Difference between revisions of "Guzzler"
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Scarred Sun (talk | contribs) m (Text replacement - "Physical Scans" to "Physical scans") |
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| sg_code_jp=OM-G002 | | sg_code_jp=OM-G002 | ||
| sg_date_tw=198x | | sg_date_tw=198x | ||
+ | | sg_code_tw=W-006 | ||
}} | }} | ||
}} | }} | ||
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Compared to other SG-1000 games, ''Guzzler'' shows some very poor production values. It thrusts you into gameplay without warning (which can result in cheap deaths) and it has a broken pause feature, which although appears to work, will unpause the game after a few seconds. There are only three maps and far fewer enemies than in the arcade version and it is also a much louder game, as the SG-1000 omits a high pitched squeak every time you make a step. | Compared to other SG-1000 games, ''Guzzler'' shows some very poor production values. It thrusts you into gameplay without warning (which can result in cheap deaths) and it has a broken pause feature, which although appears to work, will unpause the game after a few seconds. There are only three maps and far fewer enemies than in the arcade version and it is also a much louder game, as the SG-1000 omits a high pitched squeak every time you make a step. | ||
− | == | + | ==Gameplay== |
− | + | ===Maps=== | |
− | Guzzler Map1.png|Map | + | {{sectionsNewStart|imagewidths=200px}} |
− | Guzzler Map2.png|Map | + | {{SectionsNew |
− | Guzzler Map3.png| | + | | name=Map 1 |
− | + | | image=Guzzler Map1.png | |
+ | | desc= | ||
+ | }} | ||
+ | {{SectionsNew | ||
+ | | name=Map 2 | ||
+ | | image=Guzzler Map2.png | ||
+ | | desc= | ||
+ | }} | ||
+ | {{SectionsNew | ||
+ | | name=Map 3 | ||
+ | | image=Guzzler Map3.png | ||
+ | | desc= | ||
+ | }} | ||
+ | |} | ||
==Physical scans== | ==Physical scans== | ||
{{Scanbox | {{Scanbox | ||
| console=SG-1000 | | console=SG-1000 | ||
− | | region=JP | + | | region=JP (silver box) |
| front=Guzzler SG1000 JP Box Front.jpg | | front=Guzzler SG1000 JP Box Front.jpg | ||
| back=Guzzler SG1000 JP Box Back.jpg | | back=Guzzler SG1000 JP Box Back.jpg | ||
Line 42: | Line 56: | ||
}}{{Scanbox | }}{{Scanbox | ||
| console=SG-1000 | | console=SG-1000 | ||
− | | region=JP ( | + | | region=JP (black box) |
| front=Guzzler Black SG1000 JP Front.jpg | | front=Guzzler Black SG1000 JP Front.jpg | ||
}}{{Scanbox | }}{{Scanbox | ||
Line 48: | Line 62: | ||
| region=TW | | region=TW | ||
| cart= | | cart= | ||
+ | }} | ||
+ | |||
+ | ==ROM dump status== | ||
+ | {{romtable| | ||
+ | {{rom | ||
+ | |SG | ||
+ | |crc32=61fa9ea0 | ||
+ | |sha1=d42b2c5f1da4e0fbd29fcea91bfc092ae46da4b8 | ||
+ | |md5= | ||
+ | |size=8KB | ||
+ | |date= | ||
+ | |source=Cartridge (JP) | ||
+ | |comments= | ||
+ | |quality=good | ||
+ | }} | ||
+ | {{rom | ||
+ | |SG | ||
+ | |crc32=eb808158 | ||
+ | |sha1=5c51f9846fb8220ab7dd6db5d6911cf4e985bfe9 | ||
+ | |md5= | ||
+ | |size=8KB | ||
+ | |date= | ||
+ | |source=Cartridge (TW) | ||
+ | |comments= | ||
+ | |quality=good | ||
+ | }} | ||
}} | }} |
Revision as of 18:46, 24 May 2016
Guzzler | |||||||||||||||
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System(s): SG-1000 | |||||||||||||||
Publisher: Tsukuda Original | |||||||||||||||
Developer: Tehkan, Tsukuda Original | |||||||||||||||
Genre: Action | |||||||||||||||
Number of players: 1 | |||||||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
Guzzler (ガズラー) is an arcade game developed by Tehkan. It was ported to the SG-1000 by Tsukuda Original and given Othello Multivision branding. To this day the SG-1000 version stands as the only home port of Guzzler.
You play as a character who needs to absorb water to put out fires dotted around a maze. The fires also spawn fire-based enemies which can be defeated in a similar fashion. You can only store up to three shots at one time.
Compared to other SG-1000 games, Guzzler shows some very poor production values. It thrusts you into gameplay without warning (which can result in cheap deaths) and it has a broken pause feature, which although appears to work, will unpause the game after a few seconds. There are only three maps and far fewer enemies than in the arcade version and it is also a much louder game, as the SG-1000 omits a high pitched squeak every time you make a step.
Gameplay
Maps
Map 1 | |
---|---|
Map 2 | |
Map 3 | |
Physical scans
SG-1000, TW |
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|
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
✔ |
|
8kB | Cartridge (JP) | |||||||||||
✔ |
|
8kB | Cartridge (TW) |