Difference between revisions of "Sega Model 1"

From Sega Retro

Line 20: Line 20:
  
 
==Technical Specifications==
 
==Technical Specifications==
 +
* Board composition: CPU Board + Video Board + ROM Board + I/O Board + Comm Board + Sound Board + Motor Board + Amp Board{{ref|https://github.com/mamedev/mame/blob/master/src/mame/drivers/model1.c}}
 
* Main [[wikipedia:Central processing unit|CPU]]: [[NEC]] [[wikipedia:NEC V60|V60]] @ 16 MHz
 
* Main [[wikipedia:Central processing unit|CPU]]: [[NEC]] [[wikipedia:NEC V60|V60]] @ 16 MHz
 
** [[wikipedia:Fixed-point arithmetic|Fixed-point arithmetic]]: [[wikipedia:32-bit|32-bit]] [[wikipedia:Reduced instruction set computing|RISC]] [[wikipedia:Instruction set|instructions]] @ 3.5 [[wikipedia:Instructions per second|MIPS]] (million instructions per second)
 
** [[wikipedia:Fixed-point arithmetic|Fixed-point arithmetic]]: [[wikipedia:32-bit|32-bit]] [[wikipedia:Reduced instruction set computing|RISC]] [[wikipedia:Instruction set|instructions]] @ 3.5 [[wikipedia:Instructions per second|MIPS]] (million instructions per second)
Line 27: Line 28:
 
** Coprocessor abilities: [[wikipedia:Decimal floating point|Floating decimal point]] operation function, axis rotation operation function, [[wikia:w:c:gaming:Three-dimensional|3D]] [[wikipedia:Matrix (mathematics)|matrix operation]] function
 
** Coprocessor abilities: [[wikipedia:Decimal floating point|Floating decimal point]] operation function, axis rotation operation function, [[wikia:w:c:gaming:Three-dimensional|3D]] [[wikipedia:Matrix (mathematics)|matrix operation]] function
 
** Floating-point unit: 32-bit operations @ 16 MFLOPS ([[wikipedia:Mega-|Mega-]][[wikia:w:c:gaming:Instructions per second|FLOPS]]) each (80 MFLOPS combined)
 
** Floating-point unit: 32-bit operations @ 16 MFLOPS ([[wikipedia:Mega-|Mega-]][[wikia:w:c:gaming:Instructions per second|FLOPS]]) each (80 MFLOPS combined)
* Sound CPU: [[Motorola 68000]] @ 12 MHz
+
* Sound CPU: Toshiba TMP68000N-10 ([[68000]]) @ 12 MHz{{ref|https://github.com/mamedev/mame/blob/master/src/mame/drivers/model1.c}}
 
* Sound chips: 2× Sega 315-5560 Custom MultiPCM
 
* Sound chips: 2× Sega 315-5560 Custom MultiPCM
 
** Audio capabilities: 28 [[Pulse-code modulation|PCM]] channels per chip (one for music, one for sound effects), 56 PCM channels total
 
** Audio capabilities: 28 [[Pulse-code modulation|PCM]] channels per chip (one for music, one for sound effects), 56 PCM channels total
 
* Sound timer: [[Yamaha]] YM3834 @ 8 MHz
 
* Sound timer: [[Yamaha]] YM3834 @ 8 MHz
* [[wikipedia:Random-access memory|RAM]]: 1936 KB (1880 KB SRAM)
+
* [[RAM]]: 2776 KB{{ref|https://github.com/mamedev/mame/blob/master/src/mame/drivers/model1.c}}
** Main [[wikipedia:Static random-access memory|SRAM]]: 408 KB
+
** Main RAM: 480 KB
** [[wikipedia:Video memory|Video memory]]: 1464 KB SRAM (192 KB [[wikipedia:Display list|display list]], 576 KB [[wikipedia:Tiled rendering|tiles]], 64 KB colors)
+
*** CPU Board: 324 KB (320 KB main, 4 KB comm)
** Audio memory: 64 KB (8 KB SRAM)
+
*** Comm Board: 12 KB SRAM (8 KB SRAM, 4 KB [[wikipedia:Dual-ported RAM|DP]] SRAM){{ref|http://www.datasheets360.com/part/detail/mb8421-12lp/-6698820269528857496/}}{{ref|http://www.datasheets360.com/part/detail/mb8431-90lp/-8066825331349743656/}}
 +
*** Other boards: 144 KB [[SRAM]] (128 KB ROM Board, 8 KB I/O Board, 8 KB Motor Board)
 +
** [[VRAM|Video RAM]]: 2232 KB
 +
*** CPU Board: 768 KB (128 KB [[wikipedia:Display list|display lists]], 576 KB [[wikipedia:Tiled rendering|tiles]], 64 KB color)
 +
*** Video Board: 1464 KB SRAM
 +
** Sound RAM: 64 KB (16 KB SRAM)
 
* Monitor [[wikia:w:c:gaming:Display resolution|display resolution]]: 496×384 pixels, 24 kHz [[wikipedia:Horizontal scan rate|horizontal sync]], 60 Hz [[wikipedia:Refresh rate|refresh rate]], [[wikipedia:Progressive scan|progressive scan]] (non-interlaced)
 
* Monitor [[wikia:w:c:gaming:Display resolution|display resolution]]: 496×384 pixels, 24 kHz [[wikipedia:Horizontal scan rate|horizontal sync]], 60 Hz [[wikipedia:Refresh rate|refresh rate]], [[wikipedia:Progressive scan|progressive scan]] (non-interlaced)
 
* [[wikipedia:Frame rate|Frame rate]]: 30-60 frames per second
 
* [[wikipedia:Frame rate|Frame rate]]: 30-60 frames per second

Revision as of 14:24, 20 October 2015

Model1 board.jpg
Sega Model 1
Manufacturer: Sega
Release Date RRP Code

The Sega Model 1 is an arcade system board released by Sega in 1992. It is the successor to the Sega System 32 arcade boards, and was succeeded by the Sega Model 2 series. It was Sega's first hardware designed for 3D polygon graphics.

Originally, the Model 1 was simply known as the CG Board, but was retroactively given the Model 1 name after work on the Model 2 began.

Hardware

It began development in 1990,[1] and released in 1992. The Model 1 was intended to compete with Namco's System 21; Namco was then the market leader in polygonal 3D video games, with titles such as Galaxian³ and Starblade.[2] While it was a significant improvement over the System 21, the Model 1 hardware was expensive, and only a few games were developed for the platform.

Contrary to popular opinion, Lockheed Martin was not actually involved with the development of the Model 1, but it was developed internally at Sega, before Lockheed Martin became involved with the development of the Sega Model 2, according to Real3D's Jon Lenyo (and former Lockheed Martin employee) in 1998.[1]

Technical Specifications

List of Sega Model 1 Games

Gallery


Sega arcade boards
Originating in arcades









Console-based hardware








84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
00
01
02
03
04
05
06
07
08
09
10
11
12
13
14









































PC-based hardware








05
06
07
08
09
10
11
12
13
14
15
16
17
18
19
20
21
22
23