Difference between revisions of "Super Zaxxon"
From Sega Retro
Line 31: | Line 31: | ||
'''''Super Zaxxon''''' is a sequel (or perhaps "update") to ''[[Zaxxon]]'', produced by [[Sega]] in 1982. | '''''Super Zaxxon''''' is a sequel (or perhaps "update") to ''[[Zaxxon]]'', produced by [[Sega]] in 1982. | ||
+ | ==Gameplay== | ||
''Super Zaxxon'' is extremely similar to the original ''Zaxxon'', running on identical hardware and having almost identical gameplay. Like its predecessor the game uses axonometric projection, where the player can not only control the ship's left and right movements, but also adjust its height. Primarily ''Super Zaxxon'' offers slightly faster gameplay, a different set of graphics, different stage layouts and a few more enemies (including the "Mine Layer" in level 2, and indestructible turrets in level 1). The game is otherwise structured very similarly and has similar goals, but is considered to be the harder game of the two. | ''Super Zaxxon'' is extremely similar to the original ''Zaxxon'', running on identical hardware and having almost identical gameplay. Like its predecessor the game uses axonometric projection, where the player can not only control the ship's left and right movements, but also adjust its height. Primarily ''Super Zaxxon'' offers slightly faster gameplay, a different set of graphics, different stage layouts and a few more enemies (including the "Mine Layer" in level 2, and indestructible turrets in level 1). The game is otherwise structured very similarly and has similar goals, but is considered to be the harder game of the two. | ||
In the original ''Zaxxon'', the player is confronted at the end by a large walking machine (called Zaxxon). In ''Super Zaxxon'', it is three robot dragons, with Zaxxon not appearing in the game at all. There are also no space battles in ''Super Zaxxon'', with all action taking place on an asteroid base. | In the original ''Zaxxon'', the player is confronted at the end by a large walking machine (called Zaxxon). In ''Super Zaxxon'', it is three robot dragons, with Zaxxon not appearing in the game at all. There are also no space battles in ''Super Zaxxon'', with all action taking place on an asteroid base. | ||
+ | ==History== | ||
+ | ===Legacy=== | ||
''Super Zaxxon'' is a much rarer game than its predecessor, and saw fewer ports to home systems. The game was brought to Apple II, Atari 8-bit Family, Commodore 64 and IBM PC (as a PC booter), and like the previous game, each version makes cutbacks due to the weaker hardware. | ''Super Zaxxon'' is a much rarer game than its predecessor, and saw fewer ports to home systems. The game was brought to Apple II, Atari 8-bit Family, Commodore 64 and IBM PC (as a PC booter), and like the previous game, each version makes cutbacks due to the weaker hardware. | ||
+ | |||
+ | Many arcade ''Super Zaxxon'' cabinets exist as converted ''Zaxxon'' cabinets, and can be identified by a different cabinet design. | ||
+ | |||
+ | ==Gallery== | ||
+ | <gallery> | ||
+ | File:SuperZaxxon Arcade US Cabinet.jpg|Upright cabinet | ||
+ | File:SuperZaxxon Arcade US Cabinet ZaxxonConversion.jpg|Upright cabinet (converted from ''[[Zaxxon]]'') | ||
+ | </gallery> | ||
==Physical Scans== | ==Physical Scans== |
Revision as of 14:48, 1 December 2013
Super Zaxxon | |||||
---|---|---|---|---|---|
System(s): Sega Zaxxon hardware, Apple II Atari 8-bit Family, Commodore 64, DOS | |||||
Publisher: Sega Disk: US HesWare EU US Gold | |||||
Developer: Sega | |||||
Genre: Shoot-'em-Up | |||||
|
Super Zaxxon is a sequel (or perhaps "update") to Zaxxon, produced by Sega in 1982.
Contents
Gameplay
Super Zaxxon is extremely similar to the original Zaxxon, running on identical hardware and having almost identical gameplay. Like its predecessor the game uses axonometric projection, where the player can not only control the ship's left and right movements, but also adjust its height. Primarily Super Zaxxon offers slightly faster gameplay, a different set of graphics, different stage layouts and a few more enemies (including the "Mine Layer" in level 2, and indestructible turrets in level 1). The game is otherwise structured very similarly and has similar goals, but is considered to be the harder game of the two.
In the original Zaxxon, the player is confronted at the end by a large walking machine (called Zaxxon). In Super Zaxxon, it is three robot dragons, with Zaxxon not appearing in the game at all. There are also no space battles in Super Zaxxon, with all action taking place on an asteroid base.
History
Legacy
Super Zaxxon is a much rarer game than its predecessor, and saw fewer ports to home systems. The game was brought to Apple II, Atari 8-bit Family, Commodore 64 and IBM PC (as a PC booter), and like the previous game, each version makes cutbacks due to the weaker hardware.
Many arcade Super Zaxxon cabinets exist as converted Zaxxon cabinets, and can be identified by a different cabinet design.
Gallery
Upright cabinet (converted from Zaxxon)
Physical Scans
Arcade Version
Template:ScanflyerTemplate:ScanflyerTemplate:Scanflyer
Apple II Version
Atari 8-bit Family Version
Sega Retro Average | |||||||||
---|---|---|---|---|---|---|---|---|---|
|
75 | |
---|---|
Based on 1 review |
Commodore 64 Version
Sega Retro Average | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
66 | |
---|---|
Based on 2 reviews |
DOS Version
Games in the Zaxxon Series | |
---|---|
Zaxxon (1981) (home computers) | Super Zaxxon (1982) | Zaxxon Super Game (1984) | Zaxxon 3D (1987) | Zaxxon's Motherbase 2000 (1995) | Zaxxon Escape (2012) | |
Others | |
Zaxxon (LCD) (1982) | FL Zaxxon (1982) | Zaxxon (tabletop) (1982) | Zaxxon (board game) (1982) | |
Zaxxon related media | |
The Official How to Win at Zaxxon (1982) |