Difference between revisions of "Gregg Tavares"
From Sega Retro
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− | {{sub-stub}}'''{{PAGENAME}}''' | + | {{sub-stub}}'''{{PAGENAME}}''' is an American software engineer and former video game programmer most known for co-developing [[TUME]], a versatile map editor licensed to many video game development companies in the early 90s. |
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==Interviews== | ==Interviews== | ||
{{InterviewList|Gregg Tavares}} | {{InterviewList|Gregg Tavares}} | ||
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+ | *[https://games.greggman.com/game/ Official blog] | ||
==References== | ==References== | ||
<references/> | <references/> |
Revision as of 09:10, 21 October 2024
Gregg Tavares |
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Employment history:
Sega of Japan (1997-06-01[1] – )
Divisions:
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Role(s): Programmer |
This teeny-tiny article needs some work. You can help us by expanding it.
Gregg Tavares is an American software engineer and former video game programmer most known for co-developing TUME, a versatile map editor licensed to many video game development companies in the early 90s.
Production history
- Mickey's Ultimate Challenge (Game Gear; 1994) — Special Thanks[2]
- Caesars Palace (Mega Drive; 1994) — Tech Support
- Mickey's Ultimate Challenge (Mega Drive; 1994) — Special Thanks[3]
- The Horde (Saturn; 1996) — Special Thanks To[4]
- Mickey's Ultimate Challenge (Master System; 1998) — Special Thanks[2]
- Zombie Revenge (NAOMI; 1999) — Programmers
- Zombie Revenge (Dreamcast; 1999) — Programmers, Arcade