Difference between revisions of "Red Zone"
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Revision as of 12:02, 1 June 2019
Red Zone | |||||||||||||||||||||||||
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System(s): Sega Mega Drive | |||||||||||||||||||||||||
Publisher: Time Warner Interactive | |||||||||||||||||||||||||
Developer: Zyrinx | |||||||||||||||||||||||||
Sound driver: Zyrinx/Jesper Kyd | |||||||||||||||||||||||||
Genre: Shoot-'em-Up | |||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
Red Zone, known as Hardwired during development and Commando Raid when demonstrated at Summer CES 1994[4], is a Sega Mega Drive game released in 1994 by Zyrinx.
It is noteworthy for achieving sprite rotations, 3D vectors and full motion video; things that were often considered impossible to do on Mega Drive hardware. No additional hardware (such as an extra chip in Virtua Racing is used. The game proudly announces this technical achievement before the title screen.
Zyrinx were previously responsible for Sub-Terrania, and the two games share similar graphics and logos. The soundtrack was again composed by Jesper Kyd.
Contents
Gameplay
The player controls an AH-64B Apache helicopter in an attempt to stop the dictator Madman Ivan Retovitz from taking over the world. The helicopter has both a normal gun (fired with ) and a variety of weapons (fired with and switched between with ) that target a crosshair that is at a fixed distance from the front of the helicopter, which can be steered with the D-pad.
Around half of the game consists of flight missions.
Armor, weaponry and fuel need to be replenished by picking up items (marked with letters on the games map, accessible via the START button.
There are also on-foot missions, with three selectable soldiers. In this mode, the game also uses a lot technical tricks to simulate a 3D environment similar to e.g. Loaded on Sega Saturn. A defeated character is permanently dead.
Overall the game is rather puzzle oriented. Strict ammo limits and low health as well as limited fuel require a well planed approach.
A password system is used to record progress. The game has no score system.
Missions
Mission 1 | |
---|---|
Mission 2 | |
Mission 3 | |
Mission 4 | |
Mission 5 | |
Mission 6 | |
Mission 7 | |
Mission 8 | |
Mission 9 | |
Production credits
- Code: David Guldbrandsen, Karsten Hvidberg, Jens Bo Albretsen
- Graphics': Mikael Balle, Jesper Vorsholt Jørgensen
- Music: Jesper Kyd
- Additional Code: Thomas Risager (Guz)
- Character Animation: Dan Harder
- Acting & Math Support: Haissam Badawi
Magazine articles
- Main article: Red Zone/Magazine articles.
Promotional material
Physical scans
76 | |
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Based on 31 reviews |
References
- ↑ File:GamePlayers US 0712.pdf, page 11
- ↑ Electronic Gaming Monthly, "September 1994" (US; 1994-xx-xx), page 166
- ↑ 3.0 3.1 3.2 3.3 File:CVG UK 156.pdf, page 60 Cite error: Invalid
<ref>
tag; name ":File:CVG UK 156.pdf_p60" defined multiple times with different content Cite error: Invalid<ref>
tag; name ":File:CVG UK 156.pdf_p60" defined multiple times with different content - ↑ Mean Machines Sega, "September 1994" (UK; 1994-07-30), page 10
- ↑ 5.0 5.1 File:EGM US 065.pdf, page 46 Cite error: Invalid
<ref>
tag; name ":File:EGM US 065.pdf_p46" defined multiple times with different content - ↑ 6.0 6.1 File:GamePlayers US 0712.pdf, page 142 Cite error: Invalid
<ref>
tag; name ":File:GamePlayers US 0712.pdf_p142" defined multiple times with different content - ↑ 7.0 7.1 File:GamePro US 066.pdf, page 50 Cite error: Invalid
<ref>
tag; name ":File:GamePro US 066.pdf_p50" defined multiple times with different content - ↑ 8.0 8.1 Joypad, "Décembre 1994" (FR; 1994-1x-xx), page 55
- ↑ 9.0 9.1 File:MegaFun DE 1995-01.pdf, page 34 Cite error: Invalid
<ref>
tag; name ":File:MegaFun DE 1995-01.pdf_p34" defined multiple times with different content - ↑ 10.0 10.1 Micromanía (tercera época), "Febrero 1995" (ES; 1995-xx-xx), page 105
- ↑ Mean Machines Sega, "November 1994" (UK; 1994-09-30), page 66-69 (66)
- ↑ 12.0 12.1 File:NextGeneration US 02.pdf, page 103 Cite error: Invalid
<ref>
tag; name ":File:NextGeneration US 02.pdf_p103" defined multiple times with different content - ↑ 13.0 13.1 File:PlayTime DE 1995-02.pdf, page 108 Cite error: Invalid
<ref>
tag; name ":File:PlayTime DE 1995-02.pdf_p108" defined multiple times with different content - ↑ File:VideoGames DE 1994-12.pdf, page 91
- ↑ 15.0 15.1 VideoGames, "December 1994" (US; 1994-1x-xx), page 80
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 135
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 186
- ↑ Alaab Alcomputtar, "" (SA; 1995-06-xx), page 80
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 167
- ↑ Electronic Games (1992-1995), "January 1995" (US; 199x-xx-xx), page 86
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 352
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 3, "" (RU; 2000-xx-xx), page 220
- ↑ Games World: The Magazine, "February 1995" (UK; 1994-12-xx), page 15
- ↑ Game Informer, "January 1995" (US; 199x-xx-xx), page 12
- ↑ MAN!AC, "12/94" (DE; 1994-11-09), page 42
- ↑ Mega, "December 1994" (UK; 1994-11-30), page 52
- ↑ Micro Kid's Multimédia, "Février 1995" (FR; 1995-0x-xx), page 52
- ↑ Magazina Igrushek, "4/1995" (RU; 1995-xx-xx), page 62
- ↑ Mean Machines Sega, "November 1994" (UK; 1994-09-30), page 66
- ↑ Player One, "Décembre 1994" (FR; 1994-1x-xx), page 126
- ↑ Sega Magazine, "October 1994" (UK; 1994-09-15), page 96
- ↑ Sega Power, "December 1994" (UK; 1994-10-20), page 76
- ↑ Sega Megazone, "February 1995" (AU; 1995-0x-xx), page 32
- ↑ Todo Sega, "Enero 1995" (ES; 199x-xx-xx), page 46
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 22
- ↑ Video Games, "12/94" (DE; 1994-11-23), page 95
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