Difference between revisions of "Illbleed"

From Sega Retro

m (Text replacement - "==Technical information== {{mainArticle|{{PAGENAME}}/Technical information}}" to "==Compliance== {{mainArticle|{{PAGENAME}}/Compliance}} ==Technical information== {{mainArticle|{{PAGENAME}}/Technical information}}")
 
Line 207: Line 207:
 
| item2name=Calendar
 
| item2name=Calendar
 
}}
 
}}
 +
 +
==Compliance==
 +
{{mainArticle|{{PAGENAME}}/Compliance}}
  
 
==Technical information==
 
==Technical information==

Latest revision as of 14:19, 23 December 2024

n/a

Illbleed title.png

Illbleed
System(s): Sega Dreamcast
Publisher: Sega (Japan), AIA (US), Mr.Game (Taiwan)
Developer:
Supporting companies:
Peripherals supported: Jump Pack, Dreamcast Modem, Dreamcast VGA Box, Visual Memory Unit
Genre: Virtual Horror Land (バーチャルホラーランド)[1][2], Action[3]

















Number of players: 1
Official in-game languages:
  • 日本語
  • English
  • Release Date RRP Code
    Sega Dreamcast
    JP
    ¥5,800 (6,090)5,800e[2] T-45601M
    Sega Rating: Violent Content
    Sega Dreamcast
    US
    $44.9944.99[6] T-46001N
    ESRB: Mature 17+
    Sega Dreamcast
    TW
    T-45601M

    Illbleed (イルブリード) is a Sega Dreamcast survival horror game developed by Crazy Games. First published in Japan by Sega in March 2001[2], and later brought to the United States by AIA the following month, the game is most known for its quirky gameplay design and horror camp charm, and has since become a cult classic among survival horror fans.

    Story

    The afternoon following a school speech by protagonist Eriko about her unhappy childhood and hope for the future, her and her friends receive a mysterious ticket to a new horror theme park named Illbleed. While Eriko's friends goad her to join them, she initially refuses due to previous trauma with similar parks, but after her friends fail to return from their trip, she musters the courage to enter the park and rescue her lost friends.

    Gameplay

    To advance between levels, you need to kill all enemies (you need to find a weapon first) and checking the environment to advoid the traps.

    To check a trap, the player need to uses these senses: smell, sight, hearing and the sixth sense (requires the Jump Pack).

    The character dies if she/he get a heart attack due of the traps or when the HP bar is empty. When all playable characters died, the game ends.

    History

    Illbleed 's Western release was originally scheduled to be published in 2000, but Sega of America turned the game down on quality reasons.[7] Third-party publisher AIA would later acquire the game's publishing rights, officially releasing the English-language version Illbleed in April 2001.

    Working with Sega, Coolnet Entertainment planned to bring the game to the Xbox[8], but the port did not materialise.

    Production credits

    • Story: Shinya Nishigaki
    • Character Design: Masaki Segawa
    • Main programmer: Kazuaki Yokozawa
    • Art Director: Ryosuke Murakami
    • Chief CG Designer: Atsushi Yamamoto
    • Character Modeling: Masayuki Hasegawa, Masami Mashizume, Yuzuru Sakamoto
    • Creature Design: Ryosuke Murakami, Shinya Nishigaki, Tadashi Hashimoto, Tatsuru Shimizu
    • Character Modeling: Tadashi Kashimoto
    • Background Design: Shinya Nishigaki, Ryosuke Murakami, Tetsuro Sugimori, Ayumu Kojima
    • Background Modeling: Eiji Ohkoshi, Ryuzo Kishi, Akira Kurochi
    • Texture Design: Masami Hashizume, Eiji Ohkoshi, Yuki Takazawa, Akira Kurochi, Ryuzo Kishi
    • 3DCG Animation: Atsushi Yamamoto, Tatsuru Shimizu, Yuzuru Sakamoto, Tadashi Hashimoto, Akira Kurochi, Daichi Okaziwa, Masayuki Hasegawa
    • Continuity: Tetsuro Sugimori
    • Special Effects Design: Tatsuru Shimizu
    • 2DCG Design: Yuki Takazawa, Akira Kurochi, Tatsuru Shimizu, Jyu Ikeda
    • Subscreen Design: Tatsuru Shimizu, Yuki Takazawa
    • Main programmer: Kazuaki Yokozawa
    • Enemy Movement Programmer: Hideo Yamaguchi
    • Subscreen Programmer: Hideo Yamaguchi, Terufumi Ochi
    • Tool Programmer: Terufumi Ochi
    • Testing: Shinichiro Takahashi, Jyu Ikeda
    • Message Text: Tetsuro Sugimori
    • Game Data Management: Eiji Ohkoshi
    • Battle Director: Ayumu Kojima
    • Assistant Director: Ayumu Kojima, Eiji Ohkoshi
    • Production manager: Naomi Iwasaki
    • Publicity Art Works: Katsuhiro Moriyama
    • Special Thanks: Yutaka Kondo, Ichiro Ide, Kazuya Kasahara
    • Sound Designer And Music Composer: Yukinori Kikuchi, (Electric Zoo)
    • Usa Voice Recording Producer: Kayoko K. Dietsche
    • Recording Director / Casting: Lani Minella (Pro-Motions Production Co.)
    Voice Staff
    Motion Capture Crew
    • Motion Actors: Masashi Ogawa, Mako Shumizu
    • Motion Capture Staff: (Jungle Corp.), Masaharu Inoue, Akio Tatematsu, Meguni Hirano, Takeo Koga, Jun Nagase, Masashige Hiranuma, Tetsuya Kawada, Makoto Shioura, Shinichiro Kato, Norie Takahashi, Fumie Kobayashi, Sonoko Kawada
    Source:
    In-game credits

    ILLBleed™ (US) Credits
    • Story: Shinya Nishigaki
    • Character Design: Masaki Segawa
    • Main Programmer: Kazuaki Yokozawa
    • Art Director: Ryosuke Murakami
    • Chief CG Designer: Atsushi Yamamoto
    • Character Model CG Designers: Masayuki Hasegawa, Masami Mashizume, Yuzuru Sakamoto
    • Creature Design: Ryosuke Murakami, Shinya Nishigaki, Tadashi Hashimoto, Tatsuru Shimizu
    • Creature Model CG Designer: Tadashi Kashimoto
    • Game Map Designers: Shinya Nishigaki, Ryosuke Murakami, Tetsuro Sugimori, Ayumu Kojima
    • Map Model CG Designers: Eiji Ohkoshi, Rydzo Kishi, Akira Kurochi
    • Texture Designers: Masami Hashizume, Eiji Ohkoshi, Yuki Takazawa, Akira Kurochi, Ryuzo Kishi
    • 3D Animation Designers: Atsushi Yamamoto, Tatsuru Shimizu, Yuzuru Sakamoto, Tadashi Hashimoto, Akira Kurochi, Daichi Okaziwa, Masayuki Hasegawa
    • Special Effects: Tatsuru Shimizu
    • Continuity: Tetsuro Sugimori
    • 2D Designers: Yuki Takazawa, Akira Kurochi, Tatsuru Shimizu, Zyu Ikeda
    • Window Designers: Tatsuru Shimizu, Yuki Takazawa
    • Battle Programmer: Hideo Yamaguchi
    • 3DMap Tool Programmer: Terufumi Ochi
    • Sound Programmer: Hideo Yamaguchi
    • Window Programmer: Terufumi Ochi
    • Master Check: Shinichiro Takahashi, Zyu Ikeda
    • Message Text: Tetsuro Sugimori
    • Game Data Control: Eiji Ohkoshi
    • Battle Director: Ayumu Kojima
    • Assistant Director: Ayumu Kojima, Eiji Ohkoshi
    • Production Manager: Naomi Iwasaki
    • Publicity Art Works: Katsumiro Moriyama
    • Special Thanks: Yutaka Kondo, Ichiro Ide, Kazuya Kasahara
    • Sound Designer and Music Composer: Yukimori Kikuchi (Electric Zoo)
    • USA Voice Recording Producer: Kayoko K. Dietsche
    • Recording Director/Casting: Lani Minella (ProMotions Production Co.)
    • Voice Actors: Marc Biagi, Steve Brodie, Dan Castle, Ryan Drummond, Lani Minella, Jorg Tittel, Kai Vilmenlnsen, Bill Corkery, Tetsuro Sugimori
    • Recording Studio: Bill Corkery Productions
    • Motlon Capture Crew: Motion Actors, Mafashi Ogawa, Mako Shumizu
    • Motion Capture Staff (Jungle Corp.): Masaharu Inoue, Akio Tatesatsu, Neguni Hirano, Takeo Koga, Jun Magase, Masashige Hiranuma, Tetsuya Kawada, Makoto Shioura, Shinichiro Kato, Funie Kobayashi, Sonoko Kawada
    • English Version Script: Kayoko Dietsche, Ken Gratz, Martin Czyzewski, Black Sheep, Inc.
    AIA USA, LTD.
    • President: Ellen Fuog
    • Director of Product Development: Ken Gratz
    • Special Thanks: Black Sheep, Inc., Jeff Hill, Martin Chwierut, Martin Czyzewski, Martin Iwanicki, Michael Korajda, Jorg S. Tittel
    • Localization Team: Mitsuo Makise (SB), Hiroyasu Nozawa, Yoshiteru Sato, Asae Tanaka, Gao Xian Feng
    • Sega Corporation Staff: Hisag Oguchi (Hitmaker), Masanao Maeda, Jin Shimazaki, Kathy Schorack
    • Game Scenario & Dialogue: Shinya Nishigaki
    • Sales Management Director: Yokoaki Ogawa
    • Director: Tetsuro Sugimori
    • Producer: Shinya Nishigaki
    • Packaging: MarketForce, Inc.
    • Oh, yeah! Pete too. ;-)
    • © Sega Corporation 2001
    Source:
    US manual
    Illbleed DC US Manual.pdf
    [9]

    Magazine articles

    Main article: Illbleed/Magazine articles.

    Promotional material

    Logo-pdf.svg
    Print advert in Official Dreamcast Magazine (US) #12: "March 2001" (2001-01-28)
    Logo-pdf.svg
    Logo-pdf.svg
    Print advert in Dreamcast Magazine (JP) #2001-07: "2001-07 (2001-03-09)" (2001-02-23)
    Logo-pdf.svg
    Logo-pdf.svg
    Print advert in Dreamcast Magazine (JP) #2001-10ex: "2001-10 extra (2001-04-13ex)" (2001-03-30)
    Logo-pdf.svg
    Logo-pdf.svg
    Print advert in 576 Konzol (HU) #39: "Május 2001" (2001-xx-xx)
    Logo-pdf.svg

    Physical scans

    Sega Retro Average 
    Publication Score Source
    {{{{{icon}}}|L}} Division by zero.
    Based on
    0 review
    Sega Retro Average 
    Publication Version Score
    100% Consoles (FR) NTSC-U
    71
    [10]
    576 Konzol (HU)
    90
    [11]
    Bonus (YU) NTSC
    68
    [12]
    Consoles + (FR) NTSC-U
    75
    [13]
    Dreamcast Magazine (JP) NTSC-J
    80
    [14]
    Dreamcast Magazine (UK) NTSC-U
    87
    [15]
    Dorimaga (JP) NTSC-J
    82
    [16]
    Dreamzone (FR) NTSC-J
    80
    [17]
    Edge (UK) NTSC-J
    60
    [18]
    Electronic Gaming Monthly (US) NTSC-U
    68
    [19]
    Entsiklopediya igr dlya Dreamcast (RU)
    81
    [20]
    Famitsu (JP) NTSC-J
    70
    [21]
    GamePro (US) NTSC-U
    68
    [6]
    Game Informer (US) NTSC-U
    44
    [22]
    MAN!AC (DE) NTSC-J
    76
    [23]
    Neo Plus (PL)
    80
    [24]
    Next Generation (US) NTSC-U
    50
    [25]
    Play (PL)
    82
    [26]
    PSX Extreme (PL) NTSC-J
    70
    [27]
    Strana Igr (RU)
    70
    [28]
    Sega Dreamcast
    73
    Based on
    20 reviews

    Illbleed

    Dreamcast, JP
    Illbleed DC JP Box Back.jpgIllbleed DC JP Box Front.jpg
    Cover
    Illbleed DC JP Spine.jpg
    Spinecard
    Illbleed DC JP Disc.jpg
    Disc
    Illbleed DC JP Manual.pdf
    Manual
    Dreamcast, US
    Illbleed DC US Box Back.jpgIllbleed DC US Box Front.jpg
    Cover
    Illbleed DC US Disc.jpg
    Disc
    Illbleed DC US Manual.pdf
    Manual
    IllbleedDCUSInlay.jpg
    Inlay
    Dreamcast, TW
    Illbleed DC TW Box Back.jpgIllbleed DC TW Box Front.jpg
    Cover
    Illbleed DC TW Disc.jpg
    Disc
    Illbleed DC TW Back CD.jpgIllbleed DC TW Front CD.jpg
    Jewel Case
    Illbleed DC TW Manual Back.jpg
    Manual back
    Error creating thumbnail: convert: pixel cache allocation failed `/tmp/magick-4fu8cB9OKOlCH6f0-7DvImiVPHUl5aeU[0]' @ error/cache.c/AcquireCacheNexusPixels/5133. convert: Insufficient memory (case 4) `/home/sonicret/domains/segaretro.org/public_html/images/temp/transform_5d04a939aec9.jpg' @ error/jpeg.c/JPEGErrorHandler/338.
    Calendar

    Compliance

    Main article: Illbleed/Compliance.

    Technical information

    Main article: Illbleed/Technical information.

    External links

    • Sega of Japan catalogue pages (Japanese): Dreamcast

    References

    1. File:Illbleed DC JP Box Back.jpg
    2. 2.0 2.1 2.2 2.3 http://sega.jp/dc/010309/ (Wayback Machine: 2014-08-03 12:34)
    3. https://sega.jp/history/hard/dreamcast/software_l.html#tab02 (Wayback Machine: 2020-02-01 22:57)
    4. http://www.gexpress.com/detailedspecs.cfm?returndept=DC&returnpage=1&number=839204000017 (Wayback Machine: 2002-02-22 05:26)
    5. https://groups.google.com/g/rec.games.video.sega/c/GkD9KP3ghZ0/m/8_-BLA8jWSUJ
    6. 6.0 6.1 GamePro, "May 2001" (US; 2001-0x-xx), page 80
    7. Official Dreamcast Magazine, "Holiday 2000" (US; 2000-11-28), page 20
    8. http://sega.jp/corp/release/2002/1203_1/ (Wayback Machine: 2007-11-18 20:38)
    9. File:Illbleed DC US Manual.pdf, page 28
    10. 100% Consoles, "Juin/Juillet 2001" (FR; 2001-0x-xx), page 57
    11. 576 Konzol, "Május 2001" (HU; 2001-xx-xx), page 34
    12. Bonus, "5/2001" (YU; 2001-06-25), page 35
    13. Consoles +, "Juin 2001" (FR; 2001-0x-xx), page 86
    14. Dreamcast Magazine, "2001-10 (2001-04-06,13)" (JP; 2001-03-23), page 22
    15. Dreamcast Magazine, "No. 23" (UK; 2001-06-14), page 56
    16. Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 34
    17. Dreamzone, "Mai 2001" (FR; 2001-0x-xx), page 40
    18. Edge, "June 2001" (UK; 2001-05-21), page 72
    19. Electronic Gaming Monthly, "June 2001" (US; 2001-05-08), page 103
    20. Entsiklopediya igr dlya Dreamcast, "Izdaniye chetvertoye, dopolnennoye" (RU; 2002-xx-xx), page 101
    21. Famitsu, "2001-04-06" (JP; 2001-03-23), page 33
    22. Game Informer, "June 2001" (US; 2001-0x-xx), page 87
    23. MAN!AC, "06/2001" (DE; 2001-05-02), page 47
    24. Neo Plus, "Maj 2001" (PL; 2001-xx-xx), page 66
    25. Next Generation, "July 2001" (US; 2001-06-19), page 86
    26. Play, "Lipiec 2001" (PL; 2001-xx-xx), page 41
    27. PSX Extreme, "05/2001" (PL; 2001-0x-xx), page 37
    28. Strana Igr, "May 2001 1/2" (RU; 2001-xx-xx), page 56
    Illbleed

    Illbleed title.png

    Main page | Development | Magazine articles | Video coverage | Reception | Compliance | Technical information | Bootlegs


    Books: Illbleed Zekkyou Survival Manual (2001)
    Sega Dreamcast
    Prototypes: 2001-01-15