Difference between revisions of "Sega Y Board"

From Sega Retro

Line 16: Line 16:
 
* Main CPU: 3 x MC[[68000]] @ 12.5 MHz
 
* Main CPU: 3 x MC[[68000]] @ 12.5 MHz
 
* Sound CPU: [[Z80]] @ 4 MHz
 
* Sound CPU: [[Z80]] @ 4 MHz
* Sound chip: [[YM2151]] 4 MHz & SegaPCM @ 15.625 MHz
+
* Sound chip: [[YM2151]] 4 MHz & [[SegaPCM]] @ 15.625 MHz
 
* Display [[resolution]]: 320 x 224
 
* Display [[resolution]]: 320 x 224
 
* Board composition: CPU board and video board
 
* Board composition: CPU board and video board

Revision as of 12:07, 17 December 2012

YBoard topPCB.jpg
Sega Y Board
Manufacturer: Sega
Release Date RRP Code

The Sega Y Board is an arcade system board released by Sega in 1988 as a successor to the Sega X Board. Like the X Board before it, the Y Board was known for its sprite manipulation capabilities.

The Y Board is quite different to the X Board in terms of design, offering a third CPU and more advanced video equipment. Most notably, the Y Board allows for real-time rotation of sprites as well as scaling. Unusually, the system uses no tile layers, so graphics are rendered using only sprites (a design taken by SNK for their Neo-Geo hardware in 1990).

Technical Specifications

  • Main CPU: 3 x MC68000 @ 12.5 MHz
  • Sound CPU: Z80 @ 4 MHz
  • Sound chip: YM2151 4 MHz & SegaPCM @ 15.625 MHz
  • Display resolution: 320 x 224
  • Board composition: CPU board and video board
  • Video hardware:
    • Two sprite planes with fixed Z-order
    • Lower sprite plane ("ysprites" in MAME): full scaling and rotation; also the entire plane can be rotated as a whole
    • Higher sprite plane ("bsprites" in MAME): standard Sega System 16B sprite plane

List of Games

Gallery


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