Difference between revisions of "Gungriffon"
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==History== | ==History== | ||
===Development=== | ===Development=== | ||
− | During development '' | + | During development ''Gungriffon'' was known as '''''3D Robot Shooting''''' (3Dロボットシューティング). |
[[Sega of America]] originally intended to release the US version of the game under a new title, '''''Iron Rain'''''. Without naming names, [[Working Designs]] aludes in its manual of the localised [[PlayStation 2]] sequel, ''Gungriffon Blaze'', that it convinced Sega's Japanese arm to force the name back to ''Gungriffon'' so as not to confuse customers with ''[[Iron Storm]]'' (that and the new title "sucked really hard"){{fileref|GungriffonBlaze PS2 US Manual.pdf|page=26}}. Working Designs were not involved in the Saturn version of ''Gungriffon'', but had a strong working relationship with [[Game Arts]] at the time, seeing prototypes of the technology at [[Winter CES 1995]]{{fileref|GungriffonBlaze PS2 US Manual.pdf|page=26}}. | [[Sega of America]] originally intended to release the US version of the game under a new title, '''''Iron Rain'''''. Without naming names, [[Working Designs]] aludes in its manual of the localised [[PlayStation 2]] sequel, ''Gungriffon Blaze'', that it convinced Sega's Japanese arm to force the name back to ''Gungriffon'' so as not to confuse customers with ''[[Iron Storm]]'' (that and the new title "sucked really hard"){{fileref|GungriffonBlaze PS2 US Manual.pdf|page=26}}. Working Designs were not involved in the Saturn version of ''Gungriffon'', but had a strong working relationship with [[Game Arts]] at the time, seeing prototypes of the technology at [[Winter CES 1995]]{{fileref|GungriffonBlaze PS2 US Manual.pdf|page=26}}. |
Revision as of 15:05, 28 February 2019
Gungriffon | ||||||||||||||||||||||||||||||
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System(s): Sega Saturn | ||||||||||||||||||||||||||||||
Publisher: Sega, Game Arts (JP) | ||||||||||||||||||||||||||||||
Developer: Game Arts | ||||||||||||||||||||||||||||||
Sound driver: SCSP/CD-DA (37 tracks) | ||||||||||||||||||||||||||||||
Peripherals supported: Movie Card, Saturn Backup Memory | ||||||||||||||||||||||||||||||
Genre: Shoot-'em-Up | ||||||||||||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
Gungriffon, known as Gungriffon: The Eurasian Conflict (ガングリフォン) in Japan is a first person mech shooter for the Sega Saturn.
Contents
Gameplay
History
Development
During development Gungriffon was known as 3D Robot Shooting (3Dロボットシューティング).
Sega of America originally intended to release the US version of the game under a new title, Iron Rain. Without naming names, Working Designs aludes in its manual of the localised PlayStation 2 sequel, Gungriffon Blaze, that it convinced Sega's Japanese arm to force the name back to Gungriffon so as not to confuse customers with Iron Storm (that and the new title "sucked really hard")[3]. Working Designs were not involved in the Saturn version of Gungriffon, but had a strong working relationship with Game Arts at the time, seeing prototypes of the technology at Winter CES 1995[3].
Legacy
In Japan, the game was followed by Gungriffon II.
Production credits
- Director: 宮路 武
- Main programmer: 浜田 憲一
- Sub Programmer: 金井 秀樹, 増渕 利道, 小山 洋幸
- Game Data Making: 原田 修, 浜田 憲一, 庭野 健一
- Model Animator: 原田 修, 金井 秀樹
- Visual Coordinator: 高橋 秀信
- Texture Drawing: 迫 章久, 里 大樹, 横川 憲太郎
- Background Design: 迫 章久, 横川 憲太郎
- Special Effect Making: 里 大樹
- Visual Designer: 安住 政敏
- Visual Design Assistant: 迫 章久
- Sound System Programmer: 上条 有
- Sound Effect Programmer: 松田 明男
- Sound Treatment & Strategies: 西 隆宏
- TrueMotion S Data Making: 増渕 利道
- Situational Designer: 岡田 厚利
- A.W.G.S. Design: Bee-Craft, 山田 隆博, 阿久津 潤一, 広部 滋
- 3D Modeling: 柳川 渉
- Opening & Ending CG: 株式会社リンクス, 倉澤 幹隆, 平野 善久, 西井 育生, 竹中 隆弘, 斎藤 紀生, 大谷 謙, 名越 輝幸, 斎藤 香, 江崎 達也, 田中 将史, 海亀事務所, 林 弘幸, イクイティ エンタテインメント, 鈴木 慎二
- All Songs Composed & Arranged: 武内 基朗
- Recording & Mixing Engineer: 小林 敦
- Manipulator: 小西 輝男
- Sound Production: Two Five, 溝口 功, 高野 聡
- Narration Recording: ユーメックススタジオ, 猪股 一彦, 加園 稔
- Narrator: 野田 圭一
- Marking Design: ㈲戦船
- Data Research: 長村 琢哉, 柏木 朗, 早川 真吾
- Special Thanks for: 須永 有三, 柏木 朗, 吉田 聡士, 大畑 和幸, 岡野 崇宏, 加藤 孝視, 池谷 昌彦, 松田 充弘
- Sales: 岡部 利香, 菅谷 由美, 小川 陽平
- Producer: 内田 敏幸
- Executive Producer: 宮路 洋一
- Presented by: Game Arts
- Producer: Greg Becksted
- Lead Tester: Mark Griffin
- Assistant Lead Testers: Jeff Hedges, Mark Paniagua, David Wood
- Testers: Rob Prideaux, Sean Potter, Al Dutton, Joel Breton, Jeff Loney, Don Carmichael, Lorne Asuncion, Steve Bourdet, Rick Greer, Gene Rivers, Matt Ironside, Tim McKnew, Abe Navarro, Lance Nelson, Todd Slepian, Patrick Walsh, Kenny Robinson, Chris Sur, Roger Somerville-Deforest, Marc Dawson, Jeff Junio, Lloyd Kinoshita, Tony Lynch, Dave Paniagua, Tim Spengler, Daniel Dunn, Fernando Valderrama, Matt Underwood, Richard Krinock, Rey Alferez, David Dodge, Sean Doidge, Howard Gipson, Zenon Thorton
- Manual: Wendy Dinsmore
- Special Thanks: Frontline Marketing
Magazine articles
- Main article: Gungriffon/Magazine articles.
Promotional material
Physical scans
Sega Retro Average |
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81 | |
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Based on 34 reviews |
Saturn, JP (Satakore) |
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Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
✔ |
|
550,951,296 | CD-ROM (EU) | MK81046-50 V1.000 | ||||||||||
✔ |
|
619,961,328 | 1996-01-31 | CD-ROM (JP) | T-4502G, T-4509G V1.01 | |||||||||
? |
|
550,953,648 | CD-ROM (US) | 81046 V1.010 |
References
- ↑ 1.0 1.1 Game Players, "Vol. 9 No. 8 August 1996" (US; 1996-07-09), page 75
- ↑ 2.0 2.1 Mean Machines Sega, "August 1996" (UK; 1996-07-05), page 74
- ↑ 3.0 3.1 File:GungriffonBlaze PS2 US Manual.pdf, page 26
- ↑ File:Gungriffon sat us manual.pdf, page 22
- ↑ 5.0 5.1 Computer & Video Games, "July 1996" (UK; 1996-06-12), page 68
- ↑ 6.0 6.1 Maximum, "May 1996" (UK; 1996-05-30), page 127
- ↑ 7.0 7.1 Mean Machines Sega, "June 1996" (UK; 1996-05-03), page 80
- ↑ 8.0 8.1 Sega Saturn Magazine, "July 1996" (UK; 1996-06-20), page 72
- ↑ 9.0 9.1 Sega Saturn Magazine, "1996-05 (1996-03-22)" (JP; 1996-03-08), page 225
- ↑ 10.0 10.1 Sega Saturn Magazine (readers), "Final data" (JP; 2000-03), page 11 Cite error: Invalid
<ref>
tag; name ":File:SnGwSISDRZK Book JP.pdf_p11" defined multiple times with different content - ↑ 576 KByte, "Szeptember 1996" (HU; 1996-xx-xx), page 34
- ↑ Consoles +, "Mai 1996" (FR; 1996-0x-xx), page 100
- ↑ Edge, "June 1996" (UK; 1996-05-03), page 73
- ↑ Electronic Gaming Monthly, "August 1996" (US; 1996-xx-xx), page 22
- ↑ Famitsu, "1996-03-22" (JP; 1996-03-08), page 30
- ↑ Fun Generation, "05/96" (DE; 1996-04-10), page 55
- ↑ Gambler, "11/1996" (PL; 1996-xx-xx), page 1
- ↑ GameFan, "Volume 4, Issue 5: May 1996" (US; 1996-xx-xx), page 15
- ↑ GamePro, "September 1996" (US; 1996-xx-xx), page 72
- ↑ Game Informer, "August 1996" (US; 1996-0x-xx), page 49
- ↑ Joypad, "Juin 1996" (FR; 1996-0x-xx), page 78
- ↑ Joypad, "Mai 1996 (Joypad International supplement)" (FR; 1996-0x-xx), page 10
- ↑ MAN!AC, "09/96" (DE; 1996-08-14), page 70
- ↑ Mega Fun, "08/96" (DE; 1996-07-17), page 38
- ↑ Mega Fun, "05/96" (DE; 1996-04-xx), page 66
- ↑ neXt Level, "September 1996" (DE; 1996-08-14), page 80
- ↑ Player One, "Septembre 1996" (FR; 1996-08-29), page 94
- ↑ Power Up!, "Saturday, August 10, 1996" (UK; 1996-08-10), page 1
- ↑ Saturn Fan, "1996 No. 10-11" (JP; 1996-04-26), page 80
- ↑ Saturn+, "Issue 4" (UK; 1996-10-24), page 29
- ↑ Secret Service, "Listopad 1996" (PL; 1996-11-01), page 64
- ↑ Sega News, "Říjen 1996" (CZ; 1996-xx-xx), page 8
- ↑ Sega Power, "July 1996" (UK; 1996-05-09), page 58
- ↑ Total Saturn, "Volume One Issue Four" (UK; 1996-12-29), page 31
- ↑ Video Games, "5/96" (DE; 1996-04-24), page 94
- ↑ VideoGames, "September 1996" (US; 1996-08-20), page 64
Gungriffon | |
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Main page | Comparisons | Hidden content | Magazine articles | Video coverage | Reception | Technical information
Demos: Gungriffon Hibaihin Auto Demo (1996)
Prototypes: 1995-12-25
|
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