Difference between revisions of "Duke Nukem 3D (Mega Drive)"
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==Gameplay== | ==Gameplay== | ||
{{Up}} moves forward, {{down}} backwards, {{left}}/{{right}} rotates. {{C}} fires; weapons switch automatically when the currently equipped weapon runs out of ammo. {{A}} opens doors. | {{Up}} moves forward, {{down}} backwards, {{left}}/{{right}} rotates. {{C}} fires; weapons switch automatically when the currently equipped weapon runs out of ammo. {{A}} opens doors. | ||
+ | |||
+ | ==History== | ||
+ | ===Development=== | ||
+ | According to the Heriberto Martinez the game engine utilizes "[[wikipedia:Ray casting|Raycast]]" techniques for 3D rendering. He also said there was a "Plan B" of creating a engine similar to ''[[Phantasy Star]]''<nowiki>'</nowiki>s labyrinth, since ray casting could be possibly too heavy for the Mega Drive and/or demand too much code{{ref|http://blogtectoy.com.br/entrevista-com-heriberto-martinez-gerente-de-engenharia-da-tectoy/}}. | ||
+ | |||
+ | Development took around 14 months{{ref|http://blogtectoy.com.br/entrevista-com-heriberto-martinez-gerente-de-engenharia-da-tectoy/}}. | ||
+ | |||
+ | ==Production credits== | ||
+ | {{creditstable| | ||
+ | *'''{{rolloverText|Concepção Original|Original Concept}}:''' Todd Replogle, Allem K. Blum III | ||
+ | *'''{{rolloverText|Versão para Mega Drive|Version for Mega Drive}}:''' [[Tectoy|TEC TOY]] | ||
+ | *'''{{rolloverText|Gerente|Manager}}:''' Antonio Frey de Alencar | ||
+ | *'''{{rolloverText|Programação/Som/Engine 3D|Programming/Sound/3D Engine}}:''' Heriberto Martinez Mandique | ||
+ | *'''{{rolloverText|Ferramentas de Programação|Programming Tools}}:''' Maurício Antonio Guerta | ||
+ | *'''{{rolloverText|Design Gráfico|Graphics Design}}:''' Daniel Trevisan | ||
+ | |source=BR manual credits{{fileref|Dukenukem3d md br manual.pdf|page=16}} | ||
+ | }} | ||
==Magazine articles== | ==Magazine articles== |
Revision as of 17:47, 2 December 2016
- For the 1997 Sega Saturn game, see Duke Nukem 3D.
Duke Nukem 3D | |||||||||||||||
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System(s): Sega Mega Drive | |||||||||||||||
Publisher: Tec Toy (BR), Piko Interactive (US) | |||||||||||||||
Developer: Tec Toy | |||||||||||||||
Sound driver: GEMS | |||||||||||||||
Genre: Shoot-'em-up | |||||||||||||||
Number of players: 1 | |||||||||||||||
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Duke Nukem 3D is a 1998 Brazil-exclusive Sega Mega Drive game by Tec Toy based on the popular PC game of the same name. The earlier Sega Saturn version was a port of the PC game; Tec Toy's version contains graphics and sound effects from the PC version, but has substantially different gameplay mechanics, levels, and a simplified game engine.
It is widely speculated to be an extensive hack of Zero Tolerance, but this remains unconfirmed. The legal status of the remake is disputed; 3D Realms claims that it is not legal while Tec Toy claims that they obtained a license from publisher GT Interactive (now defunct).
The game solely contains the second of the original games three episodes. This episode is called Lunar Apocalypse but the levels are redesigned to better suit the new game engine.
In 2015, retro game publisher Piko Interactive re-released the game in the US.[1]
Contents
Gameplay
moves forward, backwards, / rotates. fires; weapons switch automatically when the currently equipped weapon runs out of ammo. opens doors.
History
Development
According to the Heriberto Martinez the game engine utilizes "Raycast" techniques for 3D rendering. He also said there was a "Plan B" of creating a engine similar to Phantasy Star's labyrinth, since ray casting could be possibly too heavy for the Mega Drive and/or demand too much code[2].
Development took around 14 months[2].
Production credits
- Concepção Original: Todd Replogle, Allem K. Blum III
- Versão para Mega Drive: TEC TOY
- Gerente: Antonio Frey de Alencar
- Programação/Som/Engine 3D: Heriberto Martinez Mandique
- Ferramentas de Programação: Maurício Antonio Guerta
- Design Gráfico: Daniel Trevisan
Magazine articles
- Main article: Duke Nukem 3D (Mega Drive)/Magazine articles.
Physical scans
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
✔ |
|
4MB | 1998-06 | Cartridge (BR) |
References
- 1 player games
- US Mega Drive games
- All US games
- BR Mega Drive games
- All BR games
- Mega Drive games
- 1998 Mega Drive games
- All 1998 games
- Mega Drive shoot-'em-up games
- All shoot-'em-up games
- Old content rating field
- Use romtable template
- All games
- Credits without reference
- Creditstable with no console field
- Old technical information