Difference between revisions of "Action 52"
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# '''{{yellow|Alien Attack}}''' — | # '''{{yellow|Alien Attack}}''' — | ||
# '''{{yellow|Billy Bob}}''' — | # '''{{yellow|Billy Bob}}''' — | ||
− | # '''{{purple|Sharks}}''' | + | # '''{{purple|Sharks}}''' — |
# '''{{blue|Knockout}}''' — | # '''{{blue|Knockout}}''' — | ||
− | # '''{{purple|Intruder}}''' | + | # '''{{purple|Intruder}}''' — |
− | # '''{{purple|Echo}}''' | + | # '''{{purple|Echo}}''' — |
− | # '''{{purple|Freeway}}''' | + | # '''{{purple|Freeway}}''' — |
− | # '''{{purple|Mousetrap}}''' | + | # '''{{purple|Mousetrap}}''' — |
− | # '''{{purple|Ninja}}''' | + | # '''{{purple|Ninja}}''' — |
− | # '''{{purple|Slalom}}''' | + | # '''{{purple|Slalom}}''' — |
− | # '''{{purple|Dauntless}}''' | + | # '''{{purple|Dauntless}}''' — |
− | # '''{{purple|Force One}}''' | + | # '''{{purple|Force One}}''' — |
− | # '''{{purple|Spidey}}''' | + | # '''{{purple|Spidey}}''' — |
− | # '''{{purple|Appleseed}}''' | + | # '''{{purple|Appleseed}}''' — |
− | # '''{{purple|Skater}}''' | + | # '''{{purple|Skater}}''' — |
− | # '''{{purple|Sunday Drive}}''' | + | # '''{{purple|Sunday Drive}}''' — |
− | # '''{{purple|Star Evil}}''' | + | # '''{{purple|Star Evil}}''' — |
− | # '''{{purple|Air Command}}''' | + | # '''{{purple|Air Command}}''' — |
− | # '''{{purple|Shootout}}''' | + | # '''{{purple|Shootout}}''' — |
− | # '''{{purple|Bombs Away}}''' | + | # '''{{purple|Bombs Away}}''' — |
− | # Speed Boat | + | # '''{{green|Speed Boat}}''' — |
− | # Dedant | + | # '''{{green|Dedant}}''' — |
− | # G Fighter | + | # '''{{green|G Fighter}}''' — |
− | # Man At Arms | + | # '''{{green|Man At Arms}}''' |
− | # Norman | + | # '''{{green|Norman}}''' — |
# '''{{blue|Armor Battle}}''' — | # '''{{blue|Armor Battle}}''' — | ||
− | # Magic Bean | + | # '''{{green|Magic Bean}}''' — |
− | # Apache | + | # '''{{green|Apache}}'''— |
− | # Paratrooper | + | # '''{{green|Paratrooper}}''' — |
− | # Sky Avenger | + | # '''{{green|Sky Avenger}}''' — |
− | # Sharpshooter | + | # '''{{green|Sharpshooter}}''' — |
− | # Meteor | + | # '''{{green|Meteor}}''' — |
− | # Black Hole | + | # '''{{green|Black Hole}}''' — |
− | # The Boss | + | # '''{{green|The Boss}}''' — |
# '''{{blue|First Game}}''' — ''Pong'' clone. | # '''{{blue|First Game}}''' — ''Pong'' clone. | ||
− | # '''Challenge''' — An endurance test which puts the player into a random series of the highest levels of the other remaining games. | + | # '''{{white|Challenge}}''' — An endurance test which puts the player into a random series of the highest levels of the other remaining games. |
All games have pause with {{start}}; hitting {{C}} while paused returns to the title screen. | All games have pause with {{start}}; hitting {{C}} while paused returns to the title screen. |
Revision as of 10:23, 5 October 2017
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Action 52 | ||||||||||
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System(s): Sega Mega Drive | ||||||||||
Publisher: Active Enterprises | ||||||||||
Developer: FarSight Technologies | ||||||||||
Game total: 52 | ||||||||||
Sound driver: GEMS | ||||||||||
Genre: Compilation | ||||||||||
|
Action 52 is an unlicensed collection of 52 original games on one cartridge released on both the Genesis and the NES, developed by FarSight Studios and published by Active Enterprises. It was originally sold for $199 US dollars under the guise of each game being worth $3, and all of the games are infamous for being of terrible quality.
Contents
List of Games
Each game is color coded, with a legend on the first screen when the cartridge is booted up: Expert, Intermediate, Beginner, Two Player, Special.
- Bonkers — You control a green ball that will bounce all the way up and all the way down on a vertical field. You can move it left and right with the D-pad; the other buttons do nothing. The ball will destroy blocks of matching colors; touching a grey block with a different color will change the ball's color (however, the ball cannot be changed back to green using the gray blocks with green in the middle). Hitting a grey block with a black + in the middle will make you lose one ball and revert the ball color to green. After all colored blocks are removed, simply remove the remaining blocks with green in the middle to clear the level.
- Darksyne — You are a ship stuck in a room with enemies. As in Asteroids, you are bound by gravity, and holding and using the D-pad will allow you some limited form of motion. Holding gives you a shield with limited energy. shoots. Destroy all the enemies without hitting the walls of the level to move on to the next.
- Dyno Tennis — Simple tennis game. Player 1 is the orange dinosaur; Player 2 is the purple one. and move. swings. Most points after 10 sets wins.
- Ooze — Platforming run-and-gun... in a very prototypical state. shoots (which has no effect); jumps. crouches; moving while crouched crawls. Falling from too high a slope will kill you; touching an enemy won't. You can collect keys throughout each level, but nothing appears to happen if they are all collected.
- Star Ball — Simple pinball game. flips the left flipper; flips the right. There appears to be multiple tables; the method of getting to the next is unknown.
- Sidewinder — After Burner/G-LOC clone, except you can move freely to the left and to the right (with scrolling too!). fires.
- Daytona — Simple 3D racing game. Hold to accelerate; let go to brake. Steer with and . Hit to switch gears. The only real goal appears to be "get 3 laps" but the game has no indicator telling lap count or finish line — the level will just fade out.
- 15 Puzzle — ...15 puzzle. D-pad to move cursor; to move block.
- Sketch — Line art canvas. D-pad moves the pencil. Hold to draw. changes line thickness. changes line color. START exists. This is similar to Art Alive by using the same pencil sprite and other features.
- Star Duel —
- Haunted Hill —
- Alfredo —
- The Cheetahmen —
- Skirmish —
- Depth Charge —
- Minds Eye —
- Alien Attack —
- Billy Bob —
- Sharks —
- Knockout —
- Intruder —
- Echo —
- Freeway —
- Mousetrap —
- Ninja —
- Slalom —
- Dauntless —
- Force One —
- Spidey —
- Appleseed —
- Skater —
- Sunday Drive —
- Star Evil —
- Air Command —
- Shootout —
- Bombs Away —
- Speed Boat —
- Dedant —
- G Fighter —
- Man At Arms
- Norman —
- Armor Battle —
- Magic Bean —
- Apache—
- Paratrooper —
- Sky Avenger —
- Sharpshooter —
- Meteor —
- Black Hole —
- The Boss —
- First Game — Pong clone.
- Challenge — An endurance test which puts the player into a random series of the highest levels of the other remaining games.
All games have pause with START ; hitting while paused returns to the title screen.
Promotional material
Print advert in GamePro (US) #54: "January 1994" (199x-xx-xx)
Print advert in Electronic Gaming Monthly (US) #57: "April 1994" (1994-xx-xx)
Print advert in EGM² (US) #5: "November 1994" (1994-1x-xx)
also published in:
also published in:
- Electronic Gaming Monthly (US) #65: "December 1994" (1994-xx-xx)[2]
Physical scans
Sega Retro Average | ||||||||||||||
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|
40 | |
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Based on 2 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
✔ |
|
2MB | 1993-05 | Cartridge |
References
- ↑ 1.0 1.1 File:GamePro US 034.pdf, page 16
- ↑ Electronic Gaming Monthly, "December 1994" (US; 1994-xx-xx), page 359
- ↑ 3.0 3.1 File:GamePro US 056.pdf, page 54 Cite error: Invalid
<ref>
tag; name ":File:GamePro US 056.pdf_p54" defined multiple times with different content - ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 25
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