Difference between revisions of "Toy Racer"
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− | {{stub}}'''''{{PAGENAME}}''''' is the sequel to ''[[Toy Commander]]''. It was developed by [[No Cliché]], published by [[Sega]] and only released in Europe for a budget price of £5 (where £1 of this would go to charity). £50,000 was | + | {{stub}}'''''{{PAGENAME}}''''' is the sequel to ''[[Toy Commander]]''. It was developed by [[No Cliché]], published by [[Sega]] and only released in Europe for a budget price of £5 (where £1 of this would go to charity). £50,000 was raised for the [[ELSPA]] Entertainment Software Charity{{ref|https://web.archive.org/web/20010701144802/http://www.dreamcast-europe.com:80/english/news/000027/000027.php}}. It was marketed as being an online game, and as a result has no AI players to race against in single-player mode. |
A North American version, set to debut shortly after the European copy, was seemingly announced{{magref|egm|137|87}}, but never materialised. | A North American version, set to debut shortly after the European copy, was seemingly announced{{magref|egm|137|87}}, but never materialised. |
Revision as of 18:58, 24 November 2020
Toy Racer | |||||||||||||||||||||||||
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System(s): Sega Dreamcast | |||||||||||||||||||||||||
Publisher: Sega | |||||||||||||||||||||||||
Developer: No Cliché | |||||||||||||||||||||||||
Peripherals supported: Broadband Adapter, Jump Pack, Dreamcast Keyboard, Dreamcast Modem, Race Controller, Visual Memory Unit, Dreamcast VGA Box | |||||||||||||||||||||||||
Genre: Racing | |||||||||||||||||||||||||
Number of players: 1-4 | |||||||||||||||||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
Toy Racer is the sequel to Toy Commander. It was developed by No Cliché, published by Sega and only released in Europe for a budget price of £5 (where £1 of this would go to charity). £50,000 was raised for the ELSPA Entertainment Software Charity[3]. It was marketed as being an online game, and as a result has no AI players to race against in single-player mode.
A North American version, set to debut shortly after the European copy, was seemingly announced[4], but never materialised.
Contents
History
The online portions to the game where brought back online in 2014[5][6] and supports both the Modem and the Broadband Adapter.
Production credits
No Cliché Credits
- Creative Director: Frédérick Raynal
- Art Director: Didier Chanfray
- Project Manager, Main Programmer: Frantz Cournil
- Network programming, Menus, Server: Pascal Dubois
- Game & Track Design, Script Coding, Resources Manager: Lionel Chaze
- 2D Artist for Menus, Marketing Support: Sabine Morlat
- Menus design: Olivier Martin
- Hidden Vehicles: Romain Chavanne
- Libraries, Optimization: Sébastien Viannay
- Vehicles, Special F/X, Animation: Arnaud Lhomme
- Physics, Dynamics, Algorithmic: Cédrick Collomb
- Music, Sound F/X: Philippe Vachey
- Executive Producer: David Chomard
Sega Credits
- Director of Product Development: Naohiko Hoshino
- Producer: Dave Nulty
- Test Manager: Jason Cumberbatch
- Lead Tester: Nick Bennett
- Technical Support Manager: Serge Plagnol
- Spanish translator: Roberto Parraga Sanchez
- German Translator: Angelika Michitsch
- Marketing Support:
- European Product Marketing Manager: Jim Pride
- European Product Marketing Executive: Mark Fisher
- UK: Tunde Orelaja, Stuart Turner
- France: Laurent Boby, Karine Marolle
- Germany: Kim Shon, Tina Sakowsky
- Spain: Begona Sanz, Ester Barral
- Manual & Packaging:
- Senior Designer: Ross McLeish
- Desiger: Tom Bingle
- Localisation/Design Co-ordinator: Sarah Ward
- Network Support & Marketing:
- Director - Network: Toshihiro Shibazaki
- Producer: Mark Horneff
- European Promotions Manager: Neil Russell
- Online Editor: Steve Bradley
- Internet Design Manager: Luc Houselander Operations & Manufacture
- European Operations Director: Naoya Tsurumi
- Product Planning Manager: Patrick Smith
- Technical services: Teruo Yaburnato
- Sega Europe Management:
- Chief Executive Officer: Jean-Francois Cecillon
- Chief Operating Officer: Kazutoshi Miyake
- Special thanks to: Ito Ryusuke, Stephen Tan, Mark Maslowicz, Kats Sato
Magazine articles
- Main article: Toy Racer/Magazine articles.
Artwork
Physical scans
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58 | |
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Based on 11 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments |
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References
- ↑ 1.0 1.1 DC-UK, "February 2001" (UK; 2001-01-18), page 27
- ↑ 2.0 2.1 Official Dreamcast Magazine, "March 2001" (UK; 2001-02-08), page 80
- ↑ http://www.dreamcast-europe.com:80/english/news/000027/000027.php (Wayback Machine: 2001-07-01 14:48)
- ↑ Electronic Gaming Monthly, "December 2000" (US; 2000-10-30), page 87
- ↑ http://dreamcast-talk.com/forum/viewtopic.php?t=6647 (Wayback Machine: 2016-04-02 03:46)
- ↑ http://www.dcserv.org/?p=311 (Wayback Machine: 2016-04-20 15:30)
- ↑ 576 Konzol, "Április 2001" (HU; 2001-xx-xx), page 37
- ↑ Consoles Max, "Janvier 2001" (FR; 200x-xx-xx), page 122
- ↑ Consoles +, "Mars 2001" (FR; 2001-0x-xx), page 86
- ↑ Computer & Video Games, "February 2001" (UK; 2001-01-17), page 95
- ↑ Dreamzone, "Février 2001" (FR; 2001-0x-xx), page 92
- ↑ Game Station (UK) (+0:00)
- ↑ Neo Plus, "Marzec 2001" (PL; 2001-xx-xx), page 42
- ↑ PSX Extreme, "05/2001" (PL; 2001-0x-xx), page 67
- ↑ Revista Oficial Dreamcast, "Febrero 2001" (ES; 2001-xx-xx), page 44
- ↑ Video Games, "02/2001" (DE; 2001-01-03), page 87
Categories:
- Broadband Adapter-compatible games
- Dreamcast Keyboard-compatible games
- Jump Pack-compatible games
- Dreamcast Modem-compatible games
- Race Controller-compatible games
- Dreamcast VGA Box-compatible games
- Visual Memory Unit-compatible games
- 1-4 player games
- EU Dreamcast games
- All EU games
- DE Dreamcast games
- All DE games
- FR Dreamcast games
- All FR games
- UK Dreamcast games
- All UK games
- Dreamcast games
- 2000 Dreamcast games
- All 2000 games
- Dreamcast racing games
- All racing games
- All games
- Stubs
- Credits without reference
- No ROM dumps
- Missing ROM dumps
- Old technical information