Difference between revisions of "Gregg Tavares"
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==Production history== | ==Production history== | ||
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==Interviews== | ==Interviews== |
Latest revision as of 16:33, 21 October 2024
Gregg Tavares |
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Employment history:
Sega of Japan (1997-06-01[2] – )
Divisions:
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Role(s): Programmer |
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Gregg Tavares is an American software engineer and former video game programmer most known for co-developing TUME, a versatile map editor licensed to many video game development companies in the early 90s.
Production history
- Mickey's Ultimate Challenge (Game Gear; 1994) — Special Thanks[3]
- Caesars Palace (Mega Drive; 1994) — Tech Support
- Mickey's Ultimate Challenge (Mega Drive; 1994) — Special Thanks[4]
- The Horde (Saturn; 1996) — Special Thanks To[5]
- Gex (Saturn; 1995) — GEX Core Team[6] (as G-Man)
- Gex (Saturn; 1995) — Lead Programmer[6] (as G-Man)
- Mickey's Ultimate Challenge (Master System; 1998) — Special Thanks[3]
- Zombie Revenge (NAOMI; 1999) — Programmers
- Zombie Revenge (Dreamcast; 1999) — Programmers, Arcade
Interviews
External links
References
- ↑ https://games.greggman.com/game/games_o_the_greggman/ (Wayback Machine: 2023-11-11 05:20)
- ↑ 2.0 2.1 2.2 Interview: Gregg Tavares (2007) by Scott Stilphen
- ↑ 3.0 3.1 File:Mickey's Ultimate Challenge GG credits.pdf
- ↑ File:Mickey's Ultimate Challenge MD credits.pdf
- ↑ File:Horde Saturn credits.pdf
- ↑ 6.0 6.1 File:Gex sat us manual.pdf, page 18