Difference between revisions of "Air NiGHTS"
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− | ''''' | + | {{sub-stub}}'''''{{PAGENAME}}''''' is the name of an unreleased sequel to ''[[NiGHTS into Dreams]]'', once set for release on the [[Sega Saturn]], then the [[Sega Dreamcast]]. The game never materialised, though a sequel to the game did eventually emerge in the form of ''[[NiGHTS: Journey of Dreams]]'' for the [[Wii]]. |
From what can be understood from interviews with [[Sega]] employees, ''Air NiGHTS'' was conceived in the late 1990s while the company was developing improved Saturn and Dreamcast controllers. It was to use controllers which could detect motion (much like the Wii), though was scrapped when Sega opted for a more traditional controller setup. Initial plans were based around a Saturn pad with a built-in tilt sensor, though this later evolved into something completely separate when the Dreamcast project started. | From what can be understood from interviews with [[Sega]] employees, ''Air NiGHTS'' was conceived in the late 1990s while the company was developing improved Saturn and Dreamcast controllers. It was to use controllers which could detect motion (much like the Wii), though was scrapped when Sega opted for a more traditional controller setup. Initial plans were based around a Saturn pad with a built-in tilt sensor, though this later evolved into something completely separate when the Dreamcast project started. |
Revision as of 10:02, 16 July 2018
Air NiGHTS |
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System(s): Sega Saturn, Sega Dreamcast |
Publisher: Sega |
Developer: Sega |
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Air NiGHTS is the name of an unreleased sequel to NiGHTS into Dreams, once set for release on the Sega Saturn, then the Sega Dreamcast. The game never materialised, though a sequel to the game did eventually emerge in the form of NiGHTS: Journey of Dreams for the Wii.
From what can be understood from interviews with Sega employees, Air NiGHTS was conceived in the late 1990s while the company was developing improved Saturn and Dreamcast controllers. It was to use controllers which could detect motion (much like the Wii), though was scrapped when Sega opted for a more traditional controller setup. Initial plans were based around a Saturn pad with a built-in tilt sensor, though this later evolved into something completely separate when the Dreamcast project started.
It is also possible that the Saturn's 3D Control Pad ("Multi Controller" in Japan), with its detachable cable may have been influenced by Air NiGHTS in some way.
The motion sensing technology would later end up as part of Samba de Amigo and its accompanying maracas.
Magazine articles
- Main article: Air NiGHTS/Magazine articles.
References