From Sega Retro
|System(s): Sega Mega Drive|
|Number of players: 1-2|
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Skeleton Krew is an action game for the Sega Mega Drive. It was never released in Japan or Asia. It uses an isometric perspective. Being released late in the console life cycle, it features very detailed graphics and advanced effects such as sprite tilting and simulated floodlights (as seen in the opening). Versions for Amiga and Amiga CD32 were also released.
Three characters are available: Rib, Spine and Joint, representing the classical game archetypes of speed, power and balance type.
The directional keys are used to navigate, and turn the characters upper body while fires the selected weapon. When the character doesn't fire, is for selecting weapons and is for jumping, although the jumps are severly lacking in height. A 6 button controll scheme was also implemented, mapping upper body rotation and jumping to different buttons.
Money and score items are scattered througout the game. Collecting 1000 points gives the player an extra life and resets the counter. Interestingly there are no other pickups, such as health restoring items (TODO?)
A password system is used to record progress.
- Graphics: James Ryman, Heather Gibson
- Programming: Chris Long, Jason Gosling
- Music and SFX: Nathan McCree
- Level Design: Heather Gibson, Bob Churchill
- Concept and Story: Guy Miller, James Ryman
- Testing: Jamie Morton, Troy Horton, Darren Price, David Ward, Tiziano Cirillo
- Produced by: Jeremy Smith
- Main article: Skeleton Krew/Magazine articles.
|Sega Retro Average|
| Based on|
- Electronic Gaming Monthly, "May 1995" (US; 1995-xx-xx), page 125
- Sega Magazine, "March 1995" (UK; 1995-02-xx), page 100
- Computer & Video Games, "March 1995" (UK; 1995-02-15), page 70-71 (70)
- Mean Machines Sega, "April 1995" (UK; 1995-02-28), page 70/71 (71)
- Sega Magazine, "March 1995" (UK; 1995-02-xx), page 88/89 (88)
- Sega Magazine, "March 1995" (UK; 1995-02-xx), page 88