Difference between revisions of "Sparkster: Rocket Knight Adventures 2"
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− | '''''Sparkster: Rocket Knight Adventures 2''''' (スパークスター ロケットナイトアドベンチャーズ2) is a 1994 platform game developed and published by [[Konami]] for the [[Sega Mega Drive]]. It is a sequel to ''[[Rocket Knight Adventures]]''. Even though the intro screen refers to it as ''Sparkster: Rocket Knight Adventures 2'', it was only referred to as ''Sparkster'' on the US and EU packaging. A game known only as ''Sparkster'' was also released on the Super Nintendo but is a different game starring the same Sparkster character. Later a sequel just called ''Rocket Knight'' was released for the [[PlayStation Network]], [[Xbox Live Arcade]] and PC. | + | '''''Sparkster: Rocket Knight Adventures 2''''' (スパークスター ロケットナイトアドベンチャーズ2) is a 1994 platform game developed and published by [[Konami]] for the [[Sega Mega Drive]]. It is a sequel to ''[[Rocket Knight Adventures]]''. Even though the intro screen refers to it as ''Sparkster: Rocket Knight Adventures 2'', it was only referred to as ''Sparkster'' on the US and EU packaging. A game known only as ''Sparkster'' was also released on the Super Nintendo but is a different game, designed by a different staff, starring the same Sparkster character. Later a sequel just called ''Rocket Knight'' was released for the [[PlayStation Network]], [[Xbox Live Arcade]] and PC. |
The game stars an opossum named Sparkster who carries a sword and jetpack on a mission to stop King Gedol from taking over the Kingdom of Zephyrus and kidnapping Princess Cherry. | The game stars an opossum named Sparkster who carries a sword and jetpack on a mission to stop King Gedol from taking over the Kingdom of Zephyrus and kidnapping Princess Cherry. | ||
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==Gameplay== | ==Gameplay== | ||
− | The game plays similar to its predecessor. The player can jump, attack with a sword, and use a rocket pack to fly short distances. When running into walls when using a jetpack the player will rebound if there is enough momentum left. Unlike the first game, the jet pack meter charges quicker and automatically, leading to more opportunities to use the jetpack. | + | The game plays similar to its predecessor. The player can jump {{B}}, attack with a sword {{A}}, and use a rocket pack to fly short distances {{C}}. The button layout can be configured. The projectile emitted from the sword has be removed. When running into walls when using a jetpack the player will rebound if there is enough momentum left. Unlike the first game, the jet pack meter charges quicker and automatically, leading to more opportunities to use the jetpack. |
+ | |||
+ | Collecting six secret swords will transform Sparkster into Gold Sparkster, a superpowered form Sparkster. Gold Sparksters attacks are stronger and the rocket pack charges faster. Transforming into Gold Sparkster is necessary to view the true ending. | ||
− | |||
===Moves=== | ===Moves=== | ||
{| | {| | ||
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|[[File:Sparkster buzzsaw.png]] | |[[File:Sparkster buzzsaw.png]] | ||
− | |Similarly controlled by the use of the rocket gauge, by not pressing any directional button with {{C}}, Sparkster will perform a buzzsaw cut with his sword, harming any enemy it touches and breaking certain objects. The attack itself has poor range compared to the normal sword, but does hit twice. | + | |Similarly controlled by the use of the rocket gauge, by not pressing any directional button with {{C}}, Sparkster will perform a buzzsaw cut with his sword, harming any enemy it touches and breaking certain objects. The attack itself has poor range compared to the normal sword, but does hit twice. It also grants invincibility from almost all enemy attacks, with noteable exceptions such as the instant kill laser in stage 5 |
|- | |- | ||
|[[File:Sparkster firesword.png]] | |[[File:Sparkster firesword.png]] | ||
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==Trivia== | ==Trivia== | ||
− | In a video from Sega Video Magazine in Japan, the beta form of the game is shown. The differences are that the title screen has a completely different tune, Sparkster's face icon is different, the forest (stage 1-3) theme plays in the beginning of the level, and some other sprites such as the diamonds are different. | + | *In a video from Sega Video Magazine in Japan, the beta form of the game is shown. The differences are that the title screen has a completely different tune, Sparkster's face icon is different, the forest (stage 1-3) theme plays in the beginning of the level, and some other sprites such as the diamonds are different. |
+ | *In each stage, the game sacrifces half a palette for for the the diamonds and Sparkster's icon, despite these also being covered by Sparksters palette. Perhaps this was done to avoid these change to gold after becoming Gold Sparkster. However, Gold Sparkster only makes a very brief appearance. | ||
+ | *This is perhaps the only game where a secret item is hidden in a skipeable opening scene | ||
+ | *Another game starring an opossum on the same system is [[Awesome Possum]]. | ||
+ | |||
+ | == Region differences== | ||
+ | No known differences ingame. The PAL version is completely unoptimized, music and gameplay run at the corret speed when the game is forced into 60Hz mode. | ||
==Production Credits== | ==Production Credits== |
Revision as of 08:09, 6 August 2015
Sparkster: Rocket Knight Adventures 2 | |||||
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System(s): Sega Mega Drive | |||||
Publisher: Konami | |||||
Developer: Konami | |||||
Genre: Action | |||||
Number of players: 1 | |||||
| |||||
Sparkster: Rocket Knight Adventures 2 (スパークスター ロケットナイトアドベンチャーズ2) is a 1994 platform game developed and published by Konami for the Sega Mega Drive. It is a sequel to Rocket Knight Adventures. Even though the intro screen refers to it as Sparkster: Rocket Knight Adventures 2, it was only referred to as Sparkster on the US and EU packaging. A game known only as Sparkster was also released on the Super Nintendo but is a different game, designed by a different staff, starring the same Sparkster character. Later a sequel just called Rocket Knight was released for the PlayStation Network, Xbox Live Arcade and PC.
The game stars an opossum named Sparkster who carries a sword and jetpack on a mission to stop King Gedol from taking over the Kingdom of Zephyrus and kidnapping Princess Cherry.
Contents
Story
After being rescued by Sparkster in the first game, the Kingdom of Zephyrus comes under attack once again. This time from the Gedol Empire which is led by King Gedol. In addition to this, Sparkster must also confront his rival, Axel Gear, who was sent by King Gedol to kidnap Princess Cherry, the cousin to Princess Sherry.
Gameplay
The game plays similar to its predecessor. The player can jump , attack with a sword , and use a rocket pack to fly short distances . The button layout can be configured. The projectile emitted from the sword has be removed. When running into walls when using a jetpack the player will rebound if there is enough momentum left. Unlike the first game, the jet pack meter charges quicker and automatically, leading to more opportunities to use the jetpack.
Collecting six secret swords will transform Sparkster into Gold Sparkster, a superpowered form Sparkster. Gold Sparksters attacks are stronger and the rocket pack charges faster. Transforming into Gold Sparkster is necessary to view the true ending.
Moves
Items
When Sparkster has collected 10 Blue Gems or a Red Gem (which count as 10 Blue Gems), the Item Roulette starts to play; at the top right-hand corner, players can see how many Gems they have collected and watch the Item Roulette spin. Then, once an item has been selected (entirely at random), the item is dropped from the sky, and Sparkster can pick it up like normal. Items received from the roulette disappear after a short time.
- Blue Gem: Used for collecting towards the Item Roulette
- Red Gem: 1x Red Gem = 10x Blue Gem. An instant Item Roulette play.
- Flame Orb: Puts Sparkster's sword aflame. All attacks are stronger.
- Rocket Pack:Touching these will automatically engage the rocket pack.
- Bomb:Causes damage. Each takes off one half of a Heart.
- Apple:Restores one Heart.
- Roast:Restores all Hearts.
- Sparkster Head: 1-Up.
- Life Canister: Restores two and a half Hearts of giant mech's health (The Gedol Empire only)
Levels
Level 1 - Kingdom of Zebulos | |
---|---|
Level 2 - The Golden Desert | |
Level 3 - The Flying Airship | |
Level 4 - The Gedol Empire | |
Level 5 - King Gedol's Realm | |
Level 6 - Castle Gedol | |
Trivia
- In a video from Sega Video Magazine in Japan, the beta form of the game is shown. The differences are that the title screen has a completely different tune, Sparkster's face icon is different, the forest (stage 1-3) theme plays in the beginning of the level, and some other sprites such as the diamonds are different.
- In each stage, the game sacrifces half a palette for for the the diamonds and Sparkster's icon, despite these also being covered by Sparksters palette. Perhaps this was done to avoid these change to gold after becoming Gold Sparkster. However, Gold Sparkster only makes a very brief appearance.
- This is perhaps the only game where a secret item is hidden in a skipeable opening scene
- Another game starring an opossum on the same system is Awesome Possum.
Region differences
No known differences ingame. The PAL version is completely unoptimized, music and gameplay run at the corret speed when the game is forced into 60Hz mode.
Production Credits
Planning: Lucky Jet
Direct and Design: Tat
Character Design: Y.T
Design: Shiori S., Noboru Shirasu
Special Thanks to: Furukawa, Keita Nose
Main Programmer: Lord Unreal
Super Programmer: Masanaka Takahashi
Ultra Programmer: Hanaten Returns, Yasuo Tsurugai
Sound Programmer: O.Kasai, Akiropito
Sound Design: Chiruchiru Yamane, A.Yamaoka
Package Design: M.Yoshihashi, Y.Nozawa
Supervisor: Yutaka Haruki
Producer: Tomikazu Kirita
Special Thanks: All Konami Staff
Physical Scans
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Based on 29 reviews |
- ↑ 1.0 1.1 File:MeanMachinesSega25UK.pdf, page 78 Cite error: Invalid
<ref>
tag; name ":File:MeanMachinesSega25UK.pdf_p78" defined multiple times with different content - ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 195
- ↑ Beep! MegaDrive, "October 1994" (JP; 1994-09-08), page 19
- ↑ Consoles +, "Octobre 1994" (FR; 1994-xx-xx), page 124
- ↑ Computer & Video Games, "November 1994" (UK; 1994-10-15), page 78
- ↑ Electronic Games (1992-1995), "October 1994" (US; 1994-xx-xx), page 88
- ↑ Electronic Gaming Monthly, "October 1994" (US; 1994-xx-xx), page 42
- ↑ Famitsu, "1994-09-23" (JP; 1994-09-09), page 38
- ↑ Game Players, "Vol. 7 No. 11 November 1994" (US; 1994-1x-xx), page 136
- ↑ GamePro, "November 1994" (US; 1994-xx-xx), page 100
- ↑ GamePro, "Oktober 1994" (DE; 1994-09-30), page 46
- ↑ Games World: The Magazine, "December 1994" (UK; 1994-10-28), page 15
- ↑ Joypad, "Octobre 1994" (FR; 1994-xx-xx), page 92
- ↑ MAN!AC, "11/94" (DE; 1994-10-12), page 71
- ↑ Mega Force, "Octobre 1994" (FR; 1994-xx-xx), page 96
- ↑ Mega Fun, "11/94" (DE; 1994-10-19), page 75
- ↑ Micro Kid's Multimédia, "Décembre 1994" (FR; 1994-1x-xx), page 72
- ↑ Player One, "Octobre 1994" (FR; 1994-xx-xx), page 114
- ↑ Play Time, "12/94" (DE; 1994-11-09), page 109
- ↑ Secret Service, "Listopad 1996" (PL; 1996-11-01), page 69
- ↑ Sega Magazin, "Dezember 1994" (DE; 1994-11-17), page 26
- ↑ Sega Power, "November 1994" (UK; 1994-09-29), page 48
- ↑ Sega Pro, "November 1994" (UK; 1994-10-06), page 64
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 87
- ↑ Supersonic, "Octobre 1994" (FR; 1994-xx-xx), page 48
- ↑ Todo Sega, "Enero 1995" (ES; 199x-xx-xx), page 50
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 25
- ↑ Video Games, "11/94" (DE; 1994-10-26), page 92
- ↑ VideoGames, "November 1994" (US; 1994-1x-xx), page 90
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