as starting with a full power gauge or reducing the health of the opponent. | ||
===Characters=== | ===Characters=== | ||
− | {{MoveListNote|legend=NeoGeo}} | + | {{MoveListNote|legend=NeoGeo|key1={{button|text=STRIKER}}|value1=Call Striker}} |
====Hero Team==== | ====Hero Team==== | ||
+ | A new hero team consisting of K', the main character of the NESTS Chronicles, and his partner Maxima (who was inspired by a cyborg character of the same name from the SNK arcade game ''Robo Army''). They are joined by Benimaru Nikaido and Shingo Yabuki, Kyo Kusanagi's best friend and biggest fan respectively. | ||
{{InfoTable| | {{InfoTable| | ||
{{InfoFighter| | {{InfoFighter| | ||
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| portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=0 | crop_y=0}} | | portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=0 | crop_y=0}} | ||
| sprite={{sprite | King of Fighters 99 DC, Sprites, K'.gif}} | | sprite={{sprite | King of Fighters 99 DC, Sprites, K'.gif}} | ||
− | | desc=K' | + | | desc=The protagonist of the NESTS Chronicles. K' (pronounced "K Dash") is a young man who was captured and experimented on by the shadowy criminal organization NESTS. They suppressed his memories and injected him with Kyo Kusanagi's DNA to give him similar pyrokinetic abilities (though he must wear a special red glove to avoid burning himself as he does not possess the Kusanagi bloodline's immunity to fire). He is on a quest for vengeance for his cruel treatment by NESTS. He fights using Jeet Kune Do techniques inspired by Bruce Lee. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Ein Trigger | {{QCF}} {{punch}} | K' swings his arm and forms in a ring of fire in front of him. Before it dissipates, he can kick the fire across the screen as a projectile (Second Shoot) by pressing {{right}}+{{LP}} or diagonally upwards (Second Shell) by pressing {{right}}+{{HP}}. The projectile moves faster when the initial move is performed with {{HP}}.}} | {{MoveListRow | Ein Trigger | {{QCF}} {{punch}} | K' swings his arm and forms in a ring of fire in front of him. Before it dissipates, he can kick the fire across the screen as a projectile (Second Shoot) by pressing {{right}}+{{LP}} or diagonally upwards (Second Shell) by pressing {{right}}+{{HP}}. The projectile moves faster when the initial move is performed with {{HP}}.}} | ||
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}} | }} | ||
{{MoveListTable | desc=Striker attack | | {{MoveListTable | desc=Striker attack | | ||
− | {{MoveListRow | Narrow Spike | | }} | + | {{MoveListRow | Narrow Spike | {{button|text=STRIKER}} | If the opponent is on the ground, K' jumps in with a flying punch, then slides across the ground, which knocks the opponent over, and taunts. The slide hits low and can only be blocked crouching.}} |
+ | {{MoveListRow | Crow Bite | {{button|text=STRIKER}} | If the opponent is in the air, K' jumps in with a flying punch, then rises into the air with a spiraling uppercut while trailed by a streak of fire, which knocks down his opponent on impact.}} | ||
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
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| portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=320 | crop_y=0}} | | portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=320 | crop_y=0}} | ||
| sprite={{sprite | King of Fighters 99 DC, Sprites, Maxima.gif}} | | sprite={{sprite | King of Fighters 99 DC, Sprites, Maxima.gif}} | ||
− | | desc=Maxima | + | | desc=Maxima is a cybernetically enhanced Canadian special agent and the partner of K'. His previous partner was killed at the hands of NESTS, and Maxima abandoned his ordinary life and transformed himself into a cyborg in order to seek revenge. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | M4 Kata Vapor Cannon | {{QCB}} {{punch}} | Maxima swings forward with a high-powered punch that knocks his opponent back.}} | {{MoveListRow | M4 Kata Vapor Cannon | {{QCB}} {{punch}} | Maxima swings forward with a high-powered punch that knocks his opponent back.}} | ||
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}} | }} | ||
{{MoveListTable | desc=Striker attack | | {{MoveListTable | desc=Striker attack | | ||
− | {{MoveListRow | Maxima Gallows | | }} | + | {{MoveListRow | Maxima Gallows | {{button|text=STRIKER}} | Maxima jumps to the opponent and tries to grab them. If he succeeds, he lifts them by the neck and slams them to the ground.}} |
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
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| portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=640 | crop_y=0}} | | portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=640 | crop_y=0}} | ||
| sprite={{sprite | King of Fighters 98 DC, Sprites, Benimaru Nikaido.gif}} | | sprite={{sprite | King of Fighters 98 DC, Sprites, Benimaru Nikaido.gif}} | ||
− | | desc=Benimaru | + | | desc=Benimaru is a professional shootboxing fighter and model who can create electricity. After sealing away Orochi, he resumed his modeling career until invited to participate in a new tournament, where he is mysteriously assigned to a special team with K' and Maxima. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Raijin Ken | {{QCF}} {{punch}} | Benimaru jabs in front of him with an electrically charged fist, which hits up to three times | + | {{MoveListRow | Raijin Ken | {{QCF}} {{punch}} | Benimaru jabs in front of him with an electrically charged fist, which hits up to three times. He punches straight ahead with {{LP}} or at an upward angle with {{HP}}. This move can be performed in midair (which is done at a downward angle regardless of the button used).}} |
{{MoveListRow | Iai Geri | {{QCF}} {{kick}} | Benimaru does a rapid knee strike. If the player presses {{down}} {{up}}+{{kick}} during the move, Benimaru follows up with a hopping side kick, then backflips into the air with an electrically charged kick (Handou Sandan Geri) that knocks his opponent over.}} | {{MoveListRow | Iai Geri | {{QCF}} {{kick}} | Benimaru does a rapid knee strike. If the player presses {{down}} {{up}}+{{kick}} during the move, Benimaru follows up with a hopping side kick, then backflips into the air with an electrically charged kick (Handou Sandan Geri) that knocks his opponent over.}} | ||
− | {{MoveListRow | Shinkuu Kakate Goma | {{QCB}} {{punch}} | Benimaru stands on one hand and spins his body around, kicking with both | + | {{MoveListRow | Shinkuu Kakate Goma | {{QCB}} {{punch}} | Benimaru stands on one hand and spins his body around, kicking with both legs. He spins for longer when the move is performed with {{HP}}.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
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}} | }} | ||
{{MoveListTable | desc=Striker attack | | {{MoveListTable | desc=Striker attack | | ||
− | {{MoveListRow | | + | {{MoveListRow | Electro Trigger | {{button|text=STRIKER}} | Benimaru jumps to the opponent and tries to grab them. If he succeeds, he shocks them with bolts of lightning and drops them to the ground.}} |
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
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| portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=960 | crop_y=0}} | | portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=960 | crop_y=0}} | ||
| sprite={{sprite | King of Fighters 98 DC, Sprites, Shingo Yabuki.gif}} | | sprite={{sprite | King of Fighters 98 DC, Sprites, Shingo Yabuki.gif}} | ||
− | | desc=Shingo | + | | desc=Shingo is a high school student who idolizes Kyo and dreams of being able to wield flames like him. Like Benimaru, he receives an invitation to join the tournament on the same team as K' and Maxima because of the connection both of them have to Kyo Kusanagi (though they do not know this yet). |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | 104 Shiki: Aragami Mikansei | {{QCF}} {{LP}} | Shingo lunges forward with a hook punch using his following arm.}} | {{MoveListRow | 104 Shiki: Aragami Mikansei | {{QCF}} {{LP}} | Shingo lunges forward with a hook punch using his following arm.}} | ||
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}} | }} | ||
{{MoveListTable | desc=Striker attack | | {{MoveListTable | desc=Striker attack | | ||
− | {{MoveListRow | | + | {{MoveListRow | Yacchatte Kudasai! | {{button|text=STRIKER}} | Shingo jumps in and runs into the opponent, then grabs them by the legs, temporarily immobilizing them.}} |
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
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}} | }} | ||
====''Fatal Fury'' Team==== | ====''Fatal Fury'' Team==== | ||
+ | A team representing characters from the ''[[:Category:Fatal Fury (franchise)|Fatal Fury]]'' series of fighting games. Mai Shiranui joins the team for the first time. | ||
{{InfoTable| | {{InfoTable| | ||
{{InfoFighter| | {{InfoFighter| | ||
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| portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=0 | crop_y=160}} | | portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=0 | crop_y=160}} | ||
| sprite={{sprite | King of Fighters 98 DC, Sprites, Terry Bogard.gif}} | | sprite={{sprite | King of Fighters 98 DC, Sprites, Terry Bogard.gif}} | ||
− | | desc=Terry | + | | desc=The protagonist of the ''[[:Category:Fatal Fury (franchise)|Fatal Fury]]'' series. Terry, nicknamed "The Legendary Wolf," is an American fighter who grew up on the streets of South Town after his father was murdered by the gangster Geese Howard. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Burn Knuckle | {{QCB}} {{punch}} | Terry leaps forward with a burning fist, which knocks down his opponent on impact. He leaps farther when the move is performed with {{HP}}.}} | {{MoveListRow | Burn Knuckle | {{QCB}} {{punch}} | Terry leaps forward with a burning fist, which knocks down his opponent on impact. He leaps farther when the move is performed with {{HP}}.}} | ||
{{MoveListRow | Power Wave | {{QCF}} {{LP}} | Terry punches the ground, causing a wave of energy to roll across the floor.}} | {{MoveListRow | Power Wave | {{QCF}} {{LP}} | Terry punches the ground, causing a wave of energy to roll across the floor.}} | ||
{{MoveListRow | Round Wave | {{QCF}} {{HP}} | Terry punches the ground, causing a wave of energy to burst from the ground in front of him. This move hits low and can only be blocked crouching.}} | {{MoveListRow | Round Wave | {{QCF}} {{HP}} | Terry punches the ground, causing a wave of energy to burst from the ground in front of him. This move hits low and can only be blocked crouching.}} | ||
− | {{MoveListRow | Rising Tackle | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Terry spins into the air while upside down and holding an arm out. The move ascends higher and hits more times when it is performed with {{HP}}.}} | + | {{MoveListRow | Rising Tackle | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Terry spins into the air while upside down and holding an arm out, which knocks his opponent over on impact. The move ascends higher and hits more times when it is performed with {{HP}}.}} |
{{MoveListRow | Crack Shoot | {{QCB}} {{kick}} | Terry jumps forward while kicking in a circle. The move covers a wider arc when it is performed with {{HK}}.}} | {{MoveListRow | Crack Shoot | {{QCB}} {{kick}} | Terry jumps forward while kicking in a circle. The move covers a wider arc when it is performed with {{HK}}.}} | ||
{{MoveListRow | Power Charge | {{HCF}} {{kick}} | Terry charges forward with a shoulder ram that knocks his opponent into the air. He can follow up by rising into the air with a knee strike, then smashing downward with a burning fist at the peak of the jump (Power Dunk) by pressing {{DPF}} {{kick}} before the move connects.}} | {{MoveListRow | Power Charge | {{HCF}} {{kick}} | Terry charges forward with a shoulder ram that knocks his opponent into the air. He can follow up by rising into the air with a knee strike, then smashing downward with a burning fist at the peak of the jump (Power Dunk) by pressing {{DPF}} {{kick}} before the move connects.}} | ||
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}} | }} | ||
{{MoveListTable | desc=Striker attack | | {{MoveListTable | desc=Striker attack | | ||
− | {{MoveListRow | Dunk Geyser | | }} | + | {{MoveListRow | High Angle Geyser | {{button|text=STRIKER}} | If the opponent is on the ground, Terry charges in with a shoulder ram, then rises into the air with an uppercut and smashes the ground with a burning fist, causing an eruption of fire.}} |
+ | {{MoveListRow | Dunk Geyser | {{button|text=STRIKER}} | If the opponent is in the air, Terry charges in and punches the ground, causing a geyser of energy to erupt from the ground in front of him.}} | ||
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
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| portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=320 | crop_y=160}} | | portrait={{sprite | King of Fighters 99 DC, Characters.png | crop_width=320 | crop_height=160 | crop_x=320 | crop_y=160}} | ||
| sprite={{sprite | King of Fighters 98 DC, Sprites, Andy Bogard.gif}} | | sprite={{sprite | King of Fighters 98 DC, Sprites, Andy Bogard.gif}} | ||
− | | desc=Andy | + | | desc=Andy, nicknamed "The Whole Body Weapon," is the younger brother of Terry and the fiancé of Mai. He trained in formal martial arts, while Terry developed a scrappier style from fighting in the streets. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Hishou Ken | {{QCB}} {{LP}} | Andy | + | {{MoveListRow | Hishou Ken | {{QCB}} {{LP}} | Andy flicks a quick spark of ki energy from his hand, which knocks the opponent back on impact.}} |
{{MoveListRow | Geki Hishou Ken | {{QCB}} {{HP}} | Andy strikes in front of him with his hand, then uses the other hand to create a powerful sphere of ki that can hit multiple times.}} | {{MoveListRow | Geki Hishou Ken | {{QCB}} {{HP}} | Andy strikes in front of him with his hand, then uses the other hand to create a powerful sphere of ki that can hit multiple times.}} | ||
{{MoveListRow | Shouryuu Dan | {{DPF}} {{punch}} | Andy jumps into the air while fanning his arms around him, which can hit multiple times before knocking the opponent to the ground. He ascends higher when the move is performed with {{HP}}.}} | {{MoveListRow | Shouryuu Dan | {{DPF}} {{punch}} | Andy jumps into the air while fanning his arms around him, which can hit multiple times before knocking the opponent to the ground. He ascends higher when the move is performed with {{HP}}.}} | ||
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}} | }} | ||
{{MoveListTable | desc=Striker attack | | {{MoveListTable | desc=Striker attack | | ||
− | {{MoveListRow | Shippuu Zan Ei Ken | | }} | + | {{MoveListRow | Shippuu Zan Ei Ken | {{button|text=STRIKER}} | Andy charges forward while ramming with his shoulder and knee, which knocks the opponent into the air on impact. If he hits the opponent, he taunts.}} |
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
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| desc=Joe | | desc=Joe | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Hurricane Upper | {{HCF}} {{punch}} | Joe punches into the air, generating a cyclone that moves a short distance across the ground. He steps forward and generates a second cyclone when the move is performed with {{HP}}.}} | + | {{MoveListRow | Hurricane Upper | {{HCF}} {{punch}} | Joe punches into the air, generating a cyclone that moves a short distance across the ground. He steps forward and generates a second cyclone that knocks the opponent over when the move is performed with {{HP}}.}} |
− | {{MoveListRow | Baku Retsu Ken | {{repeat|{{punch}}}} | Joe punches rapidly while sliding forward slowly. He can follow up with a jumping kick | + | {{MoveListRow | Baku Retsu Ken | {{repeat|{{punch}}}} | Joe punches rapidly while sliding forward slowly. He can follow up with a downward elbow strike by pressing {{QCF}} {{LP}} or a jumping kick that knocks his opponent over by pressing {{QCF}} {{HP}} during the move.}} |
{{MoveListRow | Slash Kick | {{HCF}} {{kick}} | Joe turns and launches himself forward with a flying kick that knocks his opponent over. He flies farther when the move is performed with {{HK}}.}} | {{MoveListRow | Slash Kick | {{HCF}} {{kick}} | Joe turns and launches himself forward with a flying kick that knocks his opponent over. He flies farther when the move is performed with {{HK}}.}} | ||
{{MoveListRow | Tiger Kick | {{DPF}} {{kick}} | Joe rises diagonally upward with a knee strike. He ascends higher when the move is performed with {{HK}}.}} | {{MoveListRow | Tiger Kick | {{DPF}} {{kick}} | Joe rises diagonally upward with a knee strike. He ascends higher when the move is performed with {{HK}}.}} | ||
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}} | }} | ||
{{MoveListTable | desc=Striker attack | | {{MoveListTable | desc=Striker attack | | ||
− | {{MoveListRow | Ora Ora Baku Retsu Ken | | }} | + | {{MoveListRow | Ora Ora Baku Retsu Ken | {{button|text=STRIKER}} | Joe jumps in with a flying kick, then slides forward with salvo of punches. If he hits the opponent, he does an uppercut that knocks the opponent over and taunts.}} |
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
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{{MoveListRow | Ka Chou Sen | {{QCF}} {{punch}} | Mai throws her folding fan at her opponent. The projectile moves faster when the move is performed with {{HP}}.}} | {{MoveListRow | Ka Chou Sen | {{QCF}} {{punch}} | Mai throws her folding fan at her opponent. The projectile moves faster when the move is performed with {{HP}}.}} | ||
{{MoveListRow | Ryuu En Bu | {{QCB}} {{punch}} | Mai twirls around, whipping her opponent with the sash around her waist, which is set alight and knocks her opponent over on impact. She steps forward slightly and the move can hit two times when it is performed with {{HP}}.}} | {{MoveListRow | Ryuu En Bu | {{QCB}} {{punch}} | Mai twirls around, whipping her opponent with the sash around her waist, which is set alight and knocks her opponent over on impact. She steps forward slightly and the move can hit two times when it is performed with {{HP}}.}} | ||
− | {{MoveListRow | Hissatsu Shinobi Bachi | {{HCF}} {{kick}} | Mai performs a cartwheel, then drops to the ground with an elbow strike. The move travels more distance when it is performed with {{HK}}.}} | + | {{MoveListRow | Hissatsu Shinobi Bachi | {{HCF}} {{kick}} | Mai performs a cartwheel, then drops to the ground with an elbow strike that knocks her opponent over. The move travels more distance when it is performed with {{HK}}.}} |
− | {{MoveListRow | Musasabi no Mai (Chijou) | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Mai jumps to the back edge of the screen. She can jump to the front edge of the screen by pressing {{upleft}} instead of {{up}}. If the player continues to hold {{punch}} after performing the move, Mai dives diagonally downward with her arms spread out. The move covers more horizontal distance when it is performed with {{HP}}.}} | + | {{MoveListRow | Musasabi no Mai (Chijou) | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Mai jumps to the back edge of the screen. She can jump to the front edge of the screen by pressing {{upleft}} instead of {{up}}. If the player continues to hold {{punch}} after performing the move, Mai dives diagonally downward with her arms spread out, knocking her opponent over on impact. The move covers more horizontal distance when it is performed with {{HP}}.}} |
− | {{MoveListRow | Musasabi no Mai (Kuuchuu) | {{QCB}} {{punch}} in midair | Mai dives diagonally downward with her arms spread out. The move covers more horizontal distance when it is performed with {{HP}}.}} | + | {{MoveListRow | Musasabi no Mai (Kuuchuu) | {{QCB}} {{punch}} in midair | Mai dives diagonally downward with her arms spread out, knocking her opponent over on impact. The move covers more horizontal distance when it is performed with {{HP}}.}} |
{{MoveListRow | Sachi Yodori | {{QCB}} {{kick}} | Mai swipes her folding fan in a circle around her.}} | {{MoveListRow | Sachi Yodori | {{QCB}} {{kick}} | Mai swipes her folding fan in a circle around her.}} | ||
}} | }} | ||
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}} | }} | ||
{{MoveListTable | desc=Striker attack | | {{MoveListTable | desc=Striker attack | | ||
− | {{MoveListRow | Sakura Fubuki | | }} | + | {{MoveListRow | Sakura Fubuki | {{button|text=STRIKER}} | Mai charges in with a shoulder tackle. If she does not hit the opponent, she taunts, which increases the power gauge. If she hits the opponent, she rises into the air while twirling her fans, then finishes with an air throw.}} |
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
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}} | }} | ||
====''Art of Fighting'' Team==== | ====''Art of Fighting'' Team==== | ||
+ | A team representing characters from the ''[[Art of Fighting]]'' series of fighting games. Takuma Sakazaki returns to the team for the first time since ''[[The King of Fighters '95]]'', marking the first time all three Sakazakis have been on the same team. | ||
{{InfoTable| | {{InfoTable| | ||
{{InfoFighter| | {{InfoFighter| | ||
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| desc=Ryo | | desc=Ryo | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Ko | + | {{MoveListRow | Ko'ou Ken | {{QCF}} {{punch}} | Ryo thrusts a short-ranged burst of ki energy from his hand, which knocks the opponent back on impact. He slides forward slightly when the move is performed with {{HP}}.}} |
{{MoveListRow | Kohou | {{DPF}} {{punch}} | Ryo jumps into the air while performing an uppercut, which knocks down his opponent on impact. He ascends higher when the move is performed with {{HP}}.}} | {{MoveListRow | Kohou | {{DPF}} {{punch}} | Ryo jumps into the air while performing an uppercut, which knocks down his opponent on impact. He ascends higher when the move is performed with {{HP}}.}} | ||
{{MoveListRow | Zanransetsu | {{right}} {{left}} {{right}} {{punch}} | Ryo pummels his opponent with a blur of rapid punches, then uppercuts the opponent away.}} | {{MoveListRow | Zanransetsu | {{right}} {{left}} {{right}} {{punch}} | Ryo pummels his opponent with a blur of rapid punches, then uppercuts the opponent away.}} | ||
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}} | }} | ||
{{MoveListTable | desc=Striker attack | | {{MoveListTable | desc=Striker attack | | ||
− | {{MoveListRow | Kuuchuu Ko | + | {{MoveListRow | Kuuchuu Ko'ou Ken | {{button|text=STRIKER}} | Ryo jumps into the air and thrusts a burst of ki energy diagonally downwards.}} |
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
− | {{MoveListRow | Haoh Shoukou Ken | {{right}} {{HCF}} {{punch}} | Ryo channels and throws a large fireball from both hands. The projectile moves faster when the move is performed with {{HP}}. | + | {{MoveListRow | Haoh Shoukou Ken | {{right}} {{HCF}} {{punch}} | Ryo channels and throws a large fireball from both hands that knocks his opponent over on impact. The projectile moves faster when the move is performed with {{HP}}. |
{{ESMove | desc=Super Desperation move | Ryo does a version of the move that hits more times.}}}} | {{ESMove | desc=Super Desperation move | Ryo does a version of the move that hits more times.}}}} | ||
{{MoveListRow | Ryuuko Ranbu | {{down}} {{downright}} {{HCB}} {{punch}} | Ryo rushes forward and unleashes a flurry of punches and kicks, then finishes with a Kohou. | {{MoveListRow | Ryuuko Ranbu | {{down}} {{downright}} {{HCB}} {{punch}} | Ryo rushes forward and unleashes a flurry of punches and kicks, then finishes with a Kohou. | ||
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}} | }} | ||
{{MoveListTable | desc=Striker attack | | {{MoveListTable | desc=Striker attack | | ||
− | {{MoveListRow | Ryuuren Moushuu | | }} | + | {{MoveListRow | Ryuuren Moushuu | {{button|text=STRIKER}} | Robert rushes forward and unleashes a flurry of punches and kicks, then finishes with a Ryuu Zan Shou.}} |
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
− | {{MoveListRow | Haoh Shoukou Ken | {{right}} {{HCF}} {{punch}} | Robert channels and throws a large fireball from both hands. The projectile moves faster when the move is performed with {{HP}}. | + | {{MoveListRow | Haoh Shoukou Ken | {{right}} {{HCF}} {{punch}} | Robert channels and throws a large fireball from both hands that knocks his opponent over on impact. The projectile moves faster when the move is performed with {{HP}}. |
{{ESMove | desc=Super Desperation move | Robert does a version of the move that hits more times.}}}} | {{ESMove | desc=Super Desperation move | Robert does a version of the move that hits more times.}}}} | ||
{{MoveListRow | Ryuuko Ranbu | {{down}} {{downright}} {{HCB}} {{punch}} (close) | Robert rushes forward and unleashes a flurry of punches and kicks, then finishes with a Ryuu Zan Shou. | {{MoveListRow | Ryuuko Ranbu | {{down}} {{downright}} {{HCB}} {{punch}} (close) | Robert rushes forward and unleashes a flurry of punches and kicks, then finishes with a Ryuu Zan Shou. | ||
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| desc=Yuri | | desc=Yuri | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Ko | + | {{MoveListRow | Ko'ou Ken | {{QCF}} {{punch}} | Yuri thrusts a short-ranged burst of ki energy from her hand, which knocks the opponent back on impact. The projectile travels further when the move is performed with {{HP}}.}} |
{{MoveListRow | Rai'oh Ken | {{QCF}} {{kick}} | Yuri jumps into the air and swings her arms downward with a burst of ki. She jumps higher when the move is performed with {{HK}}.}} | {{MoveListRow | Rai'oh Ken | {{QCF}} {{kick}} | Yuri jumps into the air and swings her arms downward with a burst of ki. She jumps higher when the move is performed with {{HK}}.}} | ||
− | {{MoveListRow | Kuu Ga | {{DPF}} {{punch}} | Yuri runs forward with a jumping uppercut that knocks down her opponent on impact. When the move is performed with {{HP}}, she | + | {{MoveListRow | Kuu Ga | {{DPF}} {{punch}} | Yuri runs forward with a jumping uppercut that knocks down her opponent on impact. When the move is performed with {{HP}}, she gets a running start and jumps farther, and the move can be followed up by a second jumping uppercut (Ura Kuu Ga) with {{DPF}} {{punch}} again.}} |
{{MoveListRow | Hien Senpuu Ken | {{QCB}} {{punch}} | Yuri leaps forward with a flying punch. She leaps farther when the move is performed with {{HP}}.}} | {{MoveListRow | Hien Senpuu Ken | {{QCB}} {{punch}} | Yuri leaps forward with a flying punch. She leaps farther when the move is performed with {{HP}}.}} | ||
{{MoveListRow | Hien Senpuu Kyaku | {{QCB}} {{kick}} | Yuri jumps into the air and rotates on an axis while kicking her leg out, which knocks down her opponent on impact. She jumps higher and farther when the move is performed with {{HK}}.}} | {{MoveListRow | Hien Senpuu Kyaku | {{QCB}} {{kick}} | Yuri jumps into the air and rotates on an axis while kicking her leg out, which knocks down her opponent on impact. She jumps higher and farther when the move is performed with {{HK}}.}} | ||
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}} | }} | ||
{{MoveListTable | desc=Striker attack | | {{MoveListTable | desc=Striker attack | | ||
− | {{MoveListRow | Hien Rekkou | | }} | + | {{MoveListRow | Hien Rekkou | {{button|text=STRIKER}} | Yuri runs in. If she does not reach the opponent, she taunts, which increases the power gauge. If she reaches the opponent, she advances forward with multiple jumping uppercuts.}} |
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
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| desc=Takuma | | desc=Takuma | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Ko | + | {{MoveListRow | Ko'ou Ken | {{QCF}} {{punch}} | Takuma hurls a fireball from his palm. The projectile moves faster when the move is performed with {{HP}}.}} |
{{MoveListRow | Mou Ko Murai Gan | {{QCB}} {{punch}} | Takuma does a straight punch that knocks his opponent into the air.}} | {{MoveListRow | Mou Ko Murai Gan | {{QCB}} {{punch}} | Takuma does a straight punch that knocks his opponent into the air.}} | ||
{{MoveListRow | Zanransetsu | {{right}} {{left}} {{right}} {{punch}} | Takuma pummels his opponent with a blur of rapid punches, then uppercuts the opponent away.}} | {{MoveListRow | Zanransetsu | {{right}} {{left}} {{right}} {{punch}} | Takuma pummels his opponent with a blur of rapid punches, then uppercuts the opponent away.}} | ||
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}} | }} | ||
{{MoveListTable | desc=Striker attack | | {{MoveListTable | desc=Striker attack | | ||
− | {{MoveListRow | Chou Hissatsu: Tengu Shoukou Ken | | }} | + | {{MoveListRow | Chou Hissatsu: Tengu Shoukou Ken | {{button|text=STRIKER}} | Takuma jumps in while wearing his Mr. Karate mask, then channels and throws a large fireball from both hands that knocks his opponent over on impact.}} |
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
− | {{MoveListRow | Haoh Shoukou Ken | {{right}} {{HCF}} {{punch}} | Takuma channels and throws a large fireball from both hands. The projectile moves faster when the move is performed with {{HP}}. | + | {{MoveListRow | Haoh Shoukou Ken | {{right}} {{HCF}} {{punch}} | Takuma channels and throws a large fireball from both hands that knocks his opponent over on impact. The projectile moves faster when the move is performed with {{HP}}. |
{{ESMove | desc=Super Desperation move | Takuma does a version of the move that does more damage.}}}} | {{ESMove | desc=Super Desperation move | Takuma does a version of the move that does more damage.}}}} | ||
{{MoveListRow | Ryuuko Ranbu | {{down}} {{downright}} {{HCB}} {{punch}} | Takuma rushes forward and unleashes a flurry of punches and kicks, then hops back and performs a Haoh Shoukou Ken. | {{MoveListRow | Ryuuko Ranbu | {{down}} {{downright}} {{HCB}} {{punch}} | Takuma rushes forward and unleashes a flurry of punches and kicks, then hops back and performs a Haoh Shoukou Ken. | ||
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}} | }} | ||
====''Ikari Warriors'' Team==== | ====''Ikari Warriors'' Team==== | ||
+ | A team representing characters from the ''Ikari Warriors'' series of run-and-gun games. Leona, Ralf, and Clark are joined by a mysterious new agent called Whip. | ||
{{InfoTable| | {{InfoTable| | ||
{{InfoFighter| | {{InfoFighter| | ||
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{{MoveListRow | Grand Saber | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Leona runs forward while low to the ground, then slashes with her hand when she reaches her opponent, knocking the opponent over on impact. When the move is performed with {{HK}}, she runs farther, and the move can be followed up by a somersault kick (Gliding Buster) with {{right}}+{{HK}}.}} | {{MoveListRow | Grand Saber | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Leona runs forward while low to the ground, then slashes with her hand when she reaches her opponent, knocking the opponent over on impact. When the move is performed with {{HK}}, she runs farther, and the move can be followed up by a somersault kick (Gliding Buster) with {{right}}+{{HK}}.}} | ||
{{MoveListRow | X-Calibur | {{QCB}} {{punch}} in midair | Leona slashes her hands in an X pattern in the air, shooting a projectile diagonally downwards that knocks her opponent over on impact.}} | {{MoveListRow | X-Calibur | {{QCB}} {{punch}} in midair | Leona slashes her hands in an X pattern in the air, shooting a projectile diagonally downwards that knocks her opponent over on impact.}} | ||
− | {{MoveListRow | Earring Bakudan | {{QCB}} {{kick}} | Leona removes one of her earrings and throws it, which explodes when it hits the ground or her opponent.}} | + | {{MoveListRow | Earring Bakudan 1 | {{QCB}} {{kick}} | Leona removes one of her earrings and throws it, which explodes when it hits the ground or her opponent.}} |
{{MoveListRow | Earring Bakudan 2 | {{RDP}} {{kick}} (close) | Leona removes one of her earrings and attaches it to her opponent if nearby. It explodes after a short duration or can be manually detonated by pressing {{RDP}} {{kick}}.}} | {{MoveListRow | Earring Bakudan 2 | {{RDP}} {{kick}} (close) | Leona removes one of her earrings and attaches it to her opponent if nearby. It explodes after a short duration or can be manually detonated by pressing {{RDP}} {{kick}}.}} | ||
}} | }} | ||
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}} | }} | ||
{{MoveListTable | desc=Striker attack | | {{MoveListTable | desc=Striker attack | | ||
− | {{MoveListRow | Killer Touch | | }} | + | {{MoveListRow | Killer Touch | {{button|text=STRIKER}} | Leona runs in. If she reaches her opponent, she plants a bomb that detonates and launches the opponent into the air.}} |
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
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{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Vulcan Punch | {{repeat|{{punch}}}} | Ralf does a series of rapid upward punches that toss his opponent back. He can move forward with {{right}} while doing this.}} | {{MoveListRow | Vulcan Punch | {{repeat|{{punch}}}} | Ralf does a series of rapid upward punches that toss his opponent back. He can move forward with {{right}} while doing this.}} | ||
− | {{MoveListRow | Gatling Attack | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Ralf slides forward with an elbow strike, a spinning backhand, and an uppercut. He slides further when the move is performed with {{HP}}.}} | + | {{MoveListRow | Gatling Attack | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Ralf slides forward with an elbow strike, a spinning backhand, and an uppercut that knocks his opponent over. He slides further when the move is performed with {{HP}}.}} |
− | {{MoveListRow | Kyuukoka Bakudan Punch (Chijou) | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Ralf jumps in the air with a knee strike, then drops down with an explosive dive punch. He ascends higher when the move is performed with {{HP}}.}} | + | {{MoveListRow | Kyuukoka Bakudan Punch (Chijou) | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Ralf jumps in the air with a knee strike, then drops down with an explosive dive punch, which knocks his opponent over on impact. He ascends higher when the move is performed with {{HP}}.}} |
− | {{MoveListRow | Kyuukoka Bakudan Punch (Kuuchuu) | {{QCF}} {{punch}} in midair | Ralf drops down with an explosive dive punch.}} | + | {{MoveListRow | Kyuukoka Bakudan Punch (Kuuchuu) | {{QCF}} {{punch}} in midair | Ralf drops down with an explosive dive punch that knocks his opponent over on impact.}} |
{{MoveListRow | Ralf Tackle | {{HCB}} {{kick}} | Ralf charges forward with a tackle that launches his opponent into the air.}} | {{MoveListRow | Ralf Tackle | {{HCB}} {{kick}} | Ralf charges forward with a tackle that launches his opponent into the air.}} | ||
{{MoveListRow | Ralf Kick | Hold {{kick}}, then release | Ralf leaps through the air with a dropkick that knocks his opponent back. The move does more damage when it is charged for longer. He leaps further when the move is performed with {{HK}}.}} | {{MoveListRow | Ralf Kick | Hold {{kick}}, then release | Ralf leaps through the air with a dropkick that knocks his opponent back. The move does more damage when it is charged for longer. He leaps further when the move is performed with {{HK}}.}} | ||
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}} | }} | ||
{{MoveListTable | desc=Striker attack | | {{MoveListTable | desc=Striker attack | | ||
− | {{MoveListRow | Regal Body Blow | | }} | + | {{MoveListRow | Regal Body Blow | {{button|text=STRIKER}} | Ralf drops down with an explosive dive punch, then charges forward with a powerful, unblockable punch that knocks the opponent back.}} |
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
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| desc=Clark | | desc=Clark | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Gatling Attack | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Clark slides forward with an elbow strike, a spinning backhand, and an uppercut. He slides further when the move is performed with {{HP}}.}} | + | {{MoveListRow | Gatling Attack | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Clark slides forward with an elbow strike, a spinning backhand, and an uppercut that knocks his opponent over. He slides further when the move is performed with {{HP}}.}} |
{{MoveListRow | Napalm Stretch | {{DPF}} {{punch}} | Clark jumps into the air and catches an airborne opponent, then grabs them and rolls to the ground with a slam. He can follow up the move with an elbow drop by pressing {{QCF}} {{punch}} after he hits the ground with the opponent.}} | {{MoveListRow | Napalm Stretch | {{DPF}} {{punch}} | Clark jumps into the air and catches an airborne opponent, then grabs them and rolls to the ground with a slam. He can follow up the move with an elbow drop by pressing {{QCF}} {{punch}} after he hits the ground with the opponent.}} | ||
{{MoveListRow | Mount Tackle | {{HCF}} {{punch}} | Clark runs forward and pushes his opponent down to the ground. He can follow up with a powerbomb (Clark Lift) by pressing {{down}} {{down}} {{LP}}, a DDT (Sleeper Lift) by pressing {{down}} {{down}} {{HP}}, or by grabbing the opponent, rolling backward, and finishing with a slam (Rolling Cradler) by pressing {{down}} {{down}} {{kick}}. He can follow up any of the slams with an elbow drop (Flashing Elbow) by pressing {{QCF}} {{punch}} after he slams the opponent.}} | {{MoveListRow | Mount Tackle | {{HCF}} {{punch}} | Clark runs forward and pushes his opponent down to the ground. He can follow up with a powerbomb (Clark Lift) by pressing {{down}} {{down}} {{LP}}, a DDT (Sleeper Lift) by pressing {{down}} {{down}} {{HP}}, or by grabbing the opponent, rolling backward, and finishing with a slam (Rolling Cradler) by pressing {{down}} {{down}} {{kick}}. He can follow up any of the slams with an elbow drop (Flashing Elbow) by pressing {{QCF}} {{punch}} after he slams the opponent.}} | ||
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}} | }} | ||
{{MoveListTable | desc=Striker attack | | {{MoveListTable | desc=Striker attack | | ||
− | {{MoveListRow | Flashing Launcher | | }} | + | {{MoveListRow | Flashing Launcher | {{button|text=STRIKER}} | Clark jumps in with a flying kick, then tries to grab the opponent. If he succeeds, he turns around, points ahead, and throws the opponent.}} |
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
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}} | }} | ||
{{MoveListTable | desc=Striker attack | | {{MoveListTable | desc=Striker attack | | ||
− | {{MoveListRow | Valkyrie Killer | | }} | + | {{MoveListRow | Valkyrie Killer | {{button|text=STRIKER}} | Whip jumps in and swings her whip around her, which knocks back the opponent on impact.}} |
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
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}} | }} | ||
====''Psycho Soldier'' Team==== | ====''Psycho Soldier'' Team==== | ||
+ | A team representing characters from the ''Psycho Soldier'' series of platforming games. Bao, a young guy with psychic powers, joins the team. | ||
{{InfoTable| | {{InfoTable| | ||
{{InfoFighter| | {{InfoFighter| | ||
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}} | }} | ||
{{MoveListTable | desc=Striker attack | | {{MoveListTable | desc=Striker attack | | ||
− | {{MoveListRow | Psycho Healing | | }} | + | {{MoveListRow | Psycho Healing | {{button|text=STRIKER}} | Athena jumps in and hovers in place while channeling psychic energy, which knocks the opponent back on contact and restores some health.}} |
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
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{{MoveListRow | Sen Shippo | {{QCB}} {{punch}} | Kensou leaps forward with a flying punch. He leaps farther when the move is performed with {{HP}}.}} | {{MoveListRow | Sen Shippo | {{QCB}} {{punch}} | Kensou leaps forward with a flying punch. He leaps farther when the move is performed with {{HP}}.}} | ||
{{MoveListRow | Ryuu Renda | {{DPF}} {{repeat|{{punch}}}} | Kensou leans forward on one leg while swinging repeatedly with alternating arms.}} | {{MoveListRow | Ryuu Renda | {{DPF}} {{repeat|{{punch}}}} | Kensou leans forward on one leg while swinging repeatedly with alternating arms.}} | ||
− | {{MoveListRow | Ryuu Renga Chiryuu | {{HCF}} {{LP}} | Kensou leaps forward with an elbow strike, then follows up with a knee strike and a turning kick while moving forward.}} | + | {{MoveListRow | Ryuu Renga Chiryuu | {{HCF}} {{LP}} | Kensou leaps forward with an elbow strike, then follows up with a knee strike and a turning kick while moving forward, knocking over the opponent on impact.}} |
− | {{MoveListRow | Ryuu Renga Tenryuu | {{HCF}} {{HP}} | Kensou leaps forward with an elbow strike, then follows up with a knee strike and a turning kick while moving diagonally up into the air.}} | + | {{MoveListRow | Ryuu Renga Tenryuu | {{HCF}} {{HP}} | Kensou leaps forward with an elbow strike, then follows up with a knee strike and a turning kick while moving diagonally up into the air, knocking over the opponent on impact.}} |
{{MoveListRow | Ryuu Sougeki | {{QCB}} {{punch}} in midair | Kensou dives diagonally downwards with a palm strike that hits multiple times.}} | {{MoveListRow | Ryuu Sougeki | {{QCB}} {{punch}} in midair | Kensou dives diagonally downwards with a palm strike that hits multiple times.}} | ||
− | {{MoveListRow | Ryuu Gakusai | {{RDP}} {{kick}} | Kensou stands on his hands and propels himself into the air with a split-leg kick. He ascends higher when the move is performed with {{HK}}.}} | + | {{MoveListRow | Ryuu Gakusai | {{RDP}} {{kick}} | Kensou stands on his hands and propels himself into the air with a split-leg kick that knocks the opponent over on impact. He ascends higher when the move is performed with {{HK}}.}} |
{{MoveListRow | Senkyuutai | {{QCF}} {{kick}} | Kensou leans back and stands on one hand while kicking upward with each leg, which launches the opponent into the air.}} | {{MoveListRow | Senkyuutai | {{QCF}} {{kick}} | Kensou leans back and stands on one hand while kicking upward with each leg, which launches the opponent into the air.}} | ||
}} | }} | ||
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}} | }} | ||
{{MoveListTable | desc=Striker attack | | {{MoveListTable | desc=Striker attack | | ||
− | {{MoveListRow | | + | {{MoveListRow | Niku Man 4 U | {{button|text=STRIKER}} | Kensou jumps in with a palm strike that knocks the opponent back on impact, then eats a meat bun, restoring some health.}} |
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
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{{MoveListRow | Hyoutan Geki Kyou | {{QCB}} {{HP}} | Chin whips a gourd through the air in front of him twice, once high and once low.}} | {{MoveListRow | Hyoutan Geki Kyou | {{QCB}} {{HP}} | Chin whips a gourd through the air in front of him twice, once high and once low.}} | ||
{{MoveListRow | Suihai Kou | {{QCF}} {{punch}} | Chin takes a drink of sake from a gourd. After doing this, he can spit the sake diagonally upwards (Fun'en Kou) by pressing {{QCF}} {{punch}} or stumble drunkenly forward (Gouen Shourai Kai) by pressing {{DPF}} {{punch}}. The second move does not have to be done immediately after the first.}} | {{MoveListRow | Suihai Kou | {{QCF}} {{punch}} | Chin takes a drink of sake from a gourd. After doing this, he can spit the sake diagonally upwards (Fun'en Kou) by pressing {{QCF}} {{punch}} or stumble drunkenly forward (Gouen Shourai Kai) by pressing {{DPF}} {{punch}}. The second move does not have to be done immediately after the first.}} | ||
− | {{MoveListRow | Ryuu Rin Hou Rai | {{DPF}} {{punch}} | Chin leaps through the air with a rolling body attack. He stumbles forward with multiple spinning elbow strikes before leaping when the move is performed with {{HP}}.}} | + | {{MoveListRow | Ryuu Rin Hou Rai | {{DPF}} {{punch}} | Chin leaps through the air with a rolling body attack that knocks his opponent over. He stumbles forward with multiple spinning elbow strikes before leaping when the move is performed with {{HP}}.}} |
{{MoveListRow | Kaiten Tekikuu Totsu Ken | {{HCF}} {{kick}} | Chin rolls along the ground, then does an upward hand strike that knocks his opponent over. He rolls farther when the move is performed with {{HK}}.}} | {{MoveListRow | Kaiten Tekikuu Totsu Ken | {{HCF}} {{kick}} | Chin rolls along the ground, then does an upward hand strike that knocks his opponent over. He rolls farther when the move is performed with {{HK}}.}} | ||
{{MoveListRow | Suikan Kan Ou | {{down}} {{down}} {{punch}} | Chin staggers drunkenly. While he is in this state, he can leap forward with a falling body attack (Chou Shuu Riku Gyo) with {{right}}+{{punch}} or roll forward with an upward hand strike (Kaiten Tekikuu Totsu Ken) with {{right}}+{{kick}}. Or the move can be canceled by pressing {{LP}}+{{HP}}+{{LK}}+{{HK}}.}} | {{MoveListRow | Suikan Kan Ou | {{down}} {{down}} {{punch}} | Chin staggers drunkenly. While he is in this state, he can leap forward with a falling body attack (Chou Shuu Riku Gyo) with {{right}}+{{punch}} or roll forward with an upward hand strike (Kaiten Tekikuu Totsu Ken) with {{right}}+{{kick}}. Or the move can be canceled by pressing {{LP}}+{{HP}}+{{LK}}+{{HK}}.}} | ||
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}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
− | {{MoveListRow | Suiho Hyoutan Shuu | {{right}}+{{LP}} | Chin falls on his back while swinging | + | {{MoveListRow | Suiho Hyoutan Shuu | {{right}}+{{LP}} | Chin falls on his back while swinging a gourd.}} |
}} | }} | ||
{{MoveListTable | desc=Striker attack | | {{MoveListTable | desc=Striker attack | | ||
− | {{MoveListRow | Hourai Raku'en | | }} | + | {{MoveListRow | Hourai Raku'en | {{button|text=STRIKER}} | Chin jumps in and looks for the opponent (if not near), then leaps through the air with a rolling body attack that knocks the opponent over.}} |
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
− | {{MoveListRow | Gou Ran Enpou | {{QCF}} {{QCF}} {{punch}} | Chin takes a drink from | + | {{MoveListRow | Gou Ran Enpou | {{QCF}} {{QCF}} {{punch}} | Chin takes a drink from a gourd, then breathes a stream of fire. He breathes the stream diagonally upwards with {{LP}} or straight ahead with {{HP}}. |
− | {{ESMove | desc=Super Desperation move | Chin takes a drink from | + | {{ESMove | desc=Super Desperation move | Chin takes a drink from a gourd, then breathes a throng of fireballs in a wide fan pattern.}}}} |
− | {{MoveListRow | Gou En Shourai | {{down}} {{downright}} {{HCB}} {{punch}} | Chin takes a drink from | + | {{MoveListRow | Gou En Shourai | {{down}} {{downright}} {{HCB}} {{punch}} | Chin takes a drink from a gourd and explodes with fire, then stumbles drunkenly forward. |
{{ESMove | desc=Super Desperation move | Chin does a version of the move that hits more times and ends with a rolling body attack.}}}} | {{ESMove | desc=Super Desperation move | Chin does a version of the move that hits more times and ends with a rolling body attack.}}}} | ||
}} | }} | ||
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}} | }} | ||
{{MoveListTable | desc=Striker attack | | {{MoveListTable | desc=Striker attack | | ||
− | {{MoveListRow | P. Ball Attack | | }} | + | {{MoveListRow | P. Ball Attack | {{button|text=STRIKER}} | Bao runs in with a dash attack, then throws a large ball of psychic energy that knocks the opponent into the air on impact.}} |
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
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}} | }} | ||
====Women Fighters Team==== | ====Women Fighters Team==== | ||
+ | A team consisting of female characters. Blue Mary (from ''[[Fatal Fury 3]]'') joins the team after two games on a different team, Kasumi Todoh (from ''Art of Fighting 3'') returns for the first time since ''[[The King of Fighters '96]]'', and Li Xiangfei (from ''Real Bout Fatal Fury 2'') makes her first appearance in the series. | ||
{{InfoTable| | {{InfoTable| | ||
{{InfoFighter| | {{InfoFighter| | ||
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{{MoveListRow | Venom Strike | {{QCF}} {{LK}} | King performs a jumping kick, lobbing a fireball through the air.}} | {{MoveListRow | Venom Strike | {{QCF}} {{LK}} | King performs a jumping kick, lobbing a fireball through the air.}} | ||
{{MoveListRow | Double Strike | {{QCF}} {{HK}} | King performs two jumping kicks in quick succession, lobbing two fireballs through the air.}} | {{MoveListRow | Double Strike | {{QCF}} {{HK}} | King performs two jumping kicks in quick succession, lobbing two fireballs through the air.}} | ||
− | {{MoveListRow | Trap Shot | {{DPF}} {{kick}} | King performs a somersault kick. If it hits, she follows up with a barrage of fast kicks.}} | + | {{MoveListRow | Trap Shot | {{DPF}} {{kick}} | King performs a somersault kick. If it hits, she follows up with a barrage of fast kicks, ending by kicking her opponent away.}} |
− | {{MoveListRow | Tornado Kick | {{HCB}} {{kick}} | King leaps through the air while multiple kicks. She spins horizontally through into the air while kicking twice when the move is performed with {{LK}} and climbs into the air with multiple rotating kicks when the move is performed with {{HK}}.}} | + | {{MoveListRow | Tornado Kick | {{HCB}} {{kick}} | King leaps through the air while multiple kicks that knock her opponent over. She spins horizontally through into the air while kicking twice when the move is performed with {{LK}} and climbs into the air with multiple rotating kicks when the move is performed with {{HK}}.}} |
{{MoveListRow | Mirage Kick | {{HCF}} {{kick}} | King runs forward, then hits her opponent with alternating high and low kicks. She runs slightly further when the move is performed with {{HK}}.}} | {{MoveListRow | Mirage Kick | {{HCF}} {{kick}} | King runs forward, then hits her opponent with alternating high and low kicks. She runs slightly further when the move is performed with {{HK}}.}} | ||
{{MoveListRow | Surprise Rose | {{DPF}} {{punch}} | King rolls into the air, then comes down with a stomping kick that can hit multiple times. The move covers more horizontal distance when it is performed with {{HP}}.}} | {{MoveListRow | Surprise Rose | {{DPF}} {{punch}} | King rolls into the air, then comes down with a stomping kick that can hit multiple times. The move covers more horizontal distance when it is performed with {{HP}}.}} | ||
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}} | }} | ||
{{MoveListTable | desc=Striker attack | | {{MoveListTable | desc=Striker attack | | ||
− | {{MoveListRow | Trap Rush | | }} | + | {{MoveListRow | Trap Rush | {{button|text=STRIKER}} | King rushes in with a slide kick. If she hits the opponent, she follows up with a knee strike, then flies upward with an upside-down kick that launches her opponent into the air, finishing with a somersault kick at the height of the ascent.}} |
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
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| desc=Blue Mary | | desc=Blue Mary | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Spin Fall | {{QCF}} {{ | + | {{MoveListRow | Spin Fall | {{QCF}} {{punch}} | Mary leaps forward and falls with an axe kick. It can be followed by a neck hold takedown (Mary Spider) by pressing {{QCF}} {{punch}} again during the move.}} |
{{MoveListRow | Vertical Arrow | {{DPF}} {{kick}} | Mary jumps and kicks diagonally upward. It can be interrupted with a scissor takedown (Mary Snatcher) by pressing {{DPF}} {{kick}} again during the move.}} | {{MoveListRow | Vertical Arrow | {{DPF}} {{kick}} | Mary jumps and kicks diagonally upward. It can be interrupted with a scissor takedown (Mary Snatcher) by pressing {{DPF}} {{kick}} again during the move.}} | ||
− | |||
{{MoveListRow | Straight Slicer | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Mary crouches and slides forward with a sweep kick. She can follow up with a grab, slam, and hold (Mary Crab Clutch) by pressing {{QCF}} {{kick}} during the move.}} | {{MoveListRow | Straight Slicer | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Mary crouches and slides forward with a sweep kick. She can follow up with a grab, slam, and hold (Mary Crab Clutch) by pressing {{QCF}} {{kick}} during the move.}} | ||
{{MoveListRow | Real Counter | {{QCB}} {{punch}} | Mary taunts her opponent. Normal attacks pass through her while she is doing this. She can follow up by grabbing the opponent by the waist and performing a suplex (Backdrop Real) by pressing {{HCF}} {{punch}} or by rolling her body around the opponent's head with a takedown (Head Crush) by pressing {{HCF}} {{kick}}.}} | {{MoveListRow | Real Counter | {{QCB}} {{punch}} | Mary taunts her opponent. Normal attacks pass through her while she is doing this. She can follow up by grabbing the opponent by the waist and performing a suplex (Backdrop Real) by pressing {{HCF}} {{punch}} or by rolling her body around the opponent's head with a takedown (Head Crush) by pressing {{HCF}} {{kick}}.}} | ||
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}} | }} | ||
{{MoveListTable | desc=Striker attack | | {{MoveListTable | desc=Striker attack | | ||
− | {{MoveListRow | Rapid Spider | | }} | + | {{MoveListRow | Rapid Spider | {{button|text=STRIKER}} | Mary slides in with a sweep kick. If she hits the opponent, she jumps onto the opponent's head for a grab. If she succeeds, she rolls to the ground, does a handstand, and thrusts the opponent into the air with her legs.}} |
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
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}} | }} | ||
{{MoveListTable | desc=Striker attack | | {{MoveListTable | desc=Striker attack | | ||
− | {{MoveListRow | Katsu | | }} | + | {{MoveListRow | Katsu | {{button|text=STRIKER}} | Kasumi jumps in with a flying kick, then taunts, decreasing the opponent's power gauge. If she touches the opponent with her taunt, she grabs and throws them.}} |
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
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{{MoveListRow | Senri Chuou: Shinsaiha | {{QCF}} {{HK}} | Xiangfei tumbles forward and tries to grab her opponent. If she succeeds, she shoves her opponent behind her and hits with a flying headbutt that knocks the opponent over.}} | {{MoveListRow | Senri Chuou: Shinsaiha | {{QCF}} {{HK}} | Xiangfei tumbles forward and tries to grab her opponent. If she succeeds, she shoves her opponent behind her and hits with a flying headbutt that knocks the opponent over.}} | ||
{{MoveListRow | Esaka: Atemi Kougeki | {{QCB}} {{punch}} | Xiangfei hits with an upward strike that knocks her opponent into the air. If she is hit while doing this, she intercepts the move and counterattacks.}} | {{MoveListRow | Esaka: Atemi Kougeki | {{QCB}} {{punch}} | Xiangfei hits with an upward strike that knocks her opponent into the air. If she is hit while doing this, she intercepts the move and counterattacks.}} | ||
− | {{MoveListRow | Banpaku Kouen | {{HCB}} {{right}} {{punch}} | Xiangfei grabs and shoves her oppponent. This move does no damage but switches sides with the opponent.}} | + | {{MoveListRow | Banpaku Kouen | {{HCB}} {{right}} {{punch}} (close) | Xiangfei grabs and shoves her oppponent. This move does no damage but switches sides with the opponent.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
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}} | }} | ||
{{MoveListTable | desc=Striker attack | | {{MoveListTable | desc=Striker attack | | ||
− | {{MoveListRow | Dai Kokuchou | | }} | + | {{MoveListRow | Dai Kokuchou | {{button|text=STRIKER}} | Xiangfei jumps in and taunts, decreasing the opponent's power gauge.}} |
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
Line 762: | Line 773: | ||
}} | }} | ||
====Korea Justice Team==== | ====Korea Justice Team==== | ||
+ | A Korean team consisting of Kim Kaphwan (from ''[[:Category:Fatal Fury (franchise)|Fatal Fury]]''), two criminals that he is attempting to rehabilitate, and newcomer Jhun Hoon. | ||
{{InfoTable| | {{InfoTable| | ||
{{InfoFighter| | {{InfoFighter| | ||
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| desc=Kim | | desc=Kim | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Han Getsu Zan | {{QCB}} {{kick}} | Kim | + | {{MoveListRow | Han Getsu Zan | {{QCB}} {{kick}} | Kim flips forward with a semicircular split-leg kick, which can hit with the heel of each leg. The move covers a wider arc when it is performed with {{HK}}.}} |
{{MoveListRow | Hien Zan | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Kim flips backward, slicing through the air with a circular kick, which knocks down his opponent on impact. When the move is performed with {{HK}}, he ascends higher and hits additional times, and the move can be followed up with another kick (Tenshou Zan) by pressing {{down}}+{{HK}}.}} | {{MoveListRow | Hien Zan | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Kim flips backward, slicing through the air with a circular kick, which knocks down his opponent on impact. When the move is performed with {{HK}}, he ascends higher and hits additional times, and the move can be followed up with another kick (Tenshou Zan) by pressing {{down}}+{{HK}}.}} | ||
{{MoveListRow | Hishou Kyaku | {{QCF}} {{kick}} in midair | Kim dives diagonally downward while stomping repeatedly.}} | {{MoveListRow | Hishou Kyaku | {{QCF}} {{kick}} in midair | Kim dives diagonally downward while stomping repeatedly.}} | ||
− | {{MoveListRow | Ryuusei Ranku | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Kim slides forward with a sweep kick, then jumps in the air and | + | {{MoveListRow | Ryuusei Ranku | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Kim slides forward with a sweep kick, then jumps in the air and follows up with an axe kick that knocks his opponent down. He slides further when the move is performed with {{HK}}.}} |
{{MoveListRow | Haki Kyaku | {{down}} {{down}} {{kick}} | Kim stomps the ground, hitting opponents in front of him. It can neutralize ground projectiles.}} | {{MoveListRow | Haki Kyaku | {{down}} {{down}} {{kick}} | Kim stomps the ground, hitting opponents in front of him. It can neutralize ground projectiles.}} | ||
}} | }} | ||
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}} | }} | ||
{{MoveListTable | desc=Striker attack | | {{MoveListTable | desc=Striker attack | | ||
− | {{MoveListRow | Hishou Kyaku | | }} | + | {{MoveListRow | Hishou Kyaku | {{button|text=STRIKER}} | Kim jumps in with a stomp kick. If he hits the opponent, he follows up with a circular kick in midair, knocking the opponent down on impact.}} |
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
Line 804: | Line 816: | ||
}} | }} | ||
{{MoveListTable | desc=Striker attack | | {{MoveListTable | desc=Striker attack | | ||
− | {{MoveListRow | Tekkkyuu Dai Kourin | | }} | + | {{MoveListRow | Tekkkyuu Dai Kourin | {{button|text=STRIKER}} | Chang flops down with a body press that knocks his opponent to the ground.}} |
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
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{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Kaiten Hien Zan | {{QCB}} {{punch}} | Choi curls into a ball and rolls along the ground. If he hits his opponent, he rolls up the opponent. If the player presses {{punch}} during the move, Choi lunges forward with his claws (Kishuu Hien Zuki).}} | {{MoveListRow | Kaiten Hien Zan | {{QCB}} {{punch}} | Choi curls into a ball and rolls along the ground. If he hits his opponent, he rolls up the opponent. If the player presses {{punch}} during the move, Choi lunges forward with his claws (Kishuu Hien Zuki).}} | ||
− | {{MoveListRow | Tatsumaki Shippuu Zan | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Choi spirals upward in a tornado while slashing around him with his claws. He slides forward a short distance and ascends higher when the move is performed with {{HP}}.}} | + | {{MoveListRow | Tatsumaki Shippuu Zan | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Choi spirals upward in a tornado while slashing around him with his claws, knocking down the opponent on impact. He slides forward a short distance and ascends higher when the move is performed with {{HP}}.}} |
{{MoveListRow | Hishou Kuuretsu Zan | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Choi jumps to the back edge of the screen. He can jump to the front edge of the screen by pressing {{upleft}} instead of {{up}}. If the player continues to hold {{kick}} after performing the move, Choi immediately does a spinning attack with his claws after hitting the wall. He spins diagonally downwards with {{LK}} or straight ahead with {{HK}}.}} | {{MoveListRow | Hishou Kuuretsu Zan | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Choi jumps to the back edge of the screen. He can jump to the front edge of the screen by pressing {{upleft}} instead of {{up}}. If the player continues to hold {{kick}} after performing the move, Choi immediately does a spinning attack with his claws after hitting the wall. He spins diagonally downwards with {{LK}} or straight ahead with {{HK}}.}} | ||
{{MoveListRow | Hishou Kyaku | {{QCF}} {{kick}} in midair | Choi dives diagonally downward, then stomps repeatedly on his opponent.}} | {{MoveListRow | Hishou Kyaku | {{QCF}} {{kick}} in midair | Choi dives diagonally downward, then stomps repeatedly on his opponent.}} | ||
Line 833: | Line 845: | ||
}} | }} | ||
{{MoveListTable | desc=Striker attack | | {{MoveListTable | desc=Striker attack | | ||
− | {{MoveListRow | Chouhatsu Zanmai | | }} | + | {{MoveListRow | Chouhatsu Zanmai | {{button|text=STRIKER}} | Choi jumps in. If the opponent is near, he spirals upward in a tornado while slashing around him with his claws, knocking down the opponent on impact. If the opponent is far, he taunts.}} |
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
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{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Haiki Geki | {{QCB}} {{punch}} | Jhun Hoon crouches and kicks in a circle, kicking up a ring of dust around him. When the move is performed with {{LP}}, he can transition into his Soushuu Jin stance by continuing to hold {{LP}}.}} | {{MoveListRow | Haiki Geki | {{QCB}} {{punch}} | Jhun Hoon crouches and kicks in a circle, kicking up a ring of dust around him. When the move is performed with {{LP}}, he can transition into his Soushuu Jin stance by continuing to hold {{LP}}.}} | ||
− | {{MoveListRow | Mangetsu Zan | {{QCB}} {{kick}} | Jhun Hoon rolls through the air in an arc while kicking, landing with a split-leg kick. The move covers a wider arc and hits more times when it is performed with {{ | + | {{MoveListRow | Mangetsu Zan | {{QCB}} {{kick}} | Jhun Hoon rolls through the air in an arc while kicking, landing with a split-leg kick. The move covers a wider arc and hits more times when it is performed with {{HK}}. When the move is performed with {{LK}}, he can transition into his Ryouko Jin stance by continuing to hold {{LP}}.}} |
− | {{MoveListRow | Kuusa Jin | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Jhun Hoon spins diagonally upward while kicking. He ascends higher and hits an additional time when the move is performed with {{HP}}. When the move is performed with {{LP}}, he can transition into his Soushuu Jin stance by continuing to hold {{LP}}.}} | + | {{MoveListRow | Kuusa Jin | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Jhun Hoon spins diagonally upward while kicking, which knocks the opponent into the air. He ascends higher and hits an additional time when the move is performed with {{HP}}. When the move is performed with {{LP}}, he can transition into his Soushuu Jin stance by continuing to hold {{LP}}.}} |
{{MoveListRow | Soushuu Jin | {{down}} {{down}} {{LP}} | Jhun Hoon stands with one leg raised for as long as {{LP}} is held down. While in this stance, he can perform a high axe kick (Shuusou Kyaku: Joudan) with {{up}}+{{HP}}, a back heel kick (Shuusou Kyaku: Gedan) with {{HP}}, a front kick (Taikyoku Ha) with {{HK}} that knocks his opponent away, or a roundhouse kick (Kirikae Kougeki: Dousa Go) with {{left}}+{{LK}} or {{right}}+{{LK}}. He can move with {{left}} or {{right}} while in this stance, and he continues to hold the stance for as long as {{LP}} is held, even after performing a follow-up move but not after being hit. He can switch legs and transition into his Ryouko Jin stance by holding {{LK}} (including after Kirikae Kougeki: Dousa Go).}} | {{MoveListRow | Soushuu Jin | {{down}} {{down}} {{LP}} | Jhun Hoon stands with one leg raised for as long as {{LP}} is held down. While in this stance, he can perform a high axe kick (Shuusou Kyaku: Joudan) with {{up}}+{{HP}}, a back heel kick (Shuusou Kyaku: Gedan) with {{HP}}, a front kick (Taikyoku Ha) with {{HK}} that knocks his opponent away, or a roundhouse kick (Kirikae Kougeki: Dousa Go) with {{left}}+{{LK}} or {{right}}+{{LK}}. He can move with {{left}} or {{right}} while in this stance, and he continues to hold the stance for as long as {{LP}} is held, even after performing a follow-up move but not after being hit. He can switch legs and transition into his Ryouko Jin stance by holding {{LK}} (including after Kirikae Kougeki: Dousa Go).}} | ||
− | {{MoveListRow | Ryouko Jin | + | {{MoveListRow | Ryouko Jin | {{down}} {{down}} {{LK}} | Jhun Hoon stands with one leg raised for as long as {{LP}} is held down. While in this stance, he can perform a jumping axe kick (Hiko Geki: Ue) with {{up}}+{{HP}} that is an overhead strike and knocks down his opponent, a sweep kick (Mouko Geki: Naka) with {{HP}} that launches his opponent into the air, a sliding kick (Shuuko Geki: Shimo) with {{down}}+{{HP}}, an evasive stance (Taikyoku Hi) with {{HK}} that can dodge attacks, or a stomp and roll away (Kirikae Kougeki: Dousa Go) with {{left}}+{{LP}} or {{right}}+{{LP}}. He can move with {{left}} or {{right}} while in this stance, and he continues to hold the stance for as long as {{LK}} is held, even after performing a follow-up move but not after being hit. He can switch legs and transition into his Soushuu Jin stance by holding {{LP}} (including after Kirikae Kougeki: Dousa Go).}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
{{MoveListRow | Ryuurou Shuu | {{down}}+{{LK}} | Jhun Hoon does a high roundhouse kick. He can transition into his Ryouko Jin stance by continuing to hold {{LK}}.}} | {{MoveListRow | Ryuurou Shuu | {{down}}+{{LK}} | Jhun Hoon does a high roundhouse kick. He can transition into his Ryouko Jin stance by continuing to hold {{LK}}.}} | ||
− | {{MoveListRow | Ryouko Geki | + | {{MoveListRow | Ryouko Geki | {{right}}+{{LK}} | Jhun Hoon does a stomp kick and bounces away.}} |
}} | }} | ||
{{MoveListTable | desc=Striker attack | | {{MoveListTable | desc=Striker attack | | ||
− | {{MoveListRow | Fukuko Shuugeki | | }} | + | {{MoveListRow | Fukuko Shuugeki | {{button|text=STRIKER}} | Jhun Hoon runs in. If he does not hit the opponent, he jumps in the air with an axe kick that knocks the opponent to the ground. If he hits the opponent, he spins diagonally upward while kicking, which knocks the opponent into the air.}} |
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
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| All ''Art of Fighting'' Team || colspan="4" | Any four ''Art of Fighting'' characters (Ryo Sakazaki, Robert Garcia, Yuri Sakazaki, Takuma Sakazaki, King, or Kasumi Todoh) | | All ''Art of Fighting'' Team || colspan="4" | Any four ''Art of Fighting'' characters (Ryo Sakazaki, Robert Garcia, Yuri Sakazaki, Takuma Sakazaki, King, or Kasumi Todoh) | ||
|} | |} | ||
+ | ====Extra Strikers==== | ||
+ | These characters are exclusive to the Dreamcast version of the game. They can be unlocked and chosen as Striker characters. | ||
+ | *'''Kyo Kusanagi:''' | ||
+ | *'''Athena Asamiya:''' | ||
+ | *'''Goro Daimon:''' | ||
+ | *'''Ryuji Yamazaki:''' | ||
+ | *'''Billy Kane:''' | ||
+ | *'''Chizuru Kagura:''' | ||
+ | *'''Vanessa:''' A boxer and mercenary agent, who would make her playable debut in ''[[The King of Fighters 2000]]''. | ||
+ | *'''Seth:''' A special agent, who would make his playable debut in ''[[The King of Fighters 2000]]''. | ||
+ | *'''Fiolina Germi:''' | ||
+ | *'''Gai Tendo:''' | ||
+ | *'''Syo Kirishima:''' | ||
+ | *'''Alfred:''' A young biplane pilot, who originally appeared as a hidden boss in ''Real Bout Fatal Fury 2''. | ||
===Stages=== | ===Stages=== |
Revision as of 22:30, 1 June 2024
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The King of Fighters: Evolution | ||||||||||||||||||||
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System(s): Sega Dreamcast | ||||||||||||||||||||
Publisher: SNK (Japan), Agetec (US) | ||||||||||||||||||||
Developer: SNK | ||||||||||||||||||||
Original system(s): Neo Geo | ||||||||||||||||||||
Peripherals supported: Dreamcast Arcade Stick, Jump Pack, Dreamcast Modem, Neo Geo Pocket/Dreamcast Setsuzoku Cable, Visual Memory Unit | ||||||||||||||||||||
Genre: Fighting Action/Kakutou Action (格闘アクション)[1][2], Action[3] | ||||||||||||||||||||
Number of players: 1-2 | ||||||||||||||||||||
Official in-game languages: | ||||||||||||||||||||
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The King of Fighters: Evolution, known as The King of Fighters '99 Evolution (ザ・キングオブファイターズ'99 エヴォリューション) in Japan, is based off the Neo Geo arcade version of The King of Fighters '99: Millennium Battle. First released in Japan on March 2000, the game did not see an American release until May 2001. Like its predecessor, the game was not released in Europe.
Contents
Story
Two years have passed since the last King of Fighters tournament. Nobody has seen Kyo Kusanagi or Iori Yagami since they defeated the evil being Orochi at the climax of The King of Fighters '97. Invitations are sent to many characters inviting them to a new tournament, which this time around is more of a secretive affair and less of a public spectacle than the past few tournaments. However, the tournament's host remains a mystery.
The King of Fighters '99 is the first game in the story arc that would become known as the "NESTS Chronicles."
Gameplay
Changes from KOF '99 include 3D stages and the addition of striker characters. In the Japanese version, the game is compatible with the Neo Geo Pocket/Dreamcast Setsuzoku Cable, which allows you to transfer your points won in The King of Fighters: Battle de Paradise to speed up the leveling process for Extra Strikers.
Modes
The game has the following modes:
- Team Play: A single-player mode where the player forms a team of three characters plus a Stiker and fights three-on-three elimination matches against five randomly selected teams, then two matches against the final boss Krizalid (who has two forms), for a total of 7 matches. This is the main mode.
- Team Vs.: A two-player mode where each player forms a team of any three characters plus a Striker and fights a three-on-three elimination match. Players can choose a different team after each match.
- Single Play: A single-player mode where the player chooses a character plus a Striker and fights one-on-one matches against five individual opponents, then two matches against the final boss Krizalid (who has two forms), for a total of 7 matches. Matches are fought to the best of three rounds.
- Single Vs.: A two-player mode where each player chooses a single character plus a Striker and fights a one-on-one match to the best of three rounds. Players can choose a different character after each match.
- Survival (Time Attack):
- Survival (Endless):
- Single All:
- Practice: A training mode where the player can choose any character and any opponent. There are options to set the behavior of the opponent (stand, jump, or crouch) and whether the opponent attacks, counters, or guards. There is no time limit, the power gauge is permanently charged (with an option to put the character's health in the red flashing zone), and the opponent has infinite health. Taunting causes the opponent to walk forward.
- Extra Striker:
In any of the single-player modes, a second player can enter the game for a challenge match by pressing START on a second control pad. There are eight difficulty levels (Beginner, Easy, Normal, Arcade, Hard, Very Hard, Hardest, Expert). The game ends if the player loses a match but can be continued an unlimited number of times. When continuing a game, the player can optionally choose a bonus to help with the current match, such as starting with a full power gauge or reducing the health of the opponent.
Characters
Note: Move lists assume that the character is facing right. When facing left, and should be reversed.
P | Any punch button |
LP | Light punch |
HP | Hard punch |
K | Any kick button |
LK | Light kick |
HK | Hard kick |
STRIKER | Call Striker |
Hero Team
A new hero team consisting of K', the main character of the NESTS Chronicles, and his partner Maxima (who was inspired by a cyborg character of the same name from the SNK arcade game Robo Army). They are joined by Benimaru Nikaido and Shingo Yabuki, Kyo Kusanagi's best friend and biggest fan respectively.
Fatal Fury Team
A team representing characters from the Fatal Fury series of fighting games. Mai Shiranui joins the team for the first time.
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Terry Bogard | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
The protagonist of the Fatal Fury series. Terry, nicknamed "The Legendary Wolf," is an American fighter who grew up on the streets of South Town after his father was murdered by the gangster Geese Howard.
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Andy Bogard | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Andy, nicknamed "The Whole Body Weapon," is the younger brother of Terry and the fiancé of Mai. He trained in formal martial arts, while Terry developed a scrappier style from fighting in the streets.
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Joe Higashi | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Joe
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Mai Shiranui | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Mai
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Art of Fighting Team
A team representing characters from the Art of Fighting series of fighting games. Takuma Sakazaki returns to the team for the first time since The King of Fighters '95, marking the first time all three Sakazakis have been on the same team.
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Ryo Sakazaki | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Ryo
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Robert Garcia | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Robert
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Yuri Sakazaki | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Yuri
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Takuma Sakazaki | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Takuma
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Ikari Warriors Team
A team representing characters from the Ikari Warriors series of run-and-gun games. Leona, Ralf, and Clark are joined by a mysterious new agent called Whip.
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Leona | |||||||||||||||||||||||||||||||||||||||||||||||
Leona
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Ralf Jones | |||||||||||||||||||||||||||||||||||||||||||||||
Ralf
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Clark Still | |||||||||||||||||||||||||||||||||||||||||||||||
Clark
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Whip | |||||||||||||||||||||||||||||||||||||||||||||||
Whip
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Psycho Soldier Team
A team representing characters from the Psycho Soldier series of platforming games. Bao, a young guy with psychic powers, joins the team.
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Athena Asamiya | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Athena
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Sie Kensou | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Kensou
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Chin Gentsai | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Chin
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Bao | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Bao
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Women Fighters Team
A team consisting of female characters. Blue Mary (from Fatal Fury 3) joins the team after two games on a different team, Kasumi Todoh (from Art of Fighting 3) returns for the first time since The King of Fighters '96, and Li Xiangfei (from Real Bout Fatal Fury 2) makes her first appearance in the series.
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King | ||||||||||||||||||||||||||||||||||||||||||||||||||
King
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Blue Mary | ||||||||||||||||||||||||||||||||||||||||||||||||||
Blue Mary
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Kasumi Todoh | ||||||||||||||||||||||||||||||||||||||||||||||||||
Kasumi
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Li Xiangfei | ||||||||||||||||||||||||||||||||||||||||||||||||||
Xiangfei
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Korea Justice Team
A Korean team consisting of Kim Kaphwan (from Fatal Fury), two criminals that he is attempting to rehabilitate, and newcomer Jhun Hoon.
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Kim Kaphwan | |||||||||||||||||||||||||||||||||||||||||||||||
Kim
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Chang Koehan | |||||||||||||||||||||||||||||||||||||||||||||||
Chang
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Choi Bounge | |||||||||||||||||||||||||||||||||||||||||||||||
Choi
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Jhun Hoon | |||||||||||||||||||||||||||||||||||||||||||||||
Jhun Hoon
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Single-Entry Fighters
These characters are not members of any team. Kyo and Iori were hidden characters in the original arcade release, but they can be played without cheat codes in the Dreamcast version.
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Kyo-1 |
Kyo-1 | |
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Kyo-2 |
Kyo-2 | |
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Kyo Kusanagi |
Kyo | |
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Iori Yagami |
Iori |
Bosses
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Krizalid |
Krizalid |
Special Edit Teams
Special Edit Teams are hidden teams that have special ending artwork, which the player can form by selecting certain characters.
Team | Characters | |||
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King of Fighters Generation Team | K' | Kyo Kusanagi | Iori Yagami | Shingo Yabuki |
Whip and Her Servants Team | Whip | Benimaru Nikaido | Kyo Kusanagi | Iori Yagami |
Inhumanly Strong Team | Maxima | Ralf Jones | Bao | Chang Koehan |
Good-Looking Team | Andy Bogard | Benimaru Nikaido | Jhun Hoon | Chang Koehan |
Little Kids Team | Bao | Li Xiangfei | Shingo Yabuki | Sie Kensou |
Masters Team | Takuma Sakazaki | Chin Gentsai | Kim Kaphwan | Jhun Hoon |
Hat Team | Terry Bogard | Clark Still | Choi Bounge | Bao |
Short-Haired Team | Blue Mary | Whip | King | Athena Asamiya |
Midriffs Team | Benimaru Nikaido | Leona | Athena Asamiya | Blue Mary |
Shingo Servitude Team | Shingo Kusanagi | Kyo-1 | Kyo-2 | Kyo Kusanagi |
All Fatal Fury Team | Any four Fatal Fury characters (Terry Bogard, Andy Bogard, Joe Higashi, Mai Shiranui, Blue Mary, or Li Xiangfei) | |||
All Art of Fighting Team | Any four Art of Fighting characters (Ryo Sakazaki, Robert Garcia, Yuri Sakazaki, Takuma Sakazaki, King, or Kasumi Todoh) |
Extra Strikers
These characters are exclusive to the Dreamcast version of the game. They can be unlocked and chosen as Striker characters.
- Kyo Kusanagi:
- Athena Asamiya:
- Goro Daimon:
- Ryuji Yamazaki:
- Billy Kane:
- Chizuru Kagura:
- Vanessa: A boxer and mercenary agent, who would make her playable debut in The King of Fighters 2000.
- Seth: A special agent, who would make his playable debut in The King of Fighters 2000.
- Fiolina Germi:
- Gai Tendo:
- Syo Kirishima:
- Alfred: A young biplane pilot, who originally appeared as a hidden boss in Real Bout Fatal Fury 2.
Stages
As in the preceding game, The King of Fighters: Dream Match 1999, the stages from the original arcade version were modeled in 3D for the Dreamcast version.
History
Legacy
In Japan, the game was followed with The King of Fighters 2000.
Versions
Localised names
Language | Localised Name | English Translation |
---|---|---|
English (US) | The King of Fighters: Evolution | The King of Fighters: Evolution |
Japanese | ザ・キングオブファイターズ'99 エヴォリューション | The King of Fighters '99 Evolution |
Production credits
- K': Yuuki Matsuda
- Maxima: Katsuyuki Konishi
- Benimaru/Ralf/Choi: Monster Maetsuka
- Terry/Kim: Satoshi Hashimoto
- Andy: Keiichi Nanba
- Joe: Nobuyuki Hiyama
- Mai: Akoya Sogi
- Ryo: Masaki Usui
- Robert: Koichi Mantarou
- Yuri: Kaori Horie
- Takuma: Eiji Tsuda
- Leona/Kasumi: Masae Yumi
- Clark: Yoshinori Shima
- Whip: Shiho Kikuchi
- Athena: Haruna Ikezawa
- Kensou: Eiji Yano
- Chin: Toshikazu Nishimura
- Bao: Kanako Nakano
- King/Mary: Harumi Ikoma
- Xiangfei: Mami Kingetsu
- Chang: Hiroyuki Arita
- Jhun: Kazuya Ichijo
- Krizalid: Yoshiyuki Iwamoto
- Shingo: Takehito Koyasu
- Kyo: Masahiro Nonaka
- Iori: Kunihiko Yasui
- Extra Striker
- Seth: Hidetoshi Nakamura
- Vanessa: Kaori Minami
- Fio: Kanako Morizumi
- Syo: Mitsuo Iwata
- Alfred: Hiro Yuuki
- Gai: Nobuyuki Hiyama
- Daimon: Masaki Usui
- Chizuru: Akiko Saitou
- Billy: Atsushi Yamanishi
- Yamazaki: Kouji Ishii
- Producer: T.Nishiyama
- Program Director: Moichi, Yukihiro Deguchi, Marky T.
- KOF '99 Evolution Programmer: Yoshiyuki Tanaka, Mambo, Mue, Jeno, Maki, Hirofumi Kono, Saburouta Yotsutani
- Tool Programmer: Junko Kasahara, Yuji Niida, Dai Yamanokuchi
- Network: Daiche.Vision.Morifuji, Kawai・Sama
- Design Director: Akihiro Yamada, Rabbit Maeda, Satoshi Yoshioka, Starfreet
- KOF '99 Original Programmer: Cyber・Kondo, Souta.Ichino, Abetak, Kohji Mannami
- Sound: Marimo, Zoe, Usako-X, Tate-Norio
- 3D Designer: Satoshi Yoshioka, Rabbit Maeda, Yuji Wada, A K A, Akira Mizuki, Masaya Kobayashi, Nobuyuki Yanai, Asa_ko, Kyo_K, Shirow Umezaki
- 2D Designer: Regeon Toyonaka, Shinsuke・Yamamoto, Inoue, Youki・T・Ohyama, M・Endo, C・Yamazaki, Shio Shio Shio, Miho・Uematsu, A・T, Roppongi Marito, Mitsuru, Styleos, Kane', Buchi', Nanako., Kalkin, M.Yokoyama
- Planner: Kaju, Lonely-Aoki (Hige.Ver), S.Fujinuki, Toyochan
- Special Thanks to: H・Kawano, Y・Inui, Fuminori Sahara, Buriki・One Team, Fatal Fury Team, Metal Slug Team, KOF '99 Special Debug Team
- Presented by: SNK
Magazine articles
- Main article: The King of Fighters: Evolution/Magazine articles.
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
75 | |
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Based on 15 reviews |
Technical information
- Main article: The King of Fighters: Evolution/Technical information.
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
? |
|
1,188,409,152 | 2000-10-23 | GD-ROM (US) | T-44302N V1.000 | |||||||||
? |
|
1,189,545,168 | 2000-02-14 | GD-ROM (JP) | T-3102M V1.002 |
External links
- Sega of Japan catalogue pages (Japanese): Dreamcast, Dreamcast (SNK Best Buy)
- Agetec webpage: Dreamcast
References
- ↑ File:KoFEvo DC JP Box Back.jpg
- ↑ 2.0 2.1 2.2 http://sega.jp/dc/000319/ (Wayback Machine: 2014-08-05 19:23)
- ↑ https://sega.jp/history/hard/dreamcast/software_l.html#tab01 (Wayback Machine: 2020-02-01 22:57)
- ↑ 4.0 4.1 http://sega.jp/dc/010914/ (Wayback Machine: 2007-12-09 07:34)
- ↑ http://www.gexpress.com/detailedspecs.cfm?returndept=DC&returnpage=2&number=093992057701 (Wayback Machine: 2002-03-21 00:36)
- ↑ 6.0 6.1 Official Dreamcast Magazine, "March 2001" (US; 2001-01-28), page 71
- ↑ File:King of Fighters Evolution DC credits.pdf
- ↑ Consoles +, "Mai 2000" (FR; 2000-0x-xx), page 114
- ↑ DC-UK, "June 2000" (UK; 2000-05-12), page 86
- ↑ Dreamcast Magazine, "2000-12 (2000-04-07)" (JP; 2000-03-24), page 25
- ↑ Dreamcast Magazine, "No. 9" (UK; 2000-05-18), page 48
- ↑ Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 34
- ↑ Dreamzone, "mi Avril-mi Mai 2000" (FR; 2000-04-14), page 97
- ↑ Electronic Gaming Monthly, "February 2001" (US; 2001-01-09), page 129
- ↑ Famitsu, "2000-04-07" (JP; 2000-03-24), page 34
- ↑ Fun Generation, "06/2000" (DE; 2000-05-17), page 95
- ↑ Gamers' Republic, "January 2001" (US; 2000-12-20), page 60
- ↑ MAN!AC, "06/2000" (DE; 2000-05-03), page 52
- ↑ Next Generation, "March 2001" (US; 2001-02-20), page 87
- ↑ Silicon Mag, "January 2001" (US; 200x-xx-xx), page 24
- ↑ Video Games, "06/2000" (DE; 2000-05-04), page 120
The King of Fighters: Evolution | |
---|---|
Main page | Comparisons | Hidden content | Magazine articles | Reception | Technical information | Bootlegs
Demos: The King of Fighters '99 Evolution Tentouyou Taikenban (2000) |
The King of Fighters games for Sega systems or published by Sega | |
---|---|
The King of Fighters '95 (1996) | The King of Fighters '96 (1996) | The King of Fighters '96 + '95: Gentei KOF Double Pack ( ?) | The King of Fighters '97 (1998) | The King of Fighters Best Collection (1998) | |
The King of Fighters: Dream Match 1999 (1999) | The King of Fighters: Evolution (2000) | The King of Fighters 2000 (2002) | The King of Fighters 2001 (2002) | The King of Fighters 2002 (2003) | |
The King of Fighters Neowave (2004) | The King of Fighters XI (2005) | |
The King of Fighters XIV (2016) | |
Unlicensed The King of Fighters games for Sega systems | |
King of Fighters 98' (1998) | The King of Fighters '99 (1999) | Jue Zhan Tian Huang (2000) | |
Related games | |
Capcom vs. SNK: Millennium Fight 2000 (2000) | Capcom vs. SNK Millennium Fight 2000 Pro (2000) | Capcom vs. SNK 2 Millionaire Fighting 2001 (2001) | NeoGeo Battle Coliseum (2005) | SNK Heroines: Tag Team Frenzy (2018) |
- Dreamcast Arcade Stick-compatible games
- Jump Pack-compatible games
- Dreamcast Modem-compatible games
- Neo Geo Pocket/Dreamcast Setsuzoku Cable-compatible games
- Visual Memory Unit-compatible games
- 1-2 player games
- JP Dreamcast games
- All JP games
- US Dreamcast games
- All US games
- Dreamcast games
- 2000 Dreamcast games
- All 2000 games
- Dreamcast fighting games
- All fighting games
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- Dreamcast games using Flash
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- All games
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- The King of Fighters: Evolution
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