Difference between revisions of "Brutal Unleashed: Above the Claw"
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{{stub}}'''''{{PAGENAME}}''''' is a one-on-one fighting game developed by [[GameTek]] for the [[Sega 32X]]. It is an update to ''[[Brutal: Paws of Fury]]'', released only in North America. Working titles for this game were '''''Totally Brutal''''' and '''''Brutal: Paws Unleashed'''''. | {{stub}}'''''{{PAGENAME}}''''' is a one-on-one fighting game developed by [[GameTek]] for the [[Sega 32X]]. It is an update to ''[[Brutal: Paws of Fury]]'', released only in North America. Working titles for this game were '''''Totally Brutal''''' and '''''Brutal: Paws Unleashed'''''. |
Revision as of 18:29, 26 April 2020
Brutal Unleashed: Above the Claw | ||||||||||
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System(s): Sega 32X | ||||||||||
Publisher: GameTek | ||||||||||
Developer: GameTek | ||||||||||
Sound driver: GEMS | ||||||||||
Genre: Action | ||||||||||
Number of players: 1-2 | ||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
Brutal Unleashed: Above the Claw is a one-on-one fighting game developed by GameTek for the Sega 32X. It is an update to Brutal: Paws of Fury, released only in North America. Working titles for this game were Totally Brutal and Brutal: Paws Unleashed.
The scenery and graphics have been highly improved, making use of the capabilities of the 32X, changing drastically. The most notable change being in Leon Prince's stage, on which it was previously possible to push the rival off the bridge for a instant win.
Brutal Unleashed: Above the Claw introduces two new characters: Chung Poe and Psycho Kitty; and there are four more stages than the original game, totaling fourteen, although some of them are simply doubles with different palettes/shading.
Contents
Gameplay
The game is compatible with six-button controllers, with assigned for light kick, medium kick, hard kick, light punch, medium punch and hard punch. + performs a taunt, which also recovers your life gauge, but in turn makes you vulnerable for a little. If using a three-button controller START toggles kicks and punches, otherwise it pauses the game. To block rival attacks press +. Pressing any attack button while holding does a roundhouse attack, doing the same holding does a rear attack.
Like in the previous game, the characters only have regular kicks and punches at start, with special moves (taunt inclusive) and "katas" (sequences of moves) being unlocked after certain fights, following the game's "belt system" - to acquire new moves, you are given three chances to follow Dali Llama's instructions and if you fail it is not learned. Also similar to Brutal: Paws of Fury, this game has more stages than characters, making Pantha and Chung Poe appear to challenge you twice each.
On this version all characters are playable without the need of cheats, passwords or the like; and they were also placed at different stages than seen before.
Characters
"HOLD" means the button(s) must be held for two seconds.
Stages
Beach | |
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Pantha's first stage. | |
Waterfall | |
Psycho Kitty's stage. | |
Idol | |
Ivan Bear's stage. | |
Swamp | |
Karate Croc, introduced in the previous Mega-CD game, earned his own new stage. | |
Point | |
Tai Cheetah's stage. The background is the same seen at "Beach", with different color palettes. | |
Bridge | |
Prince Leon's stage. Like "Point" and "Beach", "Bridge" and "Waterfall" share the same scenery. | |
Courtyard | |
Kung Fu Bunny's stage. | |
Screens | |
Kendo Coyote's stage. | |
Dojo | |
Foxy Roxy's stage. | |
Battlements | |
Rhei Rat's stage. A double of this stage features in "Battle mode" under the name "Tower", although unlike the other clone stages it has no difference. | |
Pass | |
Pantha's second stage. | |
Volcano | |
Chung Poe's first stage. | |
Cavern | |
Chung Poe's second Stage. | |
Boat | |
Dali Llama's stage. |
Production credits
- Design: Rod V. Humble
- Artwork and Animation: Andie Gilmour, Dave Hall, Juan Sanchez and Eurocom Entertainment
- Program: Dave Exile
- Music: ppdix
- Creative Director: Steve Curran
- VP of Product Development: Liz Curran
- Project Coordination: Charlene Carty
- Sound Editing: Larry Pacie
- Special Thanks to the Following: Sherry Kross, John Tombley, Wendy Weber, Executive King, Travis Williams, Stacey Ruderman, All at G.T.U.K
- Annoying: William B. McCormick
- Programming: Dave Lincoln
- Creative Direction: John Tombley
- Testing: Travis Williams, Larry Pacey
- Music: Doug Brandon, Robin Heifitz
- Art Director: Dwight Alnor
- Writer: Rod Humble
- Design: Dwight Alnor
- Technical: Sherry Kross, John Tombley
- Illustration: Mark Fredrikson
- Calligraphy: Glen Yoshiyama
Magazine articles
- Main article: Brutal Unleashed: Above the Claw/Magazine articles.
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||
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70 | |
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Based on 8 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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✔ |
|
3MB | Cartridge (US) |
References
- ↑ Game Players, "Vol. 8 No. 2 February 1995" (US; 1995-0x-xx), page 11
- ↑ 2.0 2.1 GamePro, "May 1995" (US; 1995-xx-xx), page 62
- ↑ File:Brutal 32x us manual.pdf, page 43
- ↑ GamePro, "May 1995" (US; 1995-xx-xx), page 60 (62)
- ↑ Next Generation, "June 1995" (US; 1995-05-23), page 103 (105)
- ↑ 6.0 6.1 Ultimate Gamer, "July 1995" (US; 1995-0x-xx), page 86
- ↑ Electronic Games (1992-1995), "July 1995" (US; 1995-0x-xx), page 73
- ↑ Electronic Gaming Monthly, "April 1995" (US; 1995-0x-xx), page 35
- ↑ Game Players, "Vol. 8 No. 5 May 1995" (US; 1995-0x-xx), page 43
- ↑ Game Informer, "May 1995" (US; 1995-0x-xx), page 35
- ↑ Next Generation, "June 1995" (US; 1995-05-23), page 105
- ↑ VideoGames, "June 1995" (US; 1995-0x-xx), page 79