Difference between revisions of "Samurai Jack: The Shadow of Aku"
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*'''Public Relations Manager:''' [[Bret Blount]] | *'''Public Relations Manager:''' [[Bret Blount]] | ||
*'''Senior Media Specialist:''' [[Teri Higgins]] | *'''Senior Media Specialist:''' [[Teri Higgins]] | ||
− | *'''Manual Copy:''' Hanshaw Ink and Image | + | *'''Manual Copy:''' [[Hanshaw Ink and Image]] |
*'''Packaging Design:''' [[Price Design]] | *'''Packaging Design:''' [[Price Design]] | ||
*'''Special Thanks:''' [[Hideaki Irie|Hide Irie]], [[Rob Lightner]], [[Noah Musler]], [[Lori Von Rueden]], [[Ethan Einhorn]] | *'''Special Thanks:''' [[Hideaki Irie|Hide Irie]], [[Rob Lightner]], [[Noah Musler]], [[Lori Von Rueden]], [[Ethan Einhorn]] |
Revision as of 12:48, 5 September 2024
Samurai Jack: The Shadow of Aku | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): GameCube, PlayStation 2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Amaze Entertainment Adrenium | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Licensor: Cartoon Network, Warner Bros. Interactive Entertainment | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Action | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Official in-game languages: | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
Samurai Jack: The Shadow of Aku is a 2004 GameCube and PlayStation 2 action game by Sega and Amaze Entertainment that ties into the Samurai Jack cartoon. An Xbox version was also planned, but cancelled.
Contents
Production credits
GameCube version
Adrenium Games – An Amaze Entertainment Studio
- Executive Producer: Stephen Clarke-Willson Ph.D.
- Produced By: Alex Pantelias
- Directed By: Dominick Meissner
- Design and Story By: Geoff Card
- Lead Artist: Jason Zayas
- Lead Programmer: Dave LeCompte
- Music By: James L. Venable, Paul Dinletir and Mark Yeend
- Sound Design By: Ian Rodia, Drew Cady
- Samurai Jack Animation and Control System By: James "Silver" Beattie and David Hunt
- Associate Producer and Test Lead: Anil Joshi
- Programmed By: Darryl Mlinar, Jack Song, James "Silver" Beattie
- Level Design By: Dominick Meissner, Geoff Card, Daniel Meissner
- Enemy Character Modeling and Animation By: Clay Corbisier, David Hunt
- Enemy Character Design: Jay Barber
- Level Art By: Derek Bowman, Kham Udom
- Cut Scene Staging and Animation By: Jason Zayas, David Hunt
- Special Effects By: Jay Barber
- Concepts and Textures By: Memo Diaz
- 3D Sound Developed By: Ian Rodia, Drew Cady
- Tested By: Anil Joshi, Alex Stamati, Jordan Shafer, Elizabeth Cummins, Joel McCone, Kyle Lingol
- Adrenium Games Senior Management: Jon Mavor, Jeff Petkau, John Cutter, Max Chapman
- Adrenium Engine and Tools By: Jon Mavor, Graphics System Architect, Jeff Petkau, Game System Architect, William Lott, Josh Taylor
Amaze Entertainment
- Executive Management: Dan Elenbaas, David Mann
- CREATIVE Director: Phil Trumbo
- Director of Development Services: Jack Brummet
- Director of Design: Kris Summers
- Director of Operations and Finance: Mike Dean
- Director of Marketing: Curtis Asplund
- Executive Studio Director, Knowwonder: Lindsay Gupton
- Executive Studio Director, Adrenium Games: Stephen Clarke-Willson, Ph.D.
- Executive Studio Director, Griptonite Games: Steve Ettinger
- Executive Studio Director, The Fizz Factor: Rodney Gibbs
- Executive Studio Director, Blackship Games: Scott K. Tsumura
- Special Thanks, Amaze Entertainment Operations: Kevin Burdick, Susan DeMerit, Christian Kimball, Stephanie Hjertager, Mia Robinson, Paul Stokes, Brian Decker
Cartoon Network
- Creator - Samurai Jack: Genndy Tartakovsky
- Producer: Lara Kiang
- Senior Manager: Chelsea Reeves
- Senior DesignER, Cover Art: Jay Rogers
- Cartoon Network Studios:
- Background Artist: Dan Krall
- Storyboard Artist: Paul Rudish
- Writer: Amy Rogers
- Storyboard Artist: Charlie Bean
- Production Manager: Todd Garfield
- Special Thanks: John Friend, SVP Cartoon Network Enterprises, Michelle Parrish McKnight, Digital Artist, Kevin Mackenzie, Digital Artist
Warner Bros.
- Producer: Heidi Behrendt
- Director of Production: Brett Skogen
- Marketing Manager: Susannah Scott
- Marketing Coordinator: David S. Cohen
- Senior Vice President: Jason Hall
- Vice President, Interactive Entertainment: Philippe Erwin
- Director, Interactive Entertainment: Scott Johnson
- Special Thanks: Jason Ades, Jamie Bafus, Wendy Bozzi, Eric Bram, Marielle Henault, Louise McTighe, Gary Sheinwald, Korin Williams, Geraldine Wong
- Voice Talent: Mako as Aku, Phil LaMarr as Samurai Jack, Mad Jack, The Foreman, The Archeologist, Jeff Bennett as Extor, Jack’s, Father, The Priest, Lead Kid, Kami, Jennifer Hale as Kid(female), Lizard(female), Villager(female), Slave(female), John DiMaggio as The Scotsman, The King, The Tree, Spirit, Announcer, Tom Kenny as First Villager, Brave Slave, Villager(male), Slave(male), Other Kid
- Voice Acting Directed By: Collette Sunderman
- Recorded at: Salami Studios, North Hollywood, CA
SEGA of America, Inc.
- Director of Product Development: Osamu Shibamiya
- Producer: Klay Vorlick
- Offshore Manager: Shawn Dobbins
- Release Manager: Rick Ribble
- VP of Entertainment Marketing: Scott A. Steinberg
- Product Marketing Manager: Heather Guzenda
- Public Relations Manager: Bret Blount
- Senior Media Specialist: Teri Higgins
- Manual Copy: Hanshaw Ink and Image
- Packaging Design: Price Design
- Special Thanks: Hide Irie, Rob Lightner, Noah Musler, Lori Von Rueden, Ethan Einhorn
Magazine articles
- Main article: Samurai Jack: The Shadow of Aku/Magazine articles.
Physical scans
GameCube version
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||
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61 | |
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Based on 7 reviews |
GameCube, ES |
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|
PlayStation 2 version
Sega Retro Average | ||||||||||||||||||||||||||||||||||
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|
65 | |
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Based on 6 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
? |
|
1,459,978,240 | Disc (US) | |||||||||||
? |
|
1,459,978,240 | Disc (EU) | |||||||||||
? |
|
1,468,825,600 | DVD-ROM (US) | SLUS-20899 (V1.03) | ||||||||||
? |
|
1,265,565,696 | DVD-ROM (EU) | SLES-52479 (V1.03) |
External links
- Samurai Jack: The Shadow of Aku on PlayStation.com: US
References
- ↑ 1.0 1.1 1.2 1.3 Press release: 2004-03-23: SEGA SHIPS SAMURAI JACK: THE SHADOW OF AKU
- ↑ http://www.amazon.co.uk:80/Sega-Samurai-Jack-GameCube/dp/B0002E5OQY (Wayback Machine: 2007-12-19 22:10)
- ↑ https://www.amazon.fr/S%C3%A9ga-Samurai-Jack-Shadow-Aku/dp/B000295WDE (Wayback Machine: 2019-05-18 00:24)
- ↑ https://www.amazon.de/Bandai-Namco-Entertainment-Samurai-Jack/dp/B000287V4I/ (Wayback Machine: 2019-05-18 00:25)
- ↑ 5.0 5.1 Electronic Gaming Monthly, "May 2004" (US; 2004-03-30), page 89
- ↑ 6.0 6.1 Game Station (UK) (+0:00)
- ↑ 7.0 7.1 Hyper, "September 2004" (AU; 2004-08-04), page 66
- ↑ NGC Magazine, "June 2004" (UK; 2004-05-20), page 66
- ↑ Nintendo Official Magazine, "September 2004" (UK; 2004-08-13), page 84
- ↑ Nintendo Power, "May 2004" (US; 2004-0x-xx), page 121
- ↑ 11.0 11.1 Surge, "Spring 2004" (US; 2004-04-13), page 126
- ↑ GamePro, "May 2004" (US; 2004-03-30), page 72
- ↑ PlayStation 2 Official Magazine - UK, "June 2004" (UK; 2004-05-20), page 104
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