Difference between revisions of "Region codes"

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:''Note: article needs a better name.''
 
:''Note: article needs a better name.''
{{stub}}In the late 1980, [[Sega]] made the choice of localising their releases for specific countries. To keep things in check the product code (listed on all Sega hardware and software) was often altered to reflect which region of the world the product was intended for. It is an extension of the system which first started in Japan, and applies to most regions of the world.
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{{stub}}In the late 1980s, [[Sega]] made the choice of localising their releases for specific countries. To keep things in check the product code (listed on all Sega hardware and software) was often altered to reflect which region of the world the product was intended for. It is an extension of the system which first started in Japan, and applies to most regions of the world.
  
 
This article describes the most common form of product region codes when dealing with Sega products. Others exist but were not as widely practised. This particular form has never been used in Japan or North America, and is completely absent from early games (typically those for the [[SG-1000]]).
 
This article describes the most common form of product region codes when dealing with Sega products. Others exist but were not as widely practised. This particular form has never been used in Japan or North America, and is completely absent from early games (typically those for the [[SG-1000]]).
  
Regions are identifed by the last three digits of Sega product codes. Most common format is the following:
+
Regions are identified by the last three digits of Sega product codes. Most common format is the following:
  
 
First-Party:
 
First-Party:

Revision as of 12:04, 1 September 2012

Note: article needs a better name.

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In the late 1980s, Sega made the choice of localising their releases for specific countries. To keep things in check the product code (listed on all Sega hardware and software) was often altered to reflect which region of the world the product was intended for. It is an extension of the system which first started in Japan, and applies to most regions of the world.

This article describes the most common form of product region codes when dealing with Sega products. Others exist but were not as widely practised. This particular form has never been used in Japan or North America, and is completely absent from early games (typically those for the SG-1000).

Regions are identified by the last three digits of Sega product codes. Most common format is the following:

First-Party:

MK-XXXYYY-ZZ

Third-Party:

T-XXXYYY-ZZ

in which green symbolises the First-Party MK-Series Code or Third-Party T-Series Code, and purple dictates the region. The amount of numbers may vary, and some codes lack the "MK-" or "T-". Often European country codes only apply to packaging - the cartridges or discs may be identical to other European releases. In some cases European product codes are identical to those used in North America.

Identifying region codes is vital for documenting Sega game releases. Games can vary between regions of the world for language, marketing or censorship purposes. Many databases fail to take these attributes into account.

Code Region Notes Examples
03 Europe Some Master System releases. Lord of the Sword, Miracle Warriors: Seal of the Dark Lord, Ys: Ancient Ys Vanished Omen
05 United Kingdom Older UK releases may use -50.
06 Spain Sometimes paired with Italy
07 Asia Not including Japan and South Korea
08 South Korea Came into use with the Sega Saturn
09 France
11 China Distributed by Freeton Co.
13 Italy
16 China Distributed by Acer TWP Corp.
18 Germany
20 The Netherlands
22 Canada
27 France/Spain
29 Germany Alternative to -18 Worms Armageddon
40 Asia Not including Japan and South Korea
45 Brazil
50 Europe Used for non-localised European content.
51 Germany/France/The Netherlands Gauntlet Legends, Marvel vs. Capcom
53 United Kingdom/France/Germany/Spain Alternative to -50
55 The Netherlands
56 United Kingdom/Italy Resident Evil 3: Nemesis
58 Germany/France/The Netherlands Monaco Grand Prix: Racing Simulation 2, Pen Pen
59 France/The Netherlands Fur Fighters, V-Rally 2: Expert Edition
60 Italy/Spain Buzz Lightyear of Star Command
61 United Kingdom/Spain/Italy Gauntlet Legends, Pen Pen
64 United Kingdom/France/Germany Wetrix Plus, Wild Metal
71 United Kingdom/France/Germany/Spain Alternative to -50 Conflict Zone
72 France/Spain Sometimes alternative to -50 Resident Evil 3: Nemesis, Conflict Zone
74 United Kingdom/Germany/Italy/The Netherlands Stupid Invaders
75 France/Spain/Italy Disney's Donald Duck Quack Attack
76 United Kingdom/Spain/The Netherlands Deadly Skies, ESPN International Track & Field
77 Germany/France/Italy Deadly Skies
78 Scandinavia
79 France/The Netherlands/Italy/Spain Worms Armageddon
80 France (with English language) Evil Dead: Hail to the King
83 France/Germany Dragon's Blood
87 Germany/France/Italy ESPN International Track & Field
89 United Kingdom/France/Germany/Sweden/Finland NHL 2K
91 United Kingdom/The Netherlands Le Mans 24 Hours

Other consoles have different methods. For example, Nintendo currently employs a coloured triangle system.