Difference between revisions of "Region codes"
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:''Note: article needs a better name.'' | :''Note: article needs a better name.'' | ||
− | {{stub}}In the late | + | {{stub}}In the late 1980s, [[Sega]] made the choice of localising their releases for specific countries. To keep things in check the product code (listed on all Sega hardware and software) was often altered to reflect which region of the world the product was intended for. It is an extension of the system which first started in Japan, and applies to most regions of the world. |
This article describes the most common form of product region codes when dealing with Sega products. Others exist but were not as widely practised. This particular form has never been used in Japan or North America, and is completely absent from early games (typically those for the [[SG-1000]]). | This article describes the most common form of product region codes when dealing with Sega products. Others exist but were not as widely practised. This particular form has never been used in Japan or North America, and is completely absent from early games (typically those for the [[SG-1000]]). | ||
− | Regions are | + | Regions are identified by the last three digits of Sega product codes. Most common format is the following: |
First-Party: | First-Party: |
Revision as of 12:04, 1 September 2012
- Note: article needs a better name.
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In the late 1980s, Sega made the choice of localising their releases for specific countries. To keep things in check the product code (listed on all Sega hardware and software) was often altered to reflect which region of the world the product was intended for. It is an extension of the system which first started in Japan, and applies to most regions of the world.
This article describes the most common form of product region codes when dealing with Sega products. Others exist but were not as widely practised. This particular form has never been used in Japan or North America, and is completely absent from early games (typically those for the SG-1000).
Regions are identified by the last three digits of Sega product codes. Most common format is the following:
First-Party:
MK-XXXYYY-ZZ
Third-Party:
T-XXXYYY-ZZ
in which green symbolises the First-Party MK-Series Code or Third-Party T-Series Code, and purple dictates the region. The amount of numbers may vary, and some codes lack the "MK-" or "T-". Often European country codes only apply to packaging - the cartridges or discs may be identical to other European releases. In some cases European product codes are identical to those used in North America.
Identifying region codes is vital for documenting Sega game releases. Games can vary between regions of the world for language, marketing or censorship purposes. Many databases fail to take these attributes into account.
Code | Region | Notes | Examples |
---|---|---|---|
03 | Europe | Some Master System releases. | Lord of the Sword, Miracle Warriors: Seal of the Dark Lord, Ys: Ancient Ys Vanished Omen |
05 | United Kingdom | Older UK releases may use -50. | |
06 | Spain | Sometimes paired with Italy | |
07 | Asia | Not including Japan and South Korea | |
08 | South Korea | Came into use with the Sega Saturn | |
09 | France | ||
11 | China | Distributed by Freeton Co. | |
13 | Italy | ||
16 | China | Distributed by Acer TWP Corp. | |
18 | Germany | ||
20 | The Netherlands | ||
22 | Canada | ||
27 | France/Spain | ||
29 | Germany | Alternative to -18 | Worms Armageddon |
40 | Asia | Not including Japan and South Korea | |
45 | Brazil | ||
50 | Europe | Used for non-localised European content. | |
51 | Germany/France/The Netherlands | Gauntlet Legends, Marvel vs. Capcom | |
53 | United Kingdom/France/Germany/Spain | Alternative to -50 | |
55 | The Netherlands | ||
56 | United Kingdom/Italy | Resident Evil 3: Nemesis | |
58 | Germany/France/The Netherlands | Monaco Grand Prix: Racing Simulation 2, Pen Pen | |
59 | France/The Netherlands | Fur Fighters, V-Rally 2: Expert Edition | |
60 | Italy/Spain | Buzz Lightyear of Star Command | |
61 | United Kingdom/Spain/Italy | Gauntlet Legends, Pen Pen | |
64 | United Kingdom/France/Germany | Wetrix Plus, Wild Metal | |
71 | United Kingdom/France/Germany/Spain | Alternative to -50 | Conflict Zone |
72 | France/Spain | Sometimes alternative to -50 | Resident Evil 3: Nemesis, Conflict Zone |
74 | United Kingdom/Germany/Italy/The Netherlands | Stupid Invaders | |
75 | France/Spain/Italy | Disney's Donald Duck Quack Attack | |
76 | United Kingdom/Spain/The Netherlands | Deadly Skies, ESPN International Track & Field | |
77 | Germany/France/Italy | Deadly Skies | |
78 | Scandinavia | ||
79 | France/The Netherlands/Italy/Spain | Worms Armageddon | |
80 | France (with English language) | Evil Dead: Hail to the King | |
83 | France/Germany | Dragon's Blood | |
87 | Germany/France/Italy | ESPN International Track & Field | |
89 | United Kingdom/France/Germany/Sweden/Finland | NHL 2K | |
91 | United Kingdom/The Netherlands | Le Mans 24 Hours |
Other consoles have different methods. For example, Nintendo currently employs a coloured triangle system.