Skeleton Krew
From Sega Retro
Skeleton Krew | ||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive | ||||||||||||||||||||||||||||||
Publisher: Core Design | ||||||||||||||||||||||||||||||
Developer: Core Design | ||||||||||||||||||||||||||||||
Genre: Action | ||||||||||||||||||||||||||||||
Number of players: 1-2 | ||||||||||||||||||||||||||||||
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Skeleton Krew is an action game for the Sega Mega Drive. It was never released in Japan or Asia. It uses an isometric perspective. Being released late in the console life cycle, it features very detailed graphics and advanced effects such as sprite tilting and simulated floodlights (as seen in the opening). Versions for Amiga and Amiga CD32 were also released.
Contents
Gameplay
Three characters are available: Rib, Spine and Joint, representing the classical game archetypes of speed, power and balance type.
The directional keys are used to navigate, and
turn the characters upper body while
fires the selected weapon. When the character doesn't fire,
is for selecting weapons and
is for jumping, although the jumps are severly lacking in height. A 6 button controll scheme was also implemented, mapping upper body rotation and jumping to different buttons.
Money and score items are scattered througout the game. Collecting 1000 points gives the player an extra life and resets the counter. Interestingly there are no other pickups, such as health restoring items (TODO?)
A password system is used to record progress.
Production credits
- Graphics: James Ryman, Heather Gibson
- Programming: Chris Long, Jason Gosling
- Music and SFX: Nathan McCree
- Level Design: Heather Gibson, Bob Churchill
- Concept and Story: Guy Miller, James Ryman
- Testing: Jamie Morton, Troy Horton, Darren Price, David Ward, Tiziano Cirillo
- Produced by: Jeremy Smith
Magazine articles
- Main article: Skeleton Krew/Magazine articles.
Promotional material
also published in:
- Sega Magazine (UK) #15: "March 1995" (1995-02-15)[2]
Physical scans
Sega Retro Average | ||||||
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|
81 | |
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Based on 12 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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✔ |
|
2MB | 1995-07 | Cartridge (US) | ||||||||||
✔ |
|
2MB | 1995-03 | Cartridge (EU) |
References
- ↑ Electronic Gaming Monthly, "May 1995" (US; 1995-0x-xx), page 125
- ↑ Sega Magazine, "March 1995" (UK; 1995-02-15), page 100
- ↑ CD Consoles, "Février 1995" (FR; 1995-xx-xx), page 136-139 (136)
- ↑ Consoles +, "Juillet/Août 1995" (FR; 1995-0x-xx), page 118 (118/119)
- ↑ Computer & Video Games, "March 1995" (UK; 1995-02-15), page 70/71 (70)
- ↑ Games World: The Magazine, "May 1995" (UK; 1995-xx-xx), page 79
- ↑ Joypad, "Juillet/Août 1995" (FR; 1995-0x-xx), page 57
- ↑ Mean Machines Sega, "April 1995" (UK; 1995-02-28), page 70/71 (71)
- ↑ Mega, "March 1995" (UK; 1995-02-28), page 12-15 (12)
- ↑ Player One, "Mars 1995" (FR; 1995-0x-xx), page 94/95 (94)
- ↑ Sega Magazine, "March 1995" (UK; 1995-02-15), page 88/89 (88)
- ↑ Sega Power, "April 1995" (UK; 1995-02-16), page 46/47 (46)
- ↑ Sega Pro, "April 1995" (UK; 1995-02-23), page 58/59 (58)
- ↑ Ultimate Gamer, "July 1995" (US; 1995-xx-xx), page 88