Difference between revisions of "Guzzler"
From Sega Retro
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| bobscreen=Guzzler title.png | | bobscreen=Guzzler title.png | ||
| publisher=[[Tsukuda Original]] | | publisher=[[Tsukuda Original]] | ||
− | | developer= | + | | developer=[[Tsukuda Original]] |
| system=[[SG-1000]] | | system=[[SG-1000]] | ||
| sounddriver= | | sounddriver= |
Revision as of 20:34, 12 December 2020
Guzzler | |||||||||||||||
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System(s): SG-1000 | |||||||||||||||
Publisher: Tsukuda Original | |||||||||||||||
Developer: Tsukuda Original | |||||||||||||||
Original system(s): Arcade Boards | |||||||||||||||
Developer(s) of original games: Tehkan | |||||||||||||||
Genre: Action | |||||||||||||||
Number of players: 1 | |||||||||||||||
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This teeny-tiny article needs some work. You can help us by expanding it.
Guzzler (ガズラー) is an arcade game developed by Tehkan. It was ported to the SG-1000 by Tsukuda Original and given Othello Multivision branding. To this day the SG-1000 version stands as the only home port of Guzzler.
Compared to other SG-1000 games, Guzzler shows some very poor production values. It thrusts you into gameplay without warning (which can result in cheap deaths) and it has a broken pause feature, which although appears to work, will unpause the game after a few seconds. There are only three maps and far fewer enemies than in the arcade version and it is also a much louder game, as the SG-1000 omits an annoying high pitched squeak every time you make a step.
Contents
Gameplay
You play as a character who needs to absorb water to put out fires dotted around a maze. The fires also spawn fire-based enemies which can be defeated in a similar fashion. You can only store up to three shots at one time.
Maps
Map 1 | |
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Map 2 | |
Map 3 | |
Physical scans
SG-1000, TW |
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Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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8kB | Cartridge (JP) | |||||||||||
? |
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8kB | Cartridge (TW) |