Difference between revisions of "George Foreman's KO Boxing"
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:''For the [[Sega Master System]] and [[Sega Game Gear]] versions, see [[Heavyweight Champ (8-bit)]]''. | :''For the [[Sega Master System]] and [[Sega Game Gear]] versions, see [[Heavyweight Champ (8-bit)]]''. | ||
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| developer=[[Beam Software]], [[The White Team]] | | developer=[[Beam Software]], [[The White Team]] | ||
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− | ''''' | + | '''''{{PAGENAME}}''''' is a 1993 boxing video game developed by [[Beam Software]] on the [[Sega Mega Drive]]. A version was developed on the [[Sega Game Gear]] and [[Sega Master System]] but was basically a repackaged version of ''[[Heavyweight Champ]]'' by [[Sims]]. |
==Gameplay== | ==Gameplay== | ||
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*'''Acclaim Development by "[[The White Team]]"''' Dan Feinstein, Tom Gibson, Donn Nauert | *'''Acclaim Development by "[[The White Team]]"''' Dan Feinstein, Tom Gibson, Donn Nauert | ||
| source=In-game credits | | source=In-game credits | ||
− | |console=MD | + | | console=MD |
}} | }} | ||
+ | |||
+ | ==Magazine articles== | ||
+ | {{mainArticle|{{PAGENAME}}/Magazine articles}} | ||
==Promotional material== | ==Promotional material== | ||
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{{gallery | {{gallery | ||
+ | |{{gitem|GeorgeForeman MD-GG US PrintAdvert.jpg|US print advert}} | ||
|{{galleryPrintAd | |{{galleryPrintAd | ||
|EGM US 039.pdf|egm|39|16-17 | |EGM US 039.pdf|egm|39|16-17 |
Revision as of 05:25, 21 June 2018
- For the Sega Master System and Sega Game Gear versions, see Heavyweight Champ (8-bit).
George Foreman's KO Boxing | |||||||||||||||
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System(s): Sega Mega Drive | |||||||||||||||
Publisher: Flying Edge | |||||||||||||||
Developer: Beam Software, The White Team | |||||||||||||||
Genre: Sports | |||||||||||||||
Number of players: 1-2 | |||||||||||||||
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George Foreman's KO Boxing is a 1993 boxing video game developed by Beam Software on the Sega Mega Drive. A version was developed on the Sega Game Gear and Sega Master System but was basically a repackaged version of Heavyweight Champ by Sims.
Contents
Gameplay
In the Mega Drive version the player takes on the role of George Foreman who must defeat other boxers to become the heavyweight champion. The gameplay takes place from a behind the character perspective.
As was typical for many boxing games from around this period, George Foreman is the only "real world" boxer in the game, with all of his opponents being fictional.
History
Development
The Mega Drive (and SNES) version was originally supposed to feature digitized boxers, but near the end of development, one of the graphic artists demanded that the sprites were hand-drawn.
Versions
The Mega Drive and Super NES versions of George Foreman's KO Boxing are broadly similar, however the Super NES version capitalises on the system's larger colour palette and features a number of graphical effects (namely screen transitions) not present in the Mega Drive version. Both versions run with a 256x224 screen resolution at all times, despite the higher 320x224 mode being available on Sega's console.
The Super NES version can also handle digitised speech more effectively - all other sound channels fall silent on the Mega Drive when somebody talks, while the Super NES continues to produce crowd noise and music when this occurs.
The gameplay remains unchanged between both versions.
Production credits
- Systems Design Graeme Scott, Brian Post
- GENESIS Programming Rod Richards
- Character Design Steve French
- Graphics Grant Arthur, Ken Newman
- Additional Graphics Darren Hanna, Joe Rimmer, Greg Holland, Eddy Etyngold
- Music & Sound Marshall Parker, Andrew Bailey, Trevor Nuridin
- Voice Characterisation George Foreman, Grant Arthur, Brian Post, Gavan Anderson, Paul Kidd, Peter McInnes, Ian Malcolm, Harry Vontelas
- Quality Assurance Ann Davie, Brian Uniacke, Chris Tan
- Beam Producers Adam Lancman, Sue Anderson
- Acclaim Development by "The White Team" Dan Feinstein, Tom Gibson, Donn Nauert
Magazine articles
- Main article: George Foreman's KO Boxing/Magazine articles.
Promotional material
also published in:
- Sega Visions (US) #11: "February/March 1993" (199x-xx-xx)[4]
Physical scans
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52 | |
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Based on 14 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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✔ |
|
1MB | 1992-10 | Cartridge (US) | ||||||||||
✔ |
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1MB | 1992-11 | Cartridge (EU) |
References
- ↑ 1.0 1.1 File:GamePro US 043.pdf
- ↑ File:SegaPro DE 08.pdf, page 53
- ↑ File:GamesMaster UK 004.pdf, page 81
- ↑ Sega Visions, "February/March 1993" (US; 199x-xx-xx), page 5
- ↑ File:GamePro US 043.pdf, page 126
- ↑ 6.0 6.1 File:Mega UK 06.pdf, page 45 Cite error: Invalid
<ref>
tag; name ":File:Mega UK 06.pdf_p45" defined multiple times with different content - ↑ Aktueller Software Markt, "Juli 1993" (DE; 1993-06-14), page 109
- ↑ Digitiser (UK) (1993-01-27)
- ↑ Electronic Games (1992-1995), "March 1993" (US; 1993-02-09), page 68
- ↑ GamePro, "February 1993" (US; 1993-xx-xx), page 138
- ↑ GamesMaster, "April 1993" (UK; 1993-03-18), page 80
- ↑ Joypad, "Avril 1993" (FR; 1993-0x-xx), page 66
- ↑ Sega Mega Drive Advanced Gaming, "May 1993" (UK; 1993-xx-xx), page 66
- ↑ Mega Force, "Septembre 1993" (FR; 1993-0x-xx), page 101
- ↑ Player One, "Octobre 1993" (FR; 1993-xx-xx), page 151
- ↑ Sega Power, "April 1993" (UK; 1993-03-04), page 38
- ↑ Sega Pro, "May 1993" (UK; 1993-04-08), page 60
- ↑ Sega Zone, "March 1993" (UK; 1993-02-11), page 26
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 80
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