Difference between revisions of "Loadstar: The Legend of Tully Bodine"
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Revision as of 05:05, 2 June 2019
Loadstar: The Legend of Tully Bodine | |||||||||||||||
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System(s): Sega Mega-CD | |||||||||||||||
Publisher: Rocket Science Games | |||||||||||||||
Developer: Rocket Science Games | |||||||||||||||
Genre: Shooting | |||||||||||||||
Number of players: 1 | |||||||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
Loadstar: The Legend of Tully Bodine is a Sega Mega-CD full motion video rail shoot-'em-up game. It was only released in North America.
Contents
Gameplay
Loadstar borrows a similar gameplay style from the earlier Mega-CD game, Sewer Shark - quite literally "on rails", the player takes the roll of Tully Bodine, piloting his ship called the "Loadstar" to various destinations. Gameplay consists of turning left or right at junctions, and occasionally moving a crosshair to shoot down nearby enemies.
If the player does not crash and is not destroyed, Loadstar takes roughly 50 minutes to complete (including FMV sequences).
History
Development
Having invested in Rocket Science Games, Sega demanded that Loadstar was released on the Mega-CD first, despite the console's shortcomings when it came to rendering FMV footage[1].
Through the eyes of senior developer Brian Moriarty, many of the staff being Loadstar were attempting to use the project to better their chances of getting into film production for Hollywood. Very few were knowledgeable when it came to video games, to the point where CEO Steve Blank would not even let his children play video games at the time[1].
Moriarty suggests Loadstar did the minimum to get past Sega's quality standards, and was hated by Sega's staff[1].
Magazine articles
- Main article: Loadstar: The Legend of Tully Bodine/Magazine articles.
Promotional material
also published in:
- Next Generation (US) #1: "Premiere Issue 1995" (1994-12-08)[2]
- GamePro (US) #66: "January 1995" (199x-xx-xx)[3]
- VideoGames (US) #72: "January 1995" (199x-xx-xx)[4]
also published in:
- Computer & Video Games (UK) #158: "January 1995" (1994-12-15)[5]
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
62 | |
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Based on 12 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
✔ |
|
657,678,000 | CD (BR) | 063486 |
References
- ↑ 1.0 1.1 1.2 File:NextGeneration US 40.pdf, page 46
- ↑ Next Generation, "Premiere Issue 1995" (US; 1994-12-08), page 16
- ↑ GamePro, "January 1995" (US; 199x-xx-xx), page 4
- ↑ VideoGames, "January 1995" (US; 199x-xx-xx), page 14
- ↑ Computer & Video Games, "January 1995" (UK; 1994-12-15), page 2
- ↑ 6.0 6.1 Consoles +, "Février 1995" (FR; 1995-0x-xx), page 150
- ↑ 7.0 7.1 Mean Machines Sega, "January 1995" (UK; 1994-11-30), page 112
- ↑ Next Generation, "Premiere Issue 1995" (US; 1994-12-08), page 98 (104)
- ↑ Player One, "Février 1995" (FR; 1995-0x-xx), page 101 (99)
- ↑ Electronic Games (1992-1995), "December 1994" (US; 1994-1x-xx), page 188
- ↑ Electronic Gaming Monthly, "January 1995" (US; 199x-xx-xx), page 42
- ↑ GameFan, "Volume 2, Issue 12: December 1994" (US; 1994-xx-xx), page 26
- ↑ GamePro, "February 1995" (US; 199x-xx-xx), page 52
- ↑ Game Informer, "December 1994" (US; 1994-1x-xx), page 42
- ↑ MAN!AC, "01/95" (DE; 1994-12-07), page 60
- ↑ Mega Force, "Février 1995" (FR; 1995-0x-xx), page 76
- ↑ Next Generation, "Premiere Issue 1995" (US; 1994-12-08), page 104
- ↑ Player One, "Février 1995" (FR; 1995-0x-xx), page 101
- ↑ VideoGames, "February 1995" (US; 1995-0x-xx), page 66
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