Power Strike II (Game Gear)
From Sega Retro
- For the Sega Master System version of the game, see Power Strike II (Master System).
|GG Aleste II/Power Strike II|
|System(s): Sega Game Gear|
|Number of players: 1|
GG Aleste II (ＧＧアレスタII), released as Power Strike II in Europe, is a shoot-'em-up for the Sega Game Gear in Compile's Aleste series and the sequel to GG Aleste.
Earth is protected by a set of armored defensive satellites. An unknown object has attached itself to the largest of these satellites, named Algo and similar in size to the Moon, and taken control of it. Pilot Alice Waizen, cousin of Ellinor Waizen, is testing the prototype GG Aleste Model II "Lance Bird" ship when she is alerted to this threat and flies off to stop it.
The game is a vertically scrolling shooter. The player controls Alice piloting the Lance Bird, which is moved in any direction with the D-pad. The Lance Bird has a standard weapon that is fired with , which can be held down for continuous fire. The standard weapon can be upgraded by collecting Power Chips. It can also be augmented by a special weapon by collecting special weapon power-ups. Special weapons are automatically fired simultaneously with the main weapon. The special weapons can be upgraded, up to four levels, by collecting their own special Power Chips. The Lance Bird also has a stock of smart bombs, called G Strikes, which can be deployed with to attack everything on screen. Additional G Strikes can be acquired by collecting a certain number of Power Chips.
The Lance Bird has a Round Field Generator that shields it from one hit. It is activated by collecting enough Power Chips. The Lance Bird is destroyed if it takes damage from an enemy without the Round Field Generator active, costing the player a life. The ship respawns after a moment, and the player's weapons are downgraded a level after losing a life. The game ends if the player runs out of lives, but the player has unlimited continues. The player gains extra lives at certain point thresholds.
There are four selectable difficulty levels.
The special weapon is chosen at the beginning of the game and can be changed by collecting item pick-ups.
|Neo Napalm Gun|
|Launches volleys of bombs that travel a short distance and then detonate. Upgrading it increases the number of bombs and the size of the explosions.|
|Shoots homing missiles. Upgrading it increases the number of missiles, up to eight.|
|Surrounds the Lance Bird with a drone that orbit the ship and protect it from damage. Upgrading it increases the number of drones, up to three.|
|Fires laser beams that pierce through enemies. Upgrading it increases the number of beams, up to four.|
The Lance Bird is temporarily invincible after collecting an item.
|Power Chip Carrier|
|Attack to release Power Chips.|
|Upgrades the attack speed and power of the standard weapon. Collecting Power Chips also activates the Round Field Generator and gives the player additional G Strikes.|
|Special Weapon Power Chip|
|Upgrades the special weapon, up to four levels.|
|Special Weapon Carrier|
|Attack to release a special weapon item.|
|Neo Napalm Gun|
|Equips the special weapon Neo Napalm Gun.|
|Equips the special weapon Hammer Hawk.|
|Equips the special weapon Delta Form.|
|Equips the special weapon Rising Masher.|
|Gives the player an extra life.|
Bonus areas are played after Rounds 2 and 5. They are played from a first-person, 3D perspective. Enemies fly toward the player. Holding while moving the targeting reticle over enemies highlights them, and releasing fires at the highlighted targets. Each bonus stage has 20 enemies, and the player is given bonus points at the end of the stage for the amount of enemies successfully hit.
|Language||Localised Name||English Translation|
|English||Power Strike II||Power Strike II|
|Japanese||ＧＧアレスタII||GG Aleste II|
- Planning: Hiroki Kodama, Takin
- Program: Takin
- Graphic: Hiroki Kodama, Tan
- Sound: Imami Pon, Ba. M
- Manual: Rainbow Papa, Ayame Kizuki, Hiroki Kodama
- Package: Ayame Kizuki, Hiroki Kodama, Hirotaka Nunoda
- Supervisor: Jemini Hirono
- Director: Taka
- Producer: Moo Niitani
- Special Thanks: Decomatz, Neconyan, Kengo Morita, Sonchoh Sawa, Riu, Great Takashima, .....and you
- Main article: Power Strike II (Game Gear)/Magazine articles.
|Sega Retro Average|
ROM dump status
- ↑ File:PowerStrike2 GG EU Box Back.jpg
- ↑ File:GGAleste2 GG JP Box Front.jpg
- ↑ 3.0 3.1 https://sega.jp/history/hard/gamegear/software.html (Wayback Machine: 2018-12-07 04:57)
- ↑ File:GG Aleste II GG credits.pdf
- ↑ Aktueller Software Markt, "August 1994" (DE; 1994-07-04), page 55
- ↑ Beep! MegaDrive, "October 1993" (JP; 1993-09-08), page 26
- ↑ Consoles +, "Mai 1994" (FR; 1994-0x-xx), page 117
- ↑ Game Power, "Gennaio 1994" (IT; 199x-xx-xx), page 96
- ↑ Hippon Super, "October 1993" (JP; 1993-09-03), page 41
- ↑ Hobby Consolas, "Junio 1994" (ES; 1994-xx-xx), page 124
- ↑ Joypad, "Juin 1994" (FR; 1994-0x-xx), page 119
- ↑ Mega Force, "Mai 1994" (FR; 1994-0x-xx), page 77
- ↑ Mega Fun, "12/93" (DE; 1993-11-24), page 113
- ↑ Player One, "Mai 1994" (FR; 1994-0x-xx), page 108
- ↑ Play Time, "8/94" (DE; 1994-07-16), page 145
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 88
- ↑ Todo Sega, "Junio 1994" (ES; 1994-0x-xx), page 60
- ↑ Video Games, "7/94" (DE; 1994-06-29), page 108
|Power Strike II (Game Gear)|
Main page | Comparisons | Development | Magazine articles | Reception
|Aleste/Power Strike games for Sega systems/published by Sega|
|Power Strike (1988) | Power Strike II (1993)|
|GG Aleste (1991) | Power Strike II (1993) | GG Aleste 3 (2020)|
|Robo Aleste (1992)|
|Aleste Collection (2020)|
|Aleste Collection: Music Album (2022)|