Difference between revisions of "Warlock"
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{{C}} jumps. {{B}} attacks. holding down {{A}} controls your orb: you can send it into 8 directions by pushing the directional buttons. There are supposedly multiple spells to choose from but the method of choosing spells is unknown (TODO). | {{C}} jumps. {{B}} attacks. holding down {{A}} controls your orb: you can send it into 8 directions by pushing the directional buttons. There are supposedly multiple spells to choose from but the method of choosing spells is unknown (TODO). | ||
− | ==Production | + | ==Production credits== |
'''Lead Programmer:''' Christopher MacDonald<br> | '''Lead Programmer:''' Christopher MacDonald<br> | ||
'''Asst. Programmer:''' David Keith Connelly<br> | '''Asst. Programmer:''' David Keith Connelly<br> |
Revision as of 13:10, 24 March 2016
This teeny-tiny article needs some work. You can help us by expanding it.
Warlock | |||||
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System(s): Sega Mega Drive | |||||
Publisher: Acclaim | |||||
Developer: Trimark Entertainment, Realtime Associates | |||||
Sound driver: GEMS | |||||
Genre: Action | |||||
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Warlock is a 1994 action game for the Sega Mega Drive and SNES by Trimark Interactive and Realtime Associates based on the Warlock series of films. The versions differ slightly in terms of content. While most of the graphics are identical (taking color limitations of the MD version and resolution limitation of the SNES in consideration), the game differs slightly in terms of stage layout and boss battles. E.g. stage one boss behaves completely different, there is no high elevator in stage 1, not bat ambush in stage 2 of the SNES version etc.) .
Gameplay
jumps. attacks. holding down controls your orb: you can send it into 8 directions by pushing the directional buttons. There are supposedly multiple spells to choose from but the method of choosing spells is unknown (TODO).
Production credits
Lead Programmer: Christopher MacDonald
Asst. Programmer: David Keith Connelly
Animation and Art: Darin Hilton, Phil Knowles, Barbara Lipton, Doran Fish, Jeff Cook, Mark Ferrari
Animation: Jeff Berting, Brent Whittington
Map Layouts: Alan Hickey, Kevin Chan
Music and Sound: Greg Turner, Eric Swanson
Production Asst.: Harold West, Chad E. Bunch
Realtime Testers: Robert Arellano, Timothy Allen, Heriberto Corona
Trimark Testers: Allen Edwards, Saam Shabahang, Matt Duncan, Keith Gould
Producer for Realtime Associates: David Bean
Exec. Producer for Realtime Associates: David Warhol
Producers for Trimark Interactive: Kevin Goldberg, Allen Edwards, Kelly Flock
Design Contributions: Victor Mercieca
Produced for Acclaim by the White Team...: Dan Feinstein, Mark Thievanich, Brett Gow, Asif Chaudhri, Seth Rosenfeld, Nat Gunter, Shawn Rosen, Elizabeth Burgess
Special Thanks...: Mike Dimambro, Andy Hsiung, Steve Martin, Thomas Peng, Jim Schuler
Promotional Material
- Warlock MD US PrintAdvert 2.jpg
US print advert
- Warlock MD US PrintAdvert.jpg
US print advert 2
Physical scans
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Based on 24 reviews |
- ↑ 1.0 1.1 File:MeanMachinesSega30UK.pdf, page 85 Cite error: Invalid
<ref>
tag; name ":File:MeanMachinesSega30UK.pdf_p85" defined multiple times with different content - ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 259
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 234
- ↑ Digitiser (UK) (1995-03-27)
- ↑ Electronic Games (1992-1995), "May 1995" (US; 1995-0x-xx), page 82
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 367
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 4, "" (RU; 2001-xx-xx), page 283
- ↑ Famitsu, "1995-06-02" (JP; 1995-05-19), page 1
- ↑ Freak, "5/95" (IL; 1995-xx-xx), page 1
- ↑ GameFan, "Volume 3, Issue 5: May 1995" (US; 1995-xx-xx), page 16
- ↑ GamePro, "April 1995" (US; 1995-xx-xx), page 46
- ↑ MAN!AC, "05/95" (DE; 1995-04-12), page 46
- ↑ Mega Fun, "05/95" (DE; 1995-04-19), page 78
- ↑ Magazina Igrushek, "3/1995" (RU; 1995-xx-xx), page 73
- ↑ Next Generation, "June 1995" (US; 1995-05-23), page 114
- ↑ Player One, "Mars 1995" (FR; 1995-0x-xx), page 92
- ↑ Play Time, "5/95" (DE; 1995-04-05), page 105
- ↑ Sega Magazine, "April 1995" (UK; 1995-03-15), page 84
- ↑ Sega Force, "2/95" (SE; 1995-04-19), page 26
- ↑ Sega Mega Drive Review, "2" (RU; 1996-01-03), page 163
- ↑ Sega Saturn Magazine, "June 1995" (JP; 1995-05-08), page 134
- ↑ Todo Sega, "Mayo 1995" (ES; 1995-0x-xx), page 44
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 28
- ↑ VideoGames, "April 1995" (US; 1995-0x-xx), page 64
- Pages with broken file links
- Pages with reference errors
- Sub-stubs
- No players field
- Old content rating field
- Use romtable template
- All games
- Old-style rating (mms)
- Use magref
- Old-style rating (nextgeneration)
- Rating without PDF source
- Old-style rating (playerone)
- Old-style rating (segamaguk)
- Update ratings template
- 4 old ratings