Difference between revisions of "Gregg Tavares"
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==External links== | ==External links== | ||
*[https://games.greggman.com/game/ Official blog] | *[https://games.greggman.com/game/ Official blog] | ||
+ | *[https://www.linkedin.com/in/greggman/ {{PAGENAME}}] at [https://www.linkedin.com/ LinkedIn] | ||
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==References== | ==References== | ||
<references/> | <references/> |
Revision as of 09:28, 21 October 2024
Gregg Tavares |
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Employment history:
Sega of Japan (1997-06-01[1] – )
Divisions:
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Role(s): Programmer |
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Gregg Tavares is an American software engineer and former video game programmer most known for co-developing TUME, a versatile map editor licensed to many video game development companies in the early 90s.
Production history
- Mickey's Ultimate Challenge (Game Gear; 1994) — Special Thanks[2]
- Caesars Palace (Mega Drive; 1994) — Tech Support
- Mickey's Ultimate Challenge (Mega Drive; 1994) — Special Thanks[3]
- The Horde (Saturn; 1996) — Special Thanks To[4]
- Mickey's Ultimate Challenge (Master System; 1998) — Special Thanks[2]
- Zombie Revenge (NAOMI; 1999) — Programmers
- Zombie Revenge (Dreamcast; 1999) — Programmers, Arcade