Difference between revisions of "Half-Life"

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==Promotional screenshots==

Revision as of 23:55, 22 January 2022

HalflifeDreamcastTitle.png

Half-Life
System(s): Sega Dreamcast
Publisher: Sierra On-Line (US), Havas Interactive (EU)
Developer: Captivation Digital Laboratories[1], Gearbox Software[1]
Developer(s) of original games: Valve Corporation‏‎, Gearbox Software
Planned release date(s): 2000-09[2][3], 2000-10[4], 2000-11-01[5], 2000-11-22[6], 2000-11-24[7], 2000-11-29[8], 2001-01[9], 2001-06-01[10], 2001-06-29[11]
Genre: Shoot-'em-Up
Number of players: 1
State before cancellation: Late in development
Status of prototype(s): Prototype dumped

Half-Life is a first person shooter developed by Valve Corporation. At the time of its release on PCs it was seen as groundbreaking, and still ranks as one of the highest rated PC games of all time.

The game was due to be ported to the Sega Dreamcast by Gearbox Software in a move that was much anticpated by Sega fans. However, a last minute decision saw the game be cancelled, despite playable (and finished) builds being showcased at trade shows and in magazine publications.

Magazine articles

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Computer & Video Games (UK)
100
[12]
Dreamcast Monthly (UK) PAL
90
[13]
DC-UK (UK)
90
[14]
Dreamcast Magazine (UK) PAL
81
[6]
GamePro (US) NTSC-U
98
[15]
SuperGamePower (BR)
98
[16]
Sega Dreamcast
93
Based on
6 reviews

Half-Life

Main article: Half-Life/Magazine articles.

Promotional screenshots

Artwork

Technical information

The polygon models in the Dreamcast version have about twice as many polygons as the PC version. The zombies in the original PC version had 844 polygons, which was almost doubled to 1649 polygons in the Dreamcast version.[17] In the PC version, other characters had up to 1000 polygons and bosses up to 2500 polygons,[18] whereas the Dreamcast version's characters have up to 2836 polygons and bosses up to 3411 polygons.[19]

VMU Features

Due to varying large VMU file sizes, a password system can be used instead to save progress.

Half-Life is able to save progress anywhere in the game, however the further along in a chapter, the larger the file can get. Alternatively the game allows progress to be saved via a password system.

Half-Life Save Data
Name File Name Comment File Size Icon
Half Life HALFLIFE.### HALF_LIFE_GAME 30-200 Half-lifeVMU.png

References


Half-Life

HalflifeDreamcastTitle.png

Main page | Comparisons | History | Hidden content | Bugs | Development | Magazine articles | Reception | Promotional material | Technical information | Bootlegs


Books: Prima's Official Strategy Guide: Half-Life (2000)
Sega Dreamcast
Prototypes: 1659 prototype