Difference between revisions of "Action 52"

From Sega Retro

Line 38: Line 38:
 
# '''{{yellow|Alien Attack}}''' —
 
# '''{{yellow|Alien Attack}}''' —
 
# '''{{yellow|Billy Bob}}''' —
 
# '''{{yellow|Billy Bob}}''' —
# '''{{purple|Sharks}}'''
+
# '''{{purple|Sharks}}'''
 
# '''{{blue|Knockout}}''' —
 
# '''{{blue|Knockout}}''' —
# '''{{purple|Intruder}}'''
+
# '''{{purple|Intruder}}'''
# '''{{purple|Echo}}'''
+
# '''{{purple|Echo}}'''
# '''{{purple|Freeway}}'''
+
# '''{{purple|Freeway}}'''
# '''{{purple|Mousetrap}}'''
+
# '''{{purple|Mousetrap}}'''
# '''{{purple|Ninja}}'''
+
# '''{{purple|Ninja}}'''
# '''{{purple|Slalom}}'''
+
# '''{{purple|Slalom}}'''
# '''{{purple|Dauntless}}'''
+
# '''{{purple|Dauntless}}'''
# '''{{purple|Force One}}'''
+
# '''{{purple|Force One}}'''
# '''{{purple|Spidey}}'''
+
# '''{{purple|Spidey}}'''
# '''{{purple|Appleseed}}'''
+
# '''{{purple|Appleseed}}'''
# '''{{purple|Skater}}'''
+
# '''{{purple|Skater}}'''
# '''{{purple|Sunday Drive}}'''
+
# '''{{purple|Sunday Drive}}'''
# '''{{purple|Star Evil}}'''
+
# '''{{purple|Star Evil}}'''
# '''{{purple|Air Command}}'''
+
# '''{{purple|Air Command}}'''
# '''{{purple|Shootout}}'''
+
# '''{{purple|Shootout}}'''
# '''{{purple|Bombs Away}}'''
+
# '''{{purple|Bombs Away}}'''
# Speed Boat
+
# '''{{green|Speed Boat}}''' —
# Dedant
+
# '''{{green|Dedant}}''' —
# G Fighter
+
# '''{{green|G Fighter}}''' —
# Man At Arms
+
# '''{{green|Man At Arms}}'''
# Norman
+
# '''{{green|Norman}}''' —
 
# '''{{blue|Armor Battle}}''' —
 
# '''{{blue|Armor Battle}}''' —
# Magic Bean
+
# '''{{green|Magic Bean}}''' —
# Apache
+
# '''{{green|Apache}}'''—
# Paratrooper
+
# '''{{green|Paratrooper}}''' —
# Sky Avenger
+
# '''{{green|Sky Avenger}}''' —
# Sharpshooter
+
# '''{{green|Sharpshooter}}''' —
# Meteor
+
# '''{{green|Meteor}}''' —
# Black Hole
+
# '''{{green|Black Hole}}''' —
# The Boss
+
# '''{{green|The Boss}}''' —
 
# '''{{blue|First Game}}''' — ''Pong'' clone.
 
# '''{{blue|First Game}}''' — ''Pong'' clone.
# '''Challenge''' — An endurance test which puts the player into a random series of the highest levels of the other remaining games.
+
# '''{{white|Challenge}}''' — An endurance test which puts the player into a random series of the highest levels of the other remaining games.
  
 
All games have pause with {{start}}; hitting {{C}} while paused returns to the title screen.
 
All games have pause with {{start}}; hitting {{C}} while paused returns to the title screen.

Revision as of 10:23, 5 October 2017


This short article is in need of work. You can help Sega Retro by adding to it.


n/a

Action52 Genesis.png

Action 52
System(s): Sega Mega Drive
Publisher: Active Enterprises
Developer:
Game total: 52
Sound driver: GEMS
Genre: Compilation

















Release Date RRP Code
Sega Mega Drive
US
$199.00199.00[1]

Action 52 is an unlicensed collection of 52 original games on one cartridge released on both the Genesis and the NES, developed by FarSight Studios and published by Active Enterprises. It was originally sold for $199 US dollars under the guise of each game being worth $3, and all of the games are infamous for being of terrible quality.

List of Games

Each game is color coded, with a legend on the first screen when the cartridge is booted up: Expert, Intermediate, Beginner, Two Player, Special.

  1. Bonkers — You control a green ball that will bounce all the way up and all the way down on a vertical field. You can move it left and right with the D-pad; the other buttons do nothing. The ball will destroy blocks of matching colors; touching a grey block with a different color will change the ball's color (however, the ball cannot be changed back to green using the gray blocks with green in the middle). Hitting a grey block with a black + in the middle will make you lose one ball and revert the ball color to green. After all colored blocks are removed, simply remove the remaining blocks with green in the middle to clear the level.
  2. Darksyne — You are a ship stuck in a room with enemies. As in Asteroids, you are bound by gravity, and holding B and using the D-pad will allow you some limited form of motion. Holding C gives you a shield with limited energy. A shoots. Destroy all the enemies without hitting the walls of the level to move on to the next.
  3. Dyno Tennis — Simple tennis game. Player 1 is the orange dinosaur; Player 2 is the purple one. Left and Right move. C swings. Most points after 10 sets wins.
  4. Ooze — Platforming run-and-gun... in a very prototypical state. C shoots (which has no effect); B jumps. Down crouches; moving while crouched crawls. Falling from too high a slope will kill you; touching an enemy won't. You can collect keys throughout each level, but nothing appears to happen if they are all collected.
  5. Star Ball — Simple pinball game. Left flips the left flipper; C flips the right. There appears to be multiple tables; the method of getting to the next is unknown.
  6. SidewinderAfter Burner/G-LOC clone, except you can move freely to the left and to the right (with scrolling too!). C fires.
  7. Daytona — Simple 3D racing game. Hold C to accelerate; let go to brake. Steer with Left and Right. Hit A to switch gears. The only real goal appears to be "get 3 laps" but the game has no indicator telling lap count or finish line — the level will just fade out.
  8. 15 Puzzle...15 puzzle. D-pad to move cursor; C to move block.
  9. Sketch — Line art canvas. D-pad moves the pencil. Hold C to draw. B changes line thickness. A changes line color.  START  exists. This is similar to Art Alive by using the same pencil sprite and other features.
  10. Star Duel
  11. Haunted Hill
  12. Alfredo
  13. The Cheetahmen
  14. Skirmish
  15. Depth Charge
  16. Minds Eye
  17. Alien Attack
  18. Billy Bob
  19. Sharks
  20. Knockout
  21. Intruder
  22. Echo
  23. Freeway
  24. Mousetrap
  25. Ninja
  26. Slalom
  27. Dauntless
  28. Force One
  29. Spidey
  30. Appleseed
  31. Skater
  32. Sunday Drive
  33. Star Evil
  34. Air Command
  35. Shootout
  36. Bombs Away
  37. Speed Boat
  38. Dedant
  39. G Fighter
  40. Man At Arms
  41. Norman
  42. Armor Battle
  43. Magic Bean
  44. Apache
  45. Paratrooper
  46. Sky Avenger
  47. Sharpshooter
  48. Meteor
  49. Black Hole
  50. The Boss
  51. First GamePong clone.
  52. Challenge — An endurance test which puts the player into a random series of the highest levels of the other remaining games.

All games have pause with  START ; hitting C while paused returns to the title screen.

Promotional material

Logo-pdf.svg
Print advert in GamePro (US) #54: "January 1994" (199x-xx-xx)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Electronic Gaming Monthly (US) #57: "April 1994" (1994-xx-xx)
Logo-pdf.svg
Logo-pdf.svg
Print advert in EGM² (US) #5: "November 1994" (1994-1x-xx)
also published in:
Logo-pdf.svg

Physical scans

Sega Retro Average 
Publication Score Source
40 №56, p52[3]
Sega Mega Drive
40
Based on
1 review
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
40
[4]
GamePro (US) NTSC-U
40
[3]
Sega Mega Drive
40
Based on
2 reviews

Action 52

Mega Drive, US
Action52 MD US Box Back.jpgNospine.pngAction52 MD US Box Front.jpg
Cover
Action52 MD US Cart.jpg
Cart
Action 52 MD US Manual.pdf
Manual

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Mega Drive
CRC32 29ff58ae
MD5 4adf124ff9d111cb3946a65020918d5e
SHA-1 1d5b26a5598eea268d15fa16d43816f8c3e4f8c6
2MB 1993-05 Cartridge

References

  1. 1.0 1.1 File:GamePro US 034.pdf, page 16
  2. Electronic Gaming Monthly, "December 1994" (US; 1994-xx-xx), page 359
  3. 3.0 3.1 File:GamePro US 056.pdf, page 54 Cite error: Invalid <ref> tag; name ":File:GamePro US 056.pdf_p54" defined multiple times with different content
  4. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 25