Difference between revisions of "Q*bert"

From Sega Retro

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| publisher=[[Tsukuda Original]]
 
| publisher=[[Tsukuda Original]]
 
| developer=[[Tsukuda Original]]
 
| developer=[[Tsukuda Original]]
| originaldevelopers=[[Gottlieb]]
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| licensor=Gottlieb
 
| system=[[SG-1000]]
 
| system=[[SG-1000]]
 
| sounddriver=
 
| sounddriver=
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| otherformats={{NonSega|Arcade|2600|5200|A8B|BBC|C64|VIC20|INTV|Coleco|IBMPC|TI994A|NES|GB}}
 
| otherformats={{NonSega|Arcade|2600|5200|A8B|BBC|C64|VIC20|INTV|Coleco|IBMPC|TI994A|NES|GB}}
 
}}
 
}}
{{sub-stub}}'''''{{PAGENAME}}''''' (Qバート) is an arcade game by [[Gottlieb]]. It was ported to the [[SG-1000]] by [[Tsukuda Original]], who marketed it for their [[Othello Multivision]] console.
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{{sub-stub}}'''''{{PAGENAME}}''''' (Qバート) is an arcade game by Gottlieb. It was ported to the [[SG-1000]] by [[Tsukuda Original]], who marketed it for their [[Othello Multivision]] console.
  
 
The objective of the game is to turn all the cubes on screen to a desired colour by moving Q*bert on top of them. Q*bert can only move in diagonals, and the player needs to be careful not to either send Q*bert off the edge or have him collide with enemies/obstacles. Occasionally cylindrical platforms appear on the edge of the screen, which when jumped on, will take Q*bert to the top.
 
The objective of the game is to turn all the cubes on screen to a desired colour by moving Q*bert on top of them. Q*bert can only move in diagonals, and the player needs to be careful not to either send Q*bert off the edge or have him collide with enemies/obstacles. Occasionally cylindrical platforms appear on the edge of the screen, which when jumped on, will take Q*bert to the top.

Revision as of 20:31, 6 October 2021

n/a

Qbert title.png

Q*bert
System(s): SG-1000
Publisher: Tsukuda Original
Developer:
Licensor: Gottlieb
Genre: Action

















Number of players: 1
Release Date RRP Code
SG-1000
JP
OM-G001
Non-Sega versions

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Q*bert (Qバート) is an arcade game by Gottlieb. It was ported to the SG-1000 by Tsukuda Original, who marketed it for their Othello Multivision console.

The objective of the game is to turn all the cubes on screen to a desired colour by moving Q*bert on top of them. Q*bert can only move in diagonals, and the player needs to be careful not to either send Q*bert off the edge or have him collide with enemies/obstacles. Occasionally cylindrical platforms appear on the edge of the screen, which when jumped on, will take Q*bert to the top.

The SG-1000 port is a very bare-bones rendition of the game and is missing many elements seen in the arcade version. It is also much harder as the port sends out more enemies in the first few levels.

Interestingly it is one of the only ports of the game that does not respond to the Left, Up, Right and Down inputs - only Up-left, Up-right, Down-right, and Down-left.

Eventually this game would see a sequel on a Sega console, also called Q*bert.

Photo gallery

Physical scans

SG-1000, JP (silver box)
Qbert SG1000 JP Box Back A.jpgQ*Bert SG1000 JP Cart Spine.jpgQbert SG1000 JP Box Front A.jpgQ*Bert SG1000 JP Spine2.jpg
Cover
Q-Bert SG1000 JP Carttop.jpg
Q-Bert SG1000 JP Cart Back.jpgQ-Bert SG1000 JP Cart.jpg
Cart
Q Bert SG1000 JP Manual.PDF
Manual
Q*Bert SG1000 JP Cart Inside.jpg
Inside
Q*Bert SG1000 JP Cart Insert.jpg
Insert
SG-1000, JP
(silver box with Obi strip)
Q*Bert SG1000 JP Back+Obi.jpgQ*Bert SG1000 JP Spine+Obi.jpgQ*Bert SG1000 JP Front+Obi.jpgQ*Bert SG1000 JP Spine2+Obi.jpg
Cover
SG-1000, JP (black box)
Qbert SG1000 JP Box Front B.jpg
Cover

Technical information

ROM dump status

System Hash Size Build Date Source Comments
SG-1000
 ?
CRC32 77db4704
MD5 a768a8ae921126300e98f9d918a4a0c9
SHA-1 ae23fce5dbbc1536275d57ca65d2aa9170d46ea4
8kB Cartridge (JP)

References