Difference between revisions of "Power Strike"
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− | + | '''''{{PAGENAME}}''''', known as '''''Aleste''''' (アレスタ) in Japan, is a shoot-'em-up by [[Compile]] released in 1988 by [[Sega]] for the [[Sega Master System]]. It is the first game in Compile's ''Aleste'' series of shoot-'em-ups. Compile released the game to the MSX computer in Japan. | |
In North America ''Power Strike'' was the first in the "special edition" range of Master System games. While the MSX game received two sequels, Compile would take the franchise further on other platforms through 1994. Most ''Aleste'' games released outside Japan would use the ''Power Strike'' moniker, with a few exceptions (''[[MUSHA]]'', ''[[Robo Aleste]]'', the SNES game ''Space Megaforce''). The Master System game was followed by ''[[Power Strike II (Master System)|Power Strike II]]'' in 1993; this is an outlier in the series and only released in Europe. | In North America ''Power Strike'' was the first in the "special edition" range of Master System games. While the MSX game received two sequels, Compile would take the franchise further on other platforms through 1994. Most ''Aleste'' games released outside Japan would use the ''Power Strike'' moniker, with a few exceptions (''[[MUSHA]]'', ''[[Robo Aleste]]'', the SNES game ''Space Megaforce''). The Master System game was followed by ''[[Power Strike II (Master System)|Power Strike II]]'' in 1993; this is an outlier in the series and only released in Europe. | ||
+ | |||
+ | ==Story== | ||
+ | In Space Year 6180, the planet Rimar entrusts its environmental maintenance to the supercomputer DIA51. One day, while DIA51 is genetically engineering a new plant for oxygen synthesis, a massive earthquake occurs that causes DIA51 to malfunction and alter the DNA sequence of the plant. | ||
+ | |||
+ | A month later, DIA51 begins to go haywire, severing communication with the military base in which it is located, and the temperature of the planet begins to rise. The planetary defense forces learn that DIA51 is creating intelligent plant life to infect human brains, and they dispatch the advanced Aleste fighter to eliminate the DIA51. | ||
+ | |||
+ | ==Gameplay== | ||
+ | The game is a vertically scrolling shooter. The player pilots the Aleste (or the Power Strike in the English localizations), which is moved in any direction with the D-pad. The Aleste is equipped with a standard pulse beam that is fired with {{1}} and a special weapon that is fired with {{2}}. Either can be held down for continuous fire. Both weapons can be fired simultaneously. The standard weapon can be upgraded by collecting Power items. The special weapon can be switched or upgraded by picking up numbers corresponding to each weapon. | ||
+ | |||
+ | The Aleste is destroyed if it takes damage from an enemy, costing the player a life. The game ends if the player runs out of lives, but it can be continued from the title screen as long as the player has continues remaining. The player gains an extra life at 20,000 and 100,000 points and then every 100,000 points after that. | ||
+ | |||
+ | ===Items=== | ||
+ | Items are dropped by item carriers when they are destroyed and can then be collected by flying over them. | ||
+ | {{InfoTable|imagewidths=50| | ||
+ | {{InfoRow | ||
+ | | title=Power | ||
+ | | bgcolor=#0433ff | ||
+ | | sprite={{sprite | Power Strike SMS, Items.png | 2 | crop_width=8 | crop_height=16 | crop_x=0 | crop_y=0}} | ||
+ | | desc=Upgrades the attack speed and power of the standard pulse beam. The standard weapon eventually grows to two and then three parallel beams. Drops down when released from an item carrier. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Special Weapon | ||
+ | | bgcolor=#0433ff | ||
+ | | sprite={{sprite | Power Strike SMS, Items.png | 2 | crop_width=64 | crop_height=16 | crop_x=8 | crop_y=0}} | ||
+ | | desc=Changes the special weapon to one of the eight special weapons. Picking up a number of a weapon that is already equipped upgrades the weapon. Floats upward when released from an item carrier. | ||
+ | }} | ||
+ | }} | ||
+ | ===Weapons=== | ||
+ | {{InfoTable|imagewidths=256| | ||
+ | {{InfoRow | ||
+ | | title=Directional Shot (1) | ||
+ | | screenshot=Power Strike SMS, Special Weapon 1.png | ||
+ | | desc=Initially equipped. Shoots energy balls in the direction that the Aleste was last moved, including sideways, backwards, and diagonal directions. Shoots two energy balls faster when upgraded. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Web Gun (2) | ||
+ | | screenshot=Power Strike SMS, Special Weapon 2.png | ||
+ | | desc=Fires a potent shot that penetrates through multiple targets. Hold {{2}} to charge and release to fire. When upgraded, the time to charge is reduced. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Laser Cannon (3) | ||
+ | | screenshot=Power Strike SMS, Special Weapon 3.png | ||
+ | | desc=Shoots a laser beam. Shoots two parallel beams when upgraded. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Rolling Fire (4) | ||
+ | | screenshot=Power Strike SMS, Special Weapon 4.png | ||
+ | | desc=A ball of plasma that revolves around the Aleste. The sizes of the ball and the revolutions increase when upgraded. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Homing Flame (5) | ||
+ | | screenshot=Power Strike SMS, Special Weapon 5.png | ||
+ | | desc=Releases two revolving energy balls that seek out targets. Upgrading improves speed and power. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Swing Web (6) | ||
+ | | screenshot=Power Strike SMS, Special Weapon 6.png | ||
+ | | desc=Shoots arc-shaped projectiles forwards or in diagonal directions when moving left or right. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Plasma Ball (7) | ||
+ | | screenshot=Power Strike SMS, Special Weapon 7.png | ||
+ | | desc=Generates a large plasma ball that stays front of the Aleste and protects the front of the ship. Attacks ground targets as well when upgraded. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Wipe Laser (8) | ||
+ | | screenshot=Power Strike SMS, Special Weapon 8.png | ||
+ | | desc=Fires a laser that moves forward in a helical pattern. | ||
+ | }} | ||
+ | }} | ||
+ | ===Rounds=== | ||
+ | {{InfoTable|imagewidths=256| | ||
+ | {{InfoRow | ||
+ | | title=Power Strike Takeoff | ||
+ | | screenshot=Power Strike SMS, Stage 1.png | ||
+ | | screenshot2=Power Strike SMS, Stage 1 Boss.png | ||
+ | | tabs=yes | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Deep Forest | ||
+ | | screenshot=Power Strike SMS, Stage 2.png | ||
+ | | screenshot2=Power Strike SMS, Stage 2 Boss.png | ||
+ | | tabs=yes | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Great River | ||
+ | | screenshot=Power Strike SMS, Stage 3.png | ||
+ | | screenshot2=Power Strike SMS, Stage 3 Boss.png | ||
+ | | tabs=yes | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Mu-Plant | ||
+ | | screenshot=Power Strike SMS, Stage 4.png | ||
+ | | screenshot2=Power Strike SMS, Stage 4 Boss.png | ||
+ | | tabs=yes | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Invaded | ||
+ | | screenshot=Power Strike SMS, Stage 5-1.png | ||
+ | | screenshot2=Power Strike SMS, Stage 5-2.png | ||
+ | | screenshot3=Power Strike SMS, Stage 5 Boss 1.png | ||
+ | | screenshot4=Power Strike SMS, Stage 5 Boss 2.png | ||
+ | | tabs=yes | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=HQ | ||
+ | | screenshot=Power Strike SMS, Stage 6-1.png | ||
+ | | screenshot2=Power Strike SMS, Stage 6-2.png | ||
+ | | screenshot3=Power Strike SMS, Stage 6 Boss 1.png | ||
+ | | screenshot4=Power Strike SMS, Stage 6 Boss 2.png | ||
+ | | tabs=yes | ||
+ | | desc= | ||
+ | }} | ||
+ | }} | ||
==Versions== | ==Versions== |
Revision as of 20:52, 27 April 2022
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Power Strike | ||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Master System | ||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega | ||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Compile | ||||||||||||||||||||||||||||||||||||||||||||||||||
Peripherals supported: FM Sound Unit | ||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Shooting[1], Action[2] | ||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||
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Power Strike, known as Aleste (アレスタ) in Japan, is a shoot-'em-up by Compile released in 1988 by Sega for the Sega Master System. It is the first game in Compile's Aleste series of shoot-'em-ups. Compile released the game to the MSX computer in Japan.
In North America Power Strike was the first in the "special edition" range of Master System games. While the MSX game received two sequels, Compile would take the franchise further on other platforms through 1994. Most Aleste games released outside Japan would use the Power Strike moniker, with a few exceptions (MUSHA, Robo Aleste, the SNES game Space Megaforce). The Master System game was followed by Power Strike II in 1993; this is an outlier in the series and only released in Europe.
Contents
Story
In Space Year 6180, the planet Rimar entrusts its environmental maintenance to the supercomputer DIA51. One day, while DIA51 is genetically engineering a new plant for oxygen synthesis, a massive earthquake occurs that causes DIA51 to malfunction and alter the DNA sequence of the plant.
A month later, DIA51 begins to go haywire, severing communication with the military base in which it is located, and the temperature of the planet begins to rise. The planetary defense forces learn that DIA51 is creating intelligent plant life to infect human brains, and they dispatch the advanced Aleste fighter to eliminate the DIA51.
Gameplay
The game is a vertically scrolling shooter. The player pilots the Aleste (or the Power Strike in the English localizations), which is moved in any direction with the D-pad. The Aleste is equipped with a standard pulse beam that is fired with and a special weapon that is fired with . Either can be held down for continuous fire. Both weapons can be fired simultaneously. The standard weapon can be upgraded by collecting Power items. The special weapon can be switched or upgraded by picking up numbers corresponding to each weapon.
The Aleste is destroyed if it takes damage from an enemy, costing the player a life. The game ends if the player runs out of lives, but it can be continued from the title screen as long as the player has continues remaining. The player gains an extra life at 20,000 and 100,000 points and then every 100,000 points after that.
Items
Items are dropped by item carriers when they are destroyed and can then be collected by flying over them.
Power | |
---|---|
Upgrades the attack speed and power of the standard pulse beam. The standard weapon eventually grows to two and then three parallel beams. Drops down when released from an item carrier. | |
Special Weapon | |
Changes the special weapon to one of the eight special weapons. Picking up a number of a weapon that is already equipped upgrades the weapon. Floats upward when released from an item carrier. |
Weapons
Rounds
Power Strike Takeoff | |
---|---|
Deep Forest | |
Great River | |
Mu-Plant | |
Invaded | |
HQ | |
Versions
Localised names
Language | Localised Name | English Translation |
---|---|---|
English | Power Strike | Power Strike |
English (US) | Power Strike | Power Strike |
Japanese | アレスタ | Aleste |
Production credits
Magazine articles
- Main article: Power Strike/Magazine articles.
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
85 | |
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Based on 17 reviews |
Master System, SE |
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|
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
? |
|
128kB | Cartridge (EU/US) | |||||||||||
? |
|
128kB | Cartridge (JP) |
References
- ↑ 1.0 1.1 https://sega.jp/history/hard/mastersystem/software.html (Wayback Machine: 2019-12-31 02:27)
- ↑ File:PowerStrike SMS EU Box.jpg
- ↑ Computer Entertainer, "January 1989" (US; 1989-01-21), page 12
- ↑ Raze, "September 1991" (UK; 1991-07-25), page 76
- ↑ https://www.youtube.com/watch?v=FRumkVSBzsw
- ↑ Complete Guide to Consoles, "" (UK; 1989-10-16), page 66
- ↑ Complete Guide to Consoles, "" (UK; 1989-10-16), page 87
- ↑ Complete Guide to Consoles, "Volume IV" (UK; 1990-11-xx), page 104
- ↑ The Complete Guide to Sega, "" (UK; 1991-05-xx), page 59
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 143
- ↑ Game Mania, "May 1993" (UK; 1993-xx-xx), page 81
- ↑ Génération 4, "Décembre 1988" (FR; 1988-1x-xx), page 40
- ↑ Micromanía (segunda época), "Agosto 1990" (ES; 1990-0x-xx), page 34
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 135
- ↑ Megazone, "June 1990" (AU; 1990-0x-xx), page 48
- ↑ Power Play, "Ausgabe 5" (DE; 1988-05-24), page 87
- ↑ S: The Sega Magazine, "April 1990" (UK; 1990-03-01), page 21
- ↑ Sega Power, "October 1991" (UK; 1991-09-05), page 59
- ↑ Sega Pro, "March 1992" (UK; 1992-02-20), page 21
- ↑ Sega Pro, "July 1992" (UK; 1992-06-18), page 30
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 72
- ↑ Tilt, "Julliet/Août 1988" (FR; 1988-0x-xx), page 72
Power Strike | |
---|---|
Main page | Comparisons | Maps | Hidden content | Magazine articles | Reception |
Aleste/Power Strike games for Sega systems/published by Sega | |
---|---|
Power Strike (1988) | Power Strike II (1993) | |
M.U.S.H.A. (1990) | |
GG Aleste (1991) | Power Strike II (1993) | GG Aleste 3 (2020) | |
Robo Aleste (1992) | |
M.U.S.H.A. (2008) | |
Aleste Collection (2020) | |
Aleste-related media | |
Aleste Collection: Music Album (2022) |
- FM Sound Unit-compatible games
- 1 player games
- JP Master System games
- All JP games
- US Master System games
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- EU Master System games
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- SE Master System games
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- AU Master System games
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- MX Master System games
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- KR Master System games
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- Master System games
- 1988 Master System games
- All 1988 games
- Master System shoot-'em-up games
- All shoot-'em-up games
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- Credits without reference
- Old technical information
- Power Strike
- Aleste