Difference between revisions of "Outlaw Racing"
From Sega Retro
m (Ext Links placement) |
m (Slow frame rate due to ground being drawn rather than being transparent.) |
||
Line 21: | Line 21: | ||
Originally known as ''''' Sprint Cars''''', the game was in development from 1993 to 1994. Working with [[Sega of America]] producer [[Carl Mey]], the small Canadian studio was one of few developers granted access to the upcoming [[Sega VR]] peripheral for the [[Sega Mega Drive]]. | Originally known as ''''' Sprint Cars''''', the game was in development from 1993 to 1994. Working with [[Sega of America]] producer [[Carl Mey]], the small Canadian studio was one of few developers granted access to the upcoming [[Sega VR]] peripheral for the [[Sega Mega Drive]]. | ||
− | Development progressed to a fairly playable point before framerate issues forced the project’s cancellation. The engine was only able to generate 7 frames per second, and | + | Development progressed to a fairly playable point before framerate issues forced the project’s cancellation. The engine was only able to generate 7 frames per second, and drawing the ground in 3D would drop that to nearly half.{{ref|http://web.ncf.ca/au829/OutlawSprintCars/index.html}} |
==Promotional material== | ==Promotional material== |
Revision as of 10:45, 9 May 2021
Outlaw Racing |
---|
System(s): Sega Mega Drive |
Developer: Artech Digital Entertainments |
Genre: Racing |
Number of players: 1 |
Status of prototype(s): Unreleased |
Peripheral(s): Sega VR |
This short article is in need of work. You can help Sega Retro by adding to it.
Outlaw Racing is an unreleased Sega Mega Drive racing game for use with the Sega VR headset, developed by Artech Digital Entertainments and slated to be published by Sega. Problems with achieving an acceptable framerate led to the game’s eventual cancellation.[1]
A Sega 32X port was planned but never developed.[1]
History
The game was briefly described in the August/September 1993 issue of Sega Visions magazine, where it was advertised as a racing game with vehicular combat and advanced stereo sound.
Development
Originally known as Sprint Cars, the game was in development from 1993 to 1994. Working with Sega of America producer Carl Mey, the small Canadian studio was one of few developers granted access to the upcoming Sega VR peripheral for the Sega Mega Drive.
Development progressed to a fairly playable point before framerate issues forced the project’s cancellation. The engine was only able to generate 7 frames per second, and drawing the ground in 3D would drop that to nearly half.[1]
Promotional material
Images
Title screen from the January 1994 prototype, shown at Winter CES 1994.
References
External Links
Sega VR | |
---|---|
Topics | Technical specifications | Magazine articles | Promotional material | Ono-Sendai Corporation |
Games | Iron Hammer | Matrix Runner | Nuclear Rush | Outlaw Racing |