Difference between revisions of "Devastator"
From Sega Retro
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==Production Credits== | ==Production Credits== | ||
+ | {{multicol| | ||
: '''Cast''' | : '''Cast''' | ||
'''Ryo:''' Toshihiko Seki<br> | '''Ryo:''' Toshihiko Seki<br> | ||
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: '''Staff''' | : '''Staff''' | ||
'''Game Design:''' [[Hiroshi Ogawa]]<br> | '''Game Design:''' [[Hiroshi Ogawa]]<br> | ||
− | '''Main Program:''' Kazunori Ueno<br> | + | '''Main Program:''' [[Kazunori Ueno]]<br> |
'''Sub Program:''' [[Shinji Hirachi]]<br> | '''Sub Program:''' [[Shinji Hirachi]]<br> | ||
'''CD Program:''' [[Chikaaki Tokuhiro]]<br> | '''CD Program:''' [[Chikaaki Tokuhiro]]<br> | ||
Line 85: | Line 86: | ||
'''Exextive Produce:''' [[Masahiro Akishino]]<br> | '''Exextive Produce:''' [[Masahiro Akishino]]<br> | ||
'''Original:''' © [[Takara]] 1992, © [[Telenet Japan]]/[[Wolf Team|Wolfteam]] 1993<br> | '''Original:''' © [[Takara]] 1992, © [[Telenet Japan]]/[[Wolf Team|Wolfteam]] 1993<br> | ||
+ | }} | ||
==Physical Scans== | ==Physical Scans== |
Revision as of 19:22, 5 May 2015
Devastator | |||||
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System(s): Sega Mega-CD | |||||
Publisher: Wolf Team | |||||
Developer: Wolf Team, Telenet Japan | |||||
Genre: Action | |||||
Number of players: 1 | |||||
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This teeny-tiny article needs some work. You can help us by expanding it.
Devastator (デバステイター) is a Sega Mega-CD game that mixes platforming action and horizontal shoot-'em-up sections, developed by Wolf Team and Telenet Japan. The game takes place in a cyberpunk world. It was only released in Japan and South Korea. The game is based on the OVA anime "D-1 Devastator" and features various anime sequences.
Gameplay
The player gets to pilot a giant red mechanoid, which can take up to 5 hits before exploding. and shoots and attacks with a chain mounted blade. This can be combined with the directional buttons to perform 4-way attacks in platforming stages. {{B]] is used for jumping in platforming stages and turning around in shooting stages. + performs a dash in platforming stages. Points are accumulated by destroying enemies and collecting items. Power up items a dropped by flashing enemies.
Featured items are:
- Laser (weapon)
- Bomer(sic!) (weapon)
- Shot (weapon)
- Question mark item (bonus points)
- Life (restores one bar of health)
- 1UP
Each weapon has a maximum for 4 power levels
There are three difficulty levels to pick from. They only modify the fierceness of enemy attacks (e.g. bullets become faster). Enemy placement and damage received is not affected.
Losing a life takes the player back to the latest checkpoint.
Stages
- Stage 1: City (platforming)
- Stage 2: Bio-mechanized (platforming)
- Stage 3: Clouds (shooting)
- Stage 4: Sand-mechanized (platforming)
- Stage 5: Jungle (shooting)
- Stage 6: Palace (platforming)
- Stage 7: Mountains (shooting)
Trivia
- The game uses of the Sega Mega-CD's scaling ability for the stage 2 boss
- There is no checkpoint in the last stage
- While the game keeps track of the score during play, there is no high score list or name entry screen. Players that want to keep track of their score need to quickly note it right after defeating the final boss
- Attacking humans escaping from destroyed tanks gives one point of score. This could be an indication that attacking people is not endorsed (Single score points are often used to count the number of credits used and are thus not desired)
Production Credits
- Cast
Ryo: Toshihiko Seki
Kaoru: Yumi Tohma
Nami: Meena Tominaga
Jeldy: Fumi Hirano
Yamashiro: Kaneto Shiozawa
Yuuka: Mika Kanai
Ethiman: Tessyoh Genda
- Staff
Game Design: Hiroshi Ogawa
Main Program: Kazunori Ueno
Sub Program: Shinji Hirachi
CD Program: Chikaaki Tokuhiro
Visual Program: Satoshi Kawabata
Graphic Design: Tadashi Hamada, Nobuo Kanuma, Hiroshi Uehira, Hidekimi Takezaki, Akihiro Kabaya, Sakadate, K.Karasumaru
Composition: Motoi Sakuraba, Ryota Furuya, Shinji Tamura
Original Bill: Sphius.Lab, Toshi Yoshida
Super Intendence: Tetsuo Isami
Scenario: Seiji Togawa
Design Works: Chouji Maboroshi, Yasuhiro Moriki, Hiroyuki Hataike, Mosami Ohbari
Sound Track: Yoshitetsu Jahana
Media Mix Coodinate: Junichi Basaki
Official Report: Emiko Kobayashi, Akinobu Shiratori, Tomoko Murakami
Manufacture Cooperate: Studio Signal
Edit: Atsushi Fujimoto, Mitomo VTC., Go Say Do
Editor: Hiroshi Kohno
MA: Kohichi Imazeki
NA: Tamiyoshi Okuda
Thanks: Yoshiyuki Hirate, Kiyoharu Goto, Isao Kadowaki, Hiroshi Hashimoto, Yugo Akai, Takeshi Ikeda, Tatsuya Tezuka, Naoki Watabe, Masaking, Kazuya Ishizuka, Ryuichi Ishizawa, Toshimasa Hagiwara, Fumio Shimoyama, Kenichi Suzuki, Takeharu Kimura, Mitsutoshi Yasumori
Special Thanks: Kazuyuki Fukushima
Assistant Produce: Takeshi Okuda
Produce: Joe Asanuma, Masaaki Uno
Exextive Produce: Masahiro Akishino
Original: © Takara 1992, © Telenet Japan/Wolfteam 1993
Physical Scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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54 | |
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Based on 11 reviews |
Mega-CD, KR |
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- ↑ File:SegaForceMega03.pdf, page 36
- ↑ Beep! MegaDrive, "May 1993" (JP; 1993-04-08), page 26
- ↑ Consoles +, "Mai 1993" (FR; 1993-0x-xx), page 118
- ↑ Famitsu, "" (JP; 1993-03-05), page 1
- ↑ Game Power, "Settembre 1993" (IT; 1993-0x-xx), page 99
- ↑ Hippon Super, "May 1993" (JP; 1993-04-03), page 32
- ↑ Mega, "August 1993" (UK; 1993-07-15), page 46
- ↑ MegaTech, "August 1993" (UK; 1993-07-20), page 62
- ↑ Sega Power, "September 1993" (UK; 1993-08-05), page 36
- ↑ Sega Pro, "September 1993" (UK; 1993-08-12), page 78
- ↑ Sega Force Mega, "October 1993" (UK; 1993-08-19), page 116
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 87
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