Difference between revisions of "Sega Y Board"

From Sega Retro

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* Display [[resolution]]: 320 x 224
 
* Display [[resolution]]: 320 x 224
 
* Board composition: CPU board and video board
 
* Board composition: CPU board and video board
* Hardware features: a sky gradient; a first sprite layer, which plugs into a full-screen rotation; a second sprite layer on top of them, which has priority; full sprite zooming and scaling on both sprite planes.
+
* Video hardware:
 +
** Two sprite planes:
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** Lower sprite plane ("ysprites" in MAME): full scaling and rotation; also the entire sprite plane can be rotated at once
 +
** Higher sprite plane ("bsprites" in MAME): standard [[Sega System 16B]] sprite plane
  
 
==List of Games==
 
==List of Games==

Revision as of 12:05, 17 December 2012

YBoard topPCB.jpg
Sega Y Board
Manufacturer: Sega
Release Date RRP Code

The Sega Y Board is an arcade system board released by Sega in 1988 as a successor to the Sega X Board. Like the X Board before it, the Y Board was known for its sprite manipulation capabilities.

The Y Board is quite different to the X Board in terms of design, offering a third CPU and more advanced video equipment. Most notably, the Y Board allows for real-time rotation of sprites as well as scaling. Unusually, the system uses no tile layers, so graphics are rendered using only sprites (a design taken by SNK for their Neo-Geo hardware in 1990).

Technical Specifications

  • Main CPU: 3 x MC68000 @ 12.5 MHz
  • Sound CPU: Z80 @ 4 MHz
  • Sound chip: YM2151 4 MHz & SegaPCM @ 15.625 MHz
  • Display resolution: 320 x 224
  • Board composition: CPU board and video board
  • Video hardware:
    • Two sprite planes:
    • Lower sprite plane ("ysprites" in MAME): full scaling and rotation; also the entire sprite plane can be rotated at once
    • Higher sprite plane ("bsprites" in MAME): standard Sega System 16B sprite plane

List of Games

Gallery


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