Difference between revisions of "Devastator"

From Sega Retro

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==Production Credits==
 
==Production Credits==
 +
{{multicol|
 
: '''Cast'''
 
: '''Cast'''
 
'''Ryo:''' Toshihiko Seki<br>
 
'''Ryo:''' Toshihiko Seki<br>
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: '''Staff'''
 
: '''Staff'''
 
'''Game Design:''' [[Hiroshi Ogawa]]<br>
 
'''Game Design:''' [[Hiroshi Ogawa]]<br>
'''Main Program:''' Kazunori Ueno<br>
+
'''Main Program:''' [[Kazunori Ueno]]<br>
 
'''Sub Program:''' [[Shinji Hirachi]]<br>
 
'''Sub Program:''' [[Shinji Hirachi]]<br>
 
'''CD Program:''' [[Chikaaki Tokuhiro]]<br>
 
'''CD Program:''' [[Chikaaki Tokuhiro]]<br>
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'''Exextive Produce:''' [[Masahiro Akishino]]<br>
 
'''Exextive Produce:''' [[Masahiro Akishino]]<br>
 
'''Original:''' © [[Takara]] 1992, © [[Telenet Japan]]/[[Wolf Team|Wolfteam]] 1993<br>
 
'''Original:''' © [[Takara]] 1992, © [[Telenet Japan]]/[[Wolf Team|Wolfteam]] 1993<br>
 +
}}
  
 
==Physical Scans==
 
==Physical Scans==

Revision as of 19:22, 5 May 2015

n/a

Devastator title.png

Devastator
System(s): Sega Mega-CD
Publisher: Wolf Team
Developer:
Genre: Action

















Number of players: 1
Release Date RRP Code

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Devastator (デバステイター) is a Sega Mega-CD game that mixes platforming action and horizontal shoot-'em-up sections, developed by Wolf Team and Telenet Japan. The game takes place in a cyberpunk world. It was only released in Japan and South Korea. The game is based on the OVA anime "D-1 Devastator" and features various anime sequences.

Gameplay

The player gets to pilot a giant red mechanoid, which can take up to 5 hits before exploding. A and Cshoots and attacks with a chain mounted blade. This can be combined with the directional buttons to perform 4-way attacks in platforming stages. {{B]] is used for jumping in platforming stages and turning around in shooting stages. Down+B performs a dash in platforming stages. Points are accumulated by destroying enemies and collecting items. Power up items a dropped by flashing enemies.

Featured items are:

  • Laser (weapon)
  • Bomer(sic!) (weapon)
  • Shot (weapon)
  • Question mark item (bonus points)
  • Life (restores one bar of health)
  • 1UP

Each weapon has a maximum for 4 power levels

There are three difficulty levels to pick from. They only modify the fierceness of enemy attacks (e.g. bullets become faster). Enemy placement and damage received is not affected.

Losing a life takes the player back to the latest checkpoint.

Stages

  • Stage 1: City (platforming)
  • Stage 2: Bio-mechanized (platforming)
  • Stage 3: Clouds (shooting)
  • Stage 4: Sand-mechanized (platforming)
  • Stage 5: Jungle (shooting)
  • Stage 6: Palace (platforming)
  • Stage 7: Mountains (shooting)

Trivia

  • The game uses of the Sega Mega-CD's scaling ability for the stage 2 boss
  • There is no checkpoint in the last stage
  • While the game keeps track of the score during play, there is no high score list or name entry screen. Players that want to keep track of their score need to quickly note it right after defeating the final boss
  • Attacking humans escaping from destroyed tanks gives one point of score. This could be an indication that attacking people is not endorsed (Single score points are often used to count the number of credits used and are thus not desired)

Production Credits

Cast

Ryo: Toshihiko Seki
Kaoru: Yumi Tohma
Nami: Meena Tominaga
Jeldy: Fumi Hirano
Yamashiro: Kaneto Shiozawa
Yuuka: Mika Kanai
Ethiman: Tessyoh Genda

Staff

Game Design: Hiroshi Ogawa
Main Program: Kazunori Ueno
Sub Program: Shinji Hirachi
CD Program: Chikaaki Tokuhiro
Visual Program: Satoshi Kawabata
Graphic Design: Tadashi Hamada, Nobuo Kanuma, Hiroshi Uehira, Hidekimi Takezaki, Akihiro Kabaya, Sakadate, K.Karasumaru
Composition: Motoi Sakuraba, Ryota Furuya, Shinji Tamura
Original Bill: Sphius.Lab, Toshi Yoshida
Super Intendence: Tetsuo Isami
Scenario: Seiji Togawa
Design Works: Chouji Maboroshi, Yasuhiro Moriki, Hiroyuki Hataike, Mosami Ohbari
Sound Track: Yoshitetsu Jahana
Media Mix Coodinate: Junichi Basaki
Official Report: Emiko Kobayashi, Akinobu Shiratori, Tomoko Murakami
Manufacture Cooperate: Studio Signal
Edit: Atsushi Fujimoto, Mitomo VTC., Go Say Do
Editor: Hiroshi Kohno
MA: Kohichi Imazeki
NA: Tamiyoshi Okuda
Thanks: Yoshiyuki Hirate, Kiyoharu Goto, Isao Kadowaki, Hiroshi Hashimoto, Yugo Akai, Takeshi Ikeda, Tatsuya Tezuka, Naoki Watabe, Masaking, Kazuya Ishizuka, Ryuichi Ishizawa, Toshimasa Hagiwara, Fumio Shimoyama, Kenichi Suzuki, Takeharu Kimura, Mitsutoshi Yasumori
Special Thanks: Kazuyuki Fukushima
Assistant Produce: Takeshi Okuda
Produce: Joe Asanuma, Masaaki Uno
Exextive Produce: Masahiro Akishino
Original: © Takara 1992, © Telenet Japan/Wolfteam 1993

Physical Scans

Sega Retro Average 
Publication Score Source
35 №20, p118/119
65 №13, p54/55/56
71 №11, p46
62 №20, p62/63
44 №46, p36
73 №23, p78
80 №3, p36/37[1]
Sega Mega-CD
61
Based on
7 reviews
Sega Retro Average 
Publication Version Score
Beep! MegaDrive (JP) NTSC-J
48
[2]
Consoles + (FR)
35
[3]
Famitsu (JP) NTSC-J
50
[4]
Game Power (IT) NTSC
39
[5]
Hippon Super (JP) NTSC-J
40
[6]
Mega (UK) NTSC-J
71
[7]
MegaTech (UK) NTSC-J
62
[8]
Sega Power (UK) NTSC-J
44
[9]
Sega Pro (UK) NTSC-J
73
[10]
Sega Force Mega (UK) NTSC-J
80
[11]
Sega Saturn Magazine (JP) NTSC-J
54
[12]
Sega Mega-CD
54
Based on
11 reviews

Devastator

Mega-CD, JP
Devastator MCD JP Box Back.jpgDevastator MCD JP Box Front.jpg
Cover
Devastator MCD JP Spinecard.jpg
Spinecard
Devastator MCD JP Disc.jpg
Disc
Mega-CD, KR