Difference between revisions of "Skeleton Krew"

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'''''Skeleton Krew''''' is an action game for the [[Sega Mega Drive]]. It was never released in Japan or Asia. It uses an isometric perspective. Being released late in the console life cycle, it features very detailed graphics and advanced effects such as sprite tilting and simulated floodlights (as seen in the opening).  Versions for Amiga and Amiga CD32 were also released.
 
'''''Skeleton Krew''''' is an action game for the [[Sega Mega Drive]]. It was never released in Japan or Asia. It uses an isometric perspective. Being released late in the console life cycle, it features very detailed graphics and advanced effects such as sprite tilting and simulated floodlights (as seen in the opening).  Versions for Amiga and Amiga CD32 were also released.

Revision as of 05:49, 2 July 2017


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SKeletonKrew title.png

Skeleton Krew
System(s): Sega Mega Drive
Publisher: Core Design
Developer:
Genre: Action

















Number of players: 1
Release Date RRP Code
Sega Mega Drive
US
T-115036
Sega Mega Drive
EU
T-115036-50
Sega Mega Drive
AU
Sega Mega Drive
BR
051120

Skeleton Krew is an action game for the Sega Mega Drive. It was never released in Japan or Asia. It uses an isometric perspective. Being released late in the console life cycle, it features very detailed graphics and advanced effects such as sprite tilting and simulated floodlights (as seen in the opening). Versions for Amiga and Amiga CD32 were also released.

Gameplay

Three characters are available: Rib, Spine and Joint, representing the classical game archetypes of speed, power and balance type.

The directional keys are used to navigate, A and C turn the characters upper body while B fires the selected weapon. When the character doesn't fire, A is for selecting weapons and C is for jumping, although the jumps are severly lacking in height. A 6 button controll scheme was also implemented, mapping upper body rotation and jumping to different buttons.

Money and score items are scattered througout the game. Collecting 1000 points gives the player an extra life and resets the counter. Interestingly there are no other pickups, such as health restoring items (TODO?)

A password system is used to record progress.

Production credits

  • Graphics: James Ryman, Heather Gibson
  • Programming: Chris Long, Jason Gosling
  • Music and SFX: Nathan McCree
  • Level Design: Heather Gibson, Bob Churchill
  • Concept and Story: Guy Miller, James Ryman
  • Testing: Jamie Morton, Troy Horton, Darren Price, David Ward, Tiziano Cirillo
  • Produced by: Jeremy Smith

Magazine articles

Main article: Skeleton Krew/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in Mean Machines Sega (UK) #30: "April 1995" (1995-02-28)
also published in:
Logo-pdf.svg

Physical scans

Sega Retro Average 
Publication Score Source
44 №4, p136/137/138/139
88 №45, p118/119
82 №160, p70-71[3]
90 №11, p79
83 №44, p57
83 №30, p70/71[4]
85 №51, p94/95
82 №15, p88/89
86 №65, p46/47
91 №43, p58/59
Sega Mega Drive
81
Based on
10 reviews
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
60
[5]
CD Consoles (FR)
44
[6]
Consoles + (FR)
88
[7]
Cool Gamer (RU)
70
[8]
Computer & Video Games (UK)
82
[3]
Electronic Gaming Monthly (US) NTSC-U
71
[9]
Entsiklopediya luchshikh igr Sega. Vypusk 1 (RU)
60
[10]
Entsiklopediya luchshikh igr Sega. Vypusk 3 (RU)
60
[11]
GameFan (US) NTSC-U
95
[12]
GamePro (US) NTSC-U
73
[13]
Game Informer (US) NTSC-U
58
[14]
Joypad (FR)
83
[15]
MAN!AC (DE) PAL
82
[16]
Mega (UK) PAL
83
[17]
Mega Fun (DE)
82
[18]
Mega Play (US) NTSC-U
80
[19]
Mean Machines Sega (UK) PAL
83
[4]
Player One (FR)
85
[20]
Play Time (DE)
82
[21]
Power Up! (UK)
85
[22]
Sega Magazine (UK) PAL
82
[23]
Sega Power (UK) PAL
86
[24]
Sega Pro (UK) PAL
91
[25]
Sega Mega Drive Review (RU)
74
[26]
Sega Megazone (AU)
81
[27]
Todo Sega (ES)
87
[28]
Tricks (RU)
74
[29]
Tricks 16 bit (RU)
66
[30]
Ultimate Gamer (US)
80
[31]
Video Games (DE) PAL
78
[32]
VideoGames (US) NTSC-U
90
[33]
Sega Mega Drive
77
Based on
31 reviews

Skeleton Krew

Mega Drive, US
SkeletonKrew MD US Box Back.jpgSkeletonKrew MD US Box Front.jpg
Cover
SkeletonKrew MD US Cart.jpg
Cart
Mega Drive, EU
SkeletonKrew MD EU Box.jpg
Cover
SkeletonKrew MD EU Cart.jpg
Cart
Mega Drive, BR

SkeletonKrew MD BR Cart.jpg
Cart

References

  1. File:EGM US 070.pdf, page 125
  2. Sega Magazine, "March 1995" (UK; 1995-02-15), page 100
  3. 3.0 3.1 File:CVG UK 160.pdf, page 70 Cite error: Invalid <ref> tag; name ":File:CVG UK 160.pdf_p70" defined multiple times with different content
  4. 4.0 4.1 File:MeanMachinesSega30UK.pdf, page 71 Cite error: Invalid <ref> tag; name ":File:MeanMachinesSega30UK.pdf_p71" defined multiple times with different content
  5. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 210
  6. CD Consoles, "Février 1995" (FR; 1995-xx-xx), page 136
  7. Consoles +, "Juillet/Août 1995" (FR; 1995-0x-xx), page 118
  8. Cool Gamer, "9" (RU; 2002-10-13), page 189
  9. Electronic Gaming Monthly, "May 1995" (US; 1995-0x-xx), page 34
  10. Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 357
  11. Entsiklopediya luchshikh igr Sega. Vypusk 3, "" (RU; 2000-xx-xx), page 242
  12. GameFan, "Volume 3, Issue 3: March 1995" (US; 1995-xx-xx), page 18
  13. GamePro, "June 1995" (US; 1995-xx-xx), page 56
  14. Game Informer, "May 1995" (US; 1995-0x-xx), page 29
  15. Joypad, "Juillet/Août 1995" (FR; 1995-0x-xx), page 59
  16. MAN!AC, "05/95" (DE; 1995-04-12), page 40
  17. Mega, "March 1995" (UK; 1995-02-28), page 12
  18. Mega Fun, "06/95" (DE; 1995-05-24), page 74
  19. Mega Play, "June/July 1995" (US; 1995-0x-xx), page 48
  20. Player One, "Mars 1995" (FR; 1995-0x-xx), page 94
  21. Play Time, "7/95" (DE; 1995-06-07), page 106
  22. Power Up!, "Saturday, June 24, 1995" (UK; 1995-06-24), page 1
  23. Sega Magazine, "March 1995" (UK; 1995-02-15), page 88
  24. Sega Power, "April 1995" (UK; 1995-02-16), page 46
  25. Sega Pro, "April 1995" (UK; 1995-02-23), page 58
  26. Sega Mega Drive Review, "2" (RU; 1996-01-03), page 126
  27. Sega Megazone, "September 1995" (AU; 1995-0x-xx), page 29
  28. Todo Sega, "Mayo 1995" (ES; 1995-0x-xx), page 38
  29. Tricks, "5/95" (RU; 1995-xx-xx), page 28
  30. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 24
  31. Ultimate Gamer, "July 1995" (US; 1995-0x-xx), page 88
  32. Video Games, "6/95" (DE; 1995-05-17), page 95
  33. VideoGames, "July 1995" (US; 1995-0x-xx), page 60